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qianye

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  1. Thank you, then I can only verify it in subsequent games.
  2. I intercepted the enemy in D11 and never went to Bifu. I heard that there are many triggers in this incident. Even if you do nothing, it will happen after a certain period of time.
  3. That's how I did it. I intercepted the enemy's army to attack Bifu's army, but when I arrived at the refugee camp, the massacre still happened. The slaughter of refugee camps seems to have little to do with Bififer. I think I may need to look at the code to know the specific mechanism.
  4. I have many tasks related to refugee camps have not been completed. When I first entered the refugee camp, there was a slaughter. How do I postpone them? At least let it happen after I complete all tasks related to refugee camps.
  5. I know the role with a very low power. It takes 10AP to lie down to the alert, and the character with high power only needs to consume very little AP. But I don't know how to calculate it?
  6. Yesterday, my three soldiers lying on the wooden roof on the slope to shoot. As a result, their fire shot crushed the roof under their own, and caused themselves to fall and suffered damage. This is really funny. It is difficult to imagine their conversation if it is a real scene. Hope to repair it as soon as possible.
  7. I hope to modify all ambiguous reminders, such as "higher", "a lot", "a small amount" Change to 10%, 20%, 5%like this
  8. I love so much! Hope to realize it as soon as possible!
  9. I am a Chinese player, and the above translation is from ChatGPT. I hope you can understand it.
  10. Commanding your demolitions expert to cautiously proceed forward, disarming every possible mine before allowing your teammates to pass, all the while your teammates may still trigger mines in the process, is not enjoyable and not a good design. In my opinion, when there is a demolitions expert in my team, they should automatically take the lead while I command the team's movement. They should be responsible for detecting any potential mines and promptly warning teammates not to approach. These actions should be automated rather than requiring manual operation by the players.
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