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shadoww

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Everything posted by shadoww

  1. oops i thought this is general suggestion thread but it was about inventory sorting 😄 one last thing then; since keeping track of days to buy new magazines is annoying game should add purchased items/weapons/magazines to history tab too so we could see when will new magazines available. it was a week for refreshment right?
  2. we should able to extend contrats of current mercs more than 2 weeks. i remember devs said they did this for purpose maybe they will add some loyalty feature for this or they could add "automatically extend all mercs' contrats for 14 days more" option. every time clicking these gets really annoying if you do lots of training. plus when we train mercs they dont advance in AIM tabs (recruit, veteran, elite and leg.) level 7 fox cant be recruit right?
  3. another one; we should able to move squads between placaments. right now if i have len join in raider's squad then i wont be able to split them again without doing bazillion of clicks to rearrange all of these guys looks like below.
  4. another one; double clicking balanced knife to take it; i expect it to go to my secondary hand and merge with the equipped balanced ones 6/10 but instead it goes to my first hand drop to rifle on sector 🤦‍♂️
  5. why cant i equip 1x sharpened and 1x balanced knife at the same time but can equip 10x knives? this should be changed with next patch imo.
  6. also guns should have colored ammo text for ammo types just like in ja2. white for default, red for ammo piercing, blue for hallow points, yellow for match etc...
  7. i already had fully modded hk-21 when i got there. all my mercs were inside of shaman's place. put down raven overwatch with hk-21 using ammo piercing bullets. then took headshots with my other mercs (armed with gewehr and svd) for close ones. also got barry in my team since day 1 and his amazing shaped charges did the job. too easy. none of my mercs wounded in commando diff. i got imp, fox, raven, barry, wolfie and livewire in my squad.
  8. merge items take all ammunation and/or supplies drop all ammunation and/or supplies give all ammunation and/or supplies to other squad right now when you double click an ammo on sectoru stash you get that in your team stash. this should work for merc inventory too. for example when you have 3/10 chips in one of your merc's inventory, double clicking 2 chips on sector stash should make those go and merge with that 3/10 chips in your merc's inventory too. there should be an option for not sharing squad supplies with newly created squad when you create an another squad.
  9. also didnt ever use talon launcher too, since i have always 1-2 mercs equipped with lots explosive. grenades, mortar, RPG or grenade launchers. why would i use a rifle with underslung grenade launcher with my headshot guy? it depends people's playstyle but doesnt fit mine. maybe the ones doing one merc playthrough can use this.
  10. then dont talk idiot you are saying "i wont do" but you do as typing an article about this. low iq problems? i used fal with raven in early game, burst was not close to ja2. so it is not "incredibly versatile". burst and auto shots are joke in this game. never ever killed an enemy with burst while single shot gewehr did the job. maybe fal is doing same single shot too -i couldnt get any one headshot kill in early game with fal. maybe because i didnt use chips in early game. - but the point is you can get gewehr is the very beginning of the game and you can use it until mid-game or maybe end-game it never gets too bad but there is no reason to not upgrading that with dragunovs (i only played about the major). plus the discussion was about you can get best weapons from the day 1 (sniper & laser scope) unlike ja2 and get headshots with mercs who have 50-60 MRK until finish the game with that. that only makes the argument stronger. you get fal or dragunov in very early game depends to place you go if you from start top left you get dragunov, if you go port cacao you get fal or you may find those in fleatown too. btw i have raven equipped with fully modded AK-74 and AR-15. sniping still best but sometimes i want to shoot burst for fun nothing more.
  11. no idea. i use dragunov now. i didnt play late game for now, gewehr is good before dragunov. and couldnt kill 2 people with fal either since i dont have that much AP.
  12. how fn-fal is better than gewehr? auto-burst shot is useless and gewehr is one shot one kill weapon. plus you dont need modification other than sniper scope and silencer. they are just extra. they are pretty much same not much big difference if you ask me. plus not quite sure about this but every time i use these auto weapons aiming always choose burst as default which means extra click for one shot and i always forget this before aiming 3x and if you switch to one shot after this your aim clicks get resetted tl/dr you click 5-6 times more for just a single shot. plus i dont go to port-cacao because before slave camp, fleatown and communists town pentagurel or smth. port cacao is somehow connected with refugee camp crisis i believe.
