Hey there, I think this thread is brilliant, thank You Godspeed and I hope the developers read all this very carefully. So many great posts so far. (e.g. by Hendrix)
For me turn-based is a must, classless system, too. I also totally agree on the quality of writing. The characters, dialogue and so on. I just hope and wish, that the people making this, will have lots of fun doing so. Please get the right people and let them have fun with the writing. The right spot between serious and not serious was so nice in ja2.
Gameplaywise I think it could make sense to have a pro-version or a pro-mode with all the micromanagement. They will probably be a bit shy with complicating the interface, because they will need to sell the game to someone. But on the other hand, we play to get challenged and there are a lot of people who like complex games. So I think it would work out to have it as complex as ja2.
Concerning weapons I want quality as well as quantity, easy as that 😉 Also all different sorts of equipment, yes!!! ( it ain't serious if you ain't got to use a field bottle) Also I would like to have some scarcity. Some rare weapons, some rare Ammo. Also a sort of realistic weight system for carrying stuff around.
I am also glad You all mentioned the non-linearity and sidequests. It's just nice to play the game a second time and you discover a sector you haven't seen before. Very important!!