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Kordanor

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Posts posted by Kordanor

  1. Great start! Well written!

    I think what most of us are very interested in and also which hadn't been quite cleared up is the ballistics calculation.

    In interviews it was mentioned that there is a per bullet realistic calculation, but in trailers that doesn't seem to be the case.
    It looks like each shot (Shotgun, Burst) is only calculated once for all bullets, and then each bullet just gets an additional check whether or not it hits.
    E.g. in all scenes, all shots of a burst hit exactly the same point. Also from the damage, you can see that a bullet which goes "through" one character but doesnt do damage, then hits the character behind it. In the scene with the shotgun on the other hand, you can see a "calculation bullet" traveling first, impacting, and only then, all the rest is happening, and the actual "spread" is just an animation at the end.
    It would be great if this can be cleared up. For example: If 50m away there are 3 people standing side to side (not behind each other): Would it be possible to hit ALL of them with a burst or shotgun (even though you wouldn't be able to specifically aim that way), just because of spread. Or will you only ever (like the videos suggest) hit a single one of them.

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  2. In Germany the game was localized to German with German voices. While Grunty is ok, I don't think anyone got great sympathies for him. I am not sure if I ever took Thor in my team (his Berlin accent is hilarious though from listening to his game files).

    There also had been a Russian localization with russian voices and a polish version with polish voices. I doubt that the national characters changed much. Maybe Ivan a bit, but probably not a lot (also consider the other tactics games being successful or even rightout developed in Russia). Also doubt that Steroid is responsible for the game being popular in Poland. 😉

  3. @LoboNocturno
    Yeah, same here. I mean I am also taking lots of other cheap mercs. Hector was a cool Merc in JA1 / DG (and I think my friends second favorite after Lynx) and I also liked Ice, but I wouldn't consider them my favorites. Also other mercs Like Grunty, Barry, Biff, Hurl, and so on...I mean they were all cheap and decent, and I'd take them, but I wouldn't consider them special or my favorites.

    I don't think that Mercs need like a somehow "even" spread of different origins and I also don't think it would matter a lot.
    Some spread in general is cool ofc, but I'd rather see people from additional backgrounds, rather than an "even" spread to get the distribution equivalent to population or to add a bunch of Brazilian Mercs to hope for Brazilian Players.

    Ofc coming with some stereotypical backgrounds which are ofc always a balancing act. Like I would like to see a native american, and it would be cool if he had some of that background in his comments, or like a very grim finnish sniper. Maybe some tech geek from india with a strong indian accent. Or maybe an ex-mossad agent.

    But obviously these can all easily start some controversies. Someone will always be unhappy about how their culture is represented.
    Being a bit over the top however is what it makes interesting and fun.
     

  4. My list is very different. I dont really have a clear "top 3", as it also very much depends on the perspective.

    For example, some of the guys I liked to play the most in JA2 were Razor and Haywire. They are just such a crazy team wish so funny comments, that it would be a shame to not take them. Also they are very good in regards of price/performance.

    Some of my favorites of JA1/ JA DG (who dont appear in JA2) in terms of personality and (german) voice acting were:

    Jimmy Upton: Horrible aim, mostly technician. But he is kind of a Bruce Willis "Die Hard" type of guy.
    Speck T Kline: Also a technician. Maybe because he was kind of the only Nerd/Geek there?
    Carl "It" Goodman: A very dumb but wholesome guy. A bit like Samson from Sesamy Street. You got to like him.

    Some of the other guys i liked and took regularly and prefer to others (again, excluding mercs appearing in JA2):
    Needle: Bad Shot, but nice Doctor. Also kind of interesting that in JA1 we actually had 2 mercs with eye problems: Needle and Wally.
    Mitch: Anoher great Doc, but expensive
    Smoke: As cool and cheap explosive specialist
    Leech: Kind of a cool assasin sniper with a look of Burt Reynolds

    Some characters I especially like from JA2:
    Razor & Haywire as mentioned before.
    Robert James Sullivan "Scully": The only super expensive merc which I kind of feel a connection to. However I almost never took him in JA2 due to the price. I think I liked to have him in JA or JA DG.
    Larry Roachburn: The only Roachburn left in the JA series, and its the craziest/most broken one. Also a bit hard to handle as you dont want that he becomes addicted again. But he is such a cool and funny guy with some of the best comments in the game.
    In the German Version "Alrulco ist scheisse man!...Entzug war viel besser...da haben wir Wachsmalstifte bekommen..."
    Grizzly, Fox and Wolf: They overall were just a great team of cheap and sympathetic mercs who also have sympathies amongst each other.

