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brato

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Everything posted by brato

  1. So the update is on GOG now, but the sample mods aren't there. Is that normal?
  2. Is it just me or do patches arrive lateron GOG?
  3. I finished my Lone Wolf playthrough, and just because I could from Savannah onwards I kept notes on where I found skill books. I went to every sector in the game. The ones from Flay and Larry I got after not hiring them (had to kill Flay). Just curious if some of these are always in the same spot.
  4. Planning to try a knife build imp. Should i go for psycho at the start?
  5. Hey, does anyone have Flay's and Larry's (post-Metaviron) stats handy?
  6. How do I kill the Abuser in Fleatown without turning the whole town against me?
  7. I don't think that's needed. I think one gets a feel for it. With sniper rifles you go max, with assault rifles less so, with shotguns nice and short. Actually, is there a bug in shotgun cones? It seems I can't really adjust how far out they go - can't shorten them. I know it works for sniper rifles, though, cause I always max those.
  8. I would love that also. Imagine putting mines on the path of a patrol, and being somewhere else when all hell breaks loose...
  9. True. Stepping on mines after combat is over has become something to be aware of. Silly, to survive 10 enemies with no damage and then to step on a mine.
  10. Well, i had to pick one skill to leave behind. Turns out explosives isn't essential.
  11. Finally no more roaming enemies. No more counter attacks. No more diamond couriers. Ahhh. Now I can lean back and venture forth and explore to my heart's content. It only took 3 in-game years, but hey, I've got 5 Million in the bank. Rest of Grand Chien, here I come. I'm happy.
  12. All we can do for now, i guess. The beast got herself killed as well.
  13. I was just going to retake Fort L'eau bleu, when Pierre showed up with some Ernie Rangers to help me. They just sauntered right through the main gate and got themselves killed within 2 turns, while ruining my stealthy approach completely. I wish we could ask Allies to stick close, or to watch the flanks, or at least wait til combat starts.
  14. I've got to give that a try on my next playthrough.
  15. Makes sense to me! Esp. The explosive stat being responsible for expl. Damage is weird. My one explosives 04 merc can't really use rpg's effectively. Mortars are ok. 40mm grenades as well. Hand grenades have been useless from the start.
  16. Agree on the bunched up exploring, which is... clunky. Disagree on making things visible instantaneously after combat. I like running around looking for loot. And about mines, they're ok. I'm playing currently with just 1 merc, who has explosives 4. It's really not a problem. Not being able to tell an explosive trap from a mechanical one is a bigger issue.
  17. Agreed. Leave her be. She's fine. I don't take her along, you don't need to either.
  18. I agree. Especially for the enemies. An almost dead enemy is just as deadly as a strong one.
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