  13. can we please get rid of this auto-switch of mercs? whenever i do, game is switching my merc with no reason. here i shoot an enemy with fox, and right after that game switch to another squad's merc, raider. why does do that? same thing for loading save game files. every time i load a save, selected merc is changing. since there is no hotkey for selecting merc i am really sick of selecting these merc every single time!
  14. kalyna is kinda useless merc for me instead livewire's fully usefulness. i hope someone will swap every trait skills between these two chars so we wouldnt be annoyed by livewire's annoying english accent and ridiculous break time dialogues.
  15. this can be easily fixed by putting jackhammer in underground office. we could be faced some senior enemy on top instead jackhammer. like i said in ja2 entering another sector before clearing current one in is considered defeat and retreat and let you morale loss. i bet majority of the players didnt go to underground first before clearing enemies on top. as for imagining, how about i would tell jackhammer -which is about to die!!- to go to prison, he would tell in pain, go home and dont come back to all of his guards then my mercs would be simply laugh at jackhammer's coward enemies face!
  16. yeah just like he said i started with 1-1-1 MEC-EXP-MED maxed out mental stats including LDR then put rest of points to MRK then trained it. the mods i play are not game changing things -mostly visual- if you dont count increasing squad size to 7.
  17. hello, shooting targets with zero chance to hit like behind covers such as boxes walls etc. was not annoying as now. with the new 1.03 patch you lost lots of attack times in a turn so my machine gunner lost 4 auto shoots on these impenetrable/impossible targets. 4x10 40 bullets wasted and more than that she couldnt shot in front of her enemies because she lost her chances with these impossible shots i have wrote above. so devs should fix this overwatch attitude. if enemy is behind cover or smth like that then machine gunner first attack the ones she can hit like front of her nose not the ones behind cover so she wouldnt lose her chances in that turn.
  18. do you play on hardest setting? my melee IMP is far more better than yours at lvl-6. playing commando. but i did lots of training and and read books too. i am a hardworking merc 🙂 btw i think there are some skill caps for chars. for example i could only get +2 points from training after some point.
  19. the problem with this game you can get almost guaranteed headshots from day 3 because you can get sniper scope too easy. in ja2 it was hard to get one before clearing drassen & cambria. sniper & laser scopes, were related with game progress. but in this game you can get any of them so easy so your IMP with 50 MRK can get headshots from day 3 😄 plus the rifle (gewehr 98) you find in day 1-2 is one of the best weapon throughtout the game. better than all submachine guns % assault rifles 😄
  20. what was the reason behind this can i ask? what would devs thought when they decided to make this weird decison? as if anyone doesnt know about this, as far as i read from steam posts (because i didnt get imprison option in my 2 PTs), you can not imprison jackhammer if you dont clear underground first before talking to him! what kind of person stop fighting in sector and go to underground can someone tell me? why would you go to underground of sector if the surface sector is full of enemies? more than that doing this in ja2 considered defeat and would let morale loss. so my question is clear, why cant we imprison jackhammer before clearing the underground? if underground is requirement then why is he staying on surface? he should have been in underground already. i am pretty sure 90% of the people talk with jackhammer before entering underground sector which is pretty much normal behaviour from human being.
  21. i have tested it with my other merc in same area. it was working for her. only didnt work with my IMP.
  22. just tested Quick-Prism Scope is not working only for my IMP. interesting...
  23. - Fix for Quick-Prism Scope giving max aim instead of 3 aim levels on activation btw Quick-Prism Scope stopped working for me. it does not auto aim 3x when aiming.
  24. they also removed confirmation box from quick load (F9) which was the reason i realized the game was updated. interesting that they didnt write down this to patch notes...
  25. at least they removed confirmatin box from quick load hotkey. btw i mistakenly wrote "dont remember" in original post but it was "dont forget" as you guess it 🙂
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