    And that is pretty much it.
    I can kinda understand that Ivan is so popular, as he is kinda iconic, only speaking Russian in JA1 was kind of cool (though I doubt the majority even played JA1), and he was very good and cheap.
    But especially for Fidel or Shadow I don't quite get the popularity.

  5. Here is the full list of all characters I could spot in all the material so far:

    Returning (23/30):
    Ivan
    Vicki
    Buns
    Fidel
    Len
    Shadow
    Igor
    Wolf
    Hitman
    Steroid
    Tex
    Meltdown
    MD
    Red
    Raven
    Barry
    Grunty
    Nails
    Dr. Q
    Raider
    Ice
    Blood
    Grizzly
     

    New (5/10):
    Fauda
    Smiley
    Omryn
    Livewire
    Kalyna (unclear)

    Regarding the black guy on the cover I go with Hongweibing, assuming this is a reference in style to the first Jagged Alliance game.

    Regarding the 3 seconds of the trailer:

    Nice catch, didnt even look into that one. However I dont see any black guy there. They all have white skin.
    Left: Female, brown open hair (white skin on arms). Possibly Raven
    Left Center: Male, Bald (white skin on head): No Idea. The only know Merc coming to mind is Jimmy Upton from JA1, but this would surprise me.
    Right Center: Male, grey Hair, kind of a barrett (white skin on arms). Possibly Fidel if you ignore the color of the barrett.
    Right: Male or Female, ponytail (white skin on arms), likely Fauda

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  6. Keep in mind that you can't see hit chances in Original JA1 and JA2 either.

    It might be, that the developers, like many players here, were just too "broken" by Firaxis XCom. The big difference isn't just the percentages there, but also that these shots have to hit.

    Where you have like 3 shots each turn on JA1/2, you only have one shot in XCom.

    So if you screw up that one Shot in XCom, you are toast. In JA1/2 it basically averages out. In addition you can potentially also have more characters adding further to the effect (especially true for old XCom games).

    So, in regards of not displaying the hit chance, they are really not doing anything new. They are just not following the new norm established by Firaxis and staying true to the original games.

    While I agree on your feel regarding snipering headshots > everything else in Late game of JA 2 @Solaris_Wave (well, in combinaton of setting up "interruption traps"), I don't see how aiming for body parts is related to the previously mentioned issue. It's very much a separate thing to balance.

  7. Also something to consider is that the game seems to push a bit for these "wild attacks". There is one ability which has your character move to a new position and shoot. And there is another where the character will shoot at 3 targets on the path.

    So the game is trying to drive you away from only doing shots with 90% and incentivising this a bit.

    Now in Firaxis XCom this would become a total crapshoot because it would just equal to gamble, but I think it might work here. I mean it is something new, so we can't really tell until we see that in action.

    Removal of the % alone is something where I dont think it's of great use, but in this combination, it might work. Will definitely be interesting.

  8. 30 minutes ago, Solaris_Wave said:

    The announcement that JA3 wouldn't show hit probability is a great idea and an interesting one, considered that practically every other game of this genre has shown the percentage chance of a shot. If it is low enough, you make the decision not to shoot, even when there is still always the probability of a hit. That, combined with my suggestions above, about not showing the precise number of cartridges in a magazine, should make for a tense fight.

    It has made me wonder however, if it creates the problem where, if there is no probability shown on screen, you are unable to tell what is really a bad shot and what, despite the terrain and obstacles in the way, the merc has a clear shot at.

    This is all down to perspective. You are looking at the battlefield from overhead. What about what the merc sees from their own eyes? It will look different. In contrast, the enemy soldiers might appear more clearly to the player because of the overhead view, whereas the merc would never be able to hit.

    One can assume that, as long as an enemy has been spotted by a merc, a bullet can potentially hit them, regardless of any terrain and how far away they are. What happens when the player switches to another merc? Will that enemy disappear from the player's view if that particular merc cannot see that enemy? The location of enemies can be radioed in between mercs (or called out if stealth has been disregarded) but if an enemy is behind a rock and only one merc can see that enemy and their position is revealed to the player, how does the player know that the other merc cannot see that enemy from their perspective?

    How much of the enemy can be seen by the merc? The player might see the enemy character appear, crouching behind a rock, and see a fully displayed character model of them. What does the merc see? Maybe a bit of the head and one shoulder of the enemy. Again, how does the player know what the merc can see?

    Will the enemy soldiers have some kind of outline, shadowing or highlighting to give a relative idea of what a particular merc can see and how clearly they see them? Would the player also need to switch between every merc to see what they can see for enemies to appear on the battlefield?

