Wigen Posted July 1, 2022 Posted July 1, 2022 (edited) A similar topic can be found on the game's Steam discussion forum. Can you imagine Jagged Alliance 3 without active pause mode? Edited July 1, 2022 by Wigen
ghostmech007 Posted July 1, 2022 Posted July 1, 2022 By active pause you mean while in tactical map? I don't see a reason why it couldn't be a toggle option when you create a game. I see ironman mode having it disabled. Hardcore Ironman would have no active pause, no quicksave, no quickload, with weapon spread being sparse. I personally would love to have it for a casual game cause sometimes you just need to mow down enemies.
Biff Posted July 4, 2022 Posted July 4, 2022 Wouldn't the game technically be paused every time you enter turned-based mode?
GODSPEED Posted July 9, 2022 Posted July 9, 2022 On 7/1/2022 at 11:32 AM, Wigen said: A similar topic can be found on the game's Steam discussion forum. Can you imagine Jagged Alliance 3 without active pause mode? I am a little confused... JA2 is turned-based.. when you say "Active pause" I think of games like Baldur's Gate, Dragon Age, Mass Effect, Jagged Alliance Back in Action, 7,62 High Calibre/ Brigade E5, etc... where you hit the space bar to activate PAUSE. I don't mind that at all, but in this case, because it is Jagged Alliance, I would prefer it stay faithful to its roots, keep it a Turn-Based game. If it had to become active pause, then just make it active pause, not both. Having both means way more work that can be taken away from more important things like story, design, maps, items, etc...
ghostmech007 Posted July 17, 2022 Posted July 17, 2022 I think being turn based is going to be the main mechanic for combat. But I thought we were talking about out of combat to make it easier to position Mercs and setup ambushes. That way you can easily and clearly setup your spots and take out enemies once combat begins. 1
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