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Remi1987

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Everything posted by Remi1987

  1. Instant gratification. Saw it in the gameplay on how to craft a timebomb. Materials ready, one click, tadaaa. Crafting ammo, materials there, one click, tadaa. That Bobby Ray, I was hoping to equip team w dragunovs, and they only had a few. Bought one, big spend on fast shipping costs, then waiting for that package. THERE IS THE WHOLE FUN man. SITTING IN THAT TENSION. Why people don't get that these days. Instant instant instant.
  2. Dev-team, I feel like posting the following. Some very important tweaks to make, not much extra programming, to make the game much better and much immersive. Severely wounded enemy soldiers, (and our own mercs) should have reduced mobility. Some blood on the bodies can be extremely cool, visible bandages after medical aid kid applied can also be really sweet. A bit more of a darker, more grim like overall graphical layer/feel, like Diablo 4 has, is also great I believe. Animation and audio when opponent hit is absolutely needed Hide enemy number in to be attacked sector. it takes all of the surprise out of the game and massively influences playstyle. Make options; a show player number, b show range; low/mid/highly population, c. hide at all. Guys I want to get immersed to the max, not running around reckless because i know there is 1 enemy in the sector. Operations overview, make the icons smaller, so no scroll is needed on 6+ icons. Blood stains on the fade within 5 seconds. I hope for an option to switch to keep having that visible longer or even as standard Explain option menu. Eye adaptation, what is that? A hoover pop up for some settings can really help Overall there is too much clunkiness. Shooting at an enemy suddenly destroys own cover. Line of sight while proned and behind objects seems at play footage not yet fully in place. These absolutely need to be fixed. Jagged alliance 3 really needs someone with even more in depth critics to review it entirely. An example of what I mean, Kripp for reviewing Diablo 4, see https://www.youtube.com/watch?v=4-l91GoAjkM. JA3 is as of now 'okay/good' but not great, but it has this potential to become it once these fixes are made in the game mechanics. I bring this to optimise the game to absolue A-class game even more and not to criticize all great work already done.
  3. Here is a list to make this game in my opinion OUTSTANDING: Gameplay: Give the game an overall good feel. Shortcuts, excellent voice overs, great sounds and displays of clicking buttons etc. Games like Diablo-2, Gears Tactics, Painkiller, XCOM2 have such a feeling. Weather conditions: E.g. heavy rain coming in, drains energy or vision, so need to retreat at all. These need to effect gameplay and should be surprising and should interrupt plans OR become a big advantage. Polished game: Rebalancing Re-modeling Mod did the job for Jagged Alliance Back in Action. Deliver a quality game guys. Make it truly epic. Grid free map, like Gears of Tactics has it and X-com hasn't. Set ambushes: Tactics to set ambushes for opponents, so we can retreat and they fall for it. Tripwires for example. Large variety of and especially modifiable weapons and correct realism, like in Escape from Tarkov. Not or very minor junk items or junk mercs. A low ability merc can still be useful, to open doors or carry stuff, but don't make them complete useless in the game so no player selects them anyways. No quick-win: No superhero, cheat or quick win system, like the lottery cornflakes package in a previous JA-game. Debuffs: Temporary damage and de-buffs to mercs, e.g. partial blindness caused by grenade that effects vision thus accuracy, injured leg that affects mobility, arm injury that affects accuracy. Where in JA2 insufficient sleep makes them undeployable, an addition can be to make them deployable but with debuffs. Serious difficulty : I'm personally interested in giving it one big play through. I want to have a serious challenge. More than human enemies: Guard dogs, dismantle traps, snipers. Keep the player thinking. Do NOT provide solutions like saying: "Hey, there behind the house I see a rock wall, it looks like I can climb it, let's check it out". Already mentioned; destroyable environments. Specialties, not classes. Commandos-2 like specialist; sapper, thief, green beret specialist, so specialties for grenades, melee, pistols, machine guns, etc. Exciting (side-)missions: like JA2 had a ton of already (head hunting missions, Kingpin, Aliens, etc.) For example a mission, where you have to capture or hostage a person, who can craft for you special ammunition, but you need to bring him resources, then he can craft limited high quality ammunition for you. Challenging missions that finally get you towards a valuable asset collaborator. Chaos Surprise Events - Happenings that are a temporary unexpected medium/large setback, things that really are unpredicted and come in as a big surpriseFor the good or for the worse.. Worse, e.g. a mine who got closed or collapsed, bobby ray shop offline for a week, transport car that breaks down and mercs are stuck in dangerous area, and repairmen need to be found to fix the car. Good, ex. a rare crystal found in a mine, or another gold nerve for extra resources, etc. Events we can and also can't prepare for. Stealth mode and stealth kills. Slowly develop towards that with adding skills. Not like tadaaaa, stealth guy recruited, let's go. Player needs to work for this achievement.
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