    While those questions are, for now, unanswered, I was wondering if the merc, due to having a personality, could comment on taking a shot at the enemy and the likelihood of it hitting? If they don't think they could hit that enemy because the chance to hit is really poor (which the player doesn't know about), the merc could comment on that and say they won't shoot. There then could be the additional implementation of them taking the shot if you click on the enemy again, which might actually hit after all.

    A bit of that has actually be answered already.

    If a shot is really bad (but its unclear what really bad means) the Merc will comment about it. This also existed in JA2 btw (not sure about JA1/DG).

    If a certain body part is behind cover (but hittable I guess) there is a "wall" icon at that part. (as seen in the gamescom stream)

    If a enemy cant be hit at all or just by pure luck (my assumption) it will show a red triangle with white exclamation mark on that part. (as seen in the gamescom sctream). it will show that icon on the enemy on mouseover if all bodyparts cant be hit.

    If a character is absolutely not visible to a certain character, the enemy icon shows as greyed out at the bottom of the screen. In addition the enemy on the tactical map is also appearing in white/grey.

    So I am not really worried about that.

    Regarding visibility though I have no idea. Like if an enemy can hide again or something like that. Dont think we have seen anything about that.

    • Like 1
  9. 59 minutes ago, LoboNocturno said:

    Still a nice summary imo, not everybody has time to watch 1 hour videos you know.

    Btw the thing with the hit % may will be available in the options, would be cool if it would be there. There will be lots of missed shots during the gameplay without the %.

    It has been a concious decision to turn it off. The developers talked quite a bit about this very impactful decision during the Gamescom Stream. So I am very sure that there will not be an option to turn it on. Ofc if the functionality is there I guess you could mod it in.

  10. Also its an early PREview 😄

    There is nothing to review yet. The video material they showed was already shown at Gamescom in the live stream. As they mention themselves in the video they couldn't play anything. Basically the info they have, was already available to everyone else before.

    Still a nice overview. Albeit they should have mentioned that the % hitchance was removed when showing that footage from the first trailer where it was still present.

  11. Developers already confirmed that you will not see armor on the characters (and with that definitely not on the portraits).

    That kind of makes sense. It makes it easier to differentiate the characters and gives them more personality. In addition it's easier to work with potentially 40 different 3D models.

    • Like 1
  12. 3 minutes ago, LoboNocturno said:

    Who wrote all this ? Is it all clear facts or just suggestions ?

    A mix of both, but mostly visible.

    Something like "Combat system is VERY tactical" is obviously not a clear fact.

    But mostly thats confirmed facts. If you have any specific question I can also point you to the real sources.

    • Like 1
  13. 2 minutes ago, LoboNocturno said:

    Oh yes i heard it in the interview and even opened directly a topic as i was that excited. Hopefully the voice actings will be quality with some heavy accents and also in some other languages, i will be more than happy if we will have a few Spanish speaking mercs in there who will be using lots of spanish words in there, we already know 1 is Fidel already. Hope Ivan will be also using lots of Russian words in there. I already like how Vicky speaks in the first trailer with her Jamaican accent. We will need also some characters with African accent, guess even our main villain will be a African.

    The number mentioned was 300k though. But yeah, they also mentioned that they are going to look specificlally for people with these accents.

    • Like 1
  14. But you are all out against on the other front. I just want to be realistic here.
    Hammer & Sickle hasn't been used by Ivan in the past. It just shows up now on the cover, why? The only good reason can be that THQ wanted to promote "This cool sowiet guy". And I do indeed think that its the wrong time for doing so.
    It's not about cancel culture, SJW (which I know what it means, but from my experience the term is also mostly used by right wing extremists) to me its just common sense...dignity or whatever you want to call it.
    And I am pretty certain that it will spark further discussions, and this being just such a minor thing, which as mentioned was even made up by THQ (as Ivan didnt wear the symbol in the past) being completely unnecessary adding nothing of value, it should rather be removed. The Pros just outweigh the Cons. Because...well...there are no Cons. The only "con" is that people will scream about "SJWs" and THQ try to show anticipatory obedience.

    This has nothing to do about whether or not I like Ivan, I would want to hire him or whatnot.

    I don't see why it's that hard to disconnect from your own perspective from within the game and try to look objectively on the game  as an outsider.

  15. 13 minutes ago, Wigen said:

    I don't know if anyone mentioned it in this topic, but if you watch the new trailer quite carefully, you can see the text box next to the character's avatars several times. This means that there will only be text or that the character's dialogue lines have not yet been recorded.

    Yep, has been mentioned a couple of times, also a thread exists on the steam forums.

    I guess you wanted to point out the text boxes, which might have not explicity mentioned though.

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