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Sarin last won the day on March 26

Sarin had the most liked content!

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Apprentice (3/14)

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  1. I'm about to try this out, and got a question...there are three folders within wine3d.exe. $SYSDIR contains those three .dll files, but so does SysWOW64 subfolder within $WINDIR folder, and based on sizes, those .dll are not the same So...which ones should I use?
  2. Ivan has incredibly well-rounded stats. While he has no special abilities, like leadership or medical (though with a lot of training, he can be a good explosives guy), he has no weakness in combat. Health, strength, dexterity, agility, marksmanship, wisdom and in JA2 auto+heavy weapons traits...basically the guy is uber grunt. I also like Ice and Wolf for being weaker, cheaper version of the same, as well as their attitude. And Trevor and Thor, they're great specialists with good combat skills and lines.
  3. Tell that to AI. My first ever encounter with mortar in JA2 was when its user blew himself up by hitting the rock behind which he was hiding.
  4. Aren't you a little bit overreacting? Most serious developer teams have someone taking care of social media and PR full time without having any say in the actual game design.
  5. My guess is he'd fly into a rage after seeing how JA2 treats the varieties of Eastern Bloc 7.62mm ammunition.
  6. Because they'd still be useful. Just not the same way. They could cover up the sound of shots in daylight in towns or so when the ambient sounds are loud to help attract less attention, while for night stealth ops you'd need either purpose-built weapons like VSS Vintorez, AS Val, De Lisle Carbiner and Welrod if there will be vintage weapons, or use .45 weapons with silencers, as .45 is one of few common subsonic cartridges and thus can be effectively silenced.
  7. Chance to hit already is in JA3, it was apparent in trailer. As for silencers, I hope they'll be done right. No Hollywood silent guns, that happens only with specifically designed weapons using subsonic ammunition. For most guns, silencers reduce noise by roughly 20-40% and modify the sound so it's not always instantly recognized as gunshot. Not nearly enough for actual silent operation, especially at night.
  8. Not just Bulgaria. All around the Eastern Bloc. You remember the one about seven wonders of socialism?
  9. A pet peeve of mine. Please, do not in any way repeat the mess you've made out of 7.62 WP ammo in JA2.
  10. Ouch. My condolences. As wise man once wrote, oral agreement isn't even worth the paper it isn't written on.
  11. Hicks again? Hiding in their supply shack and popping heads with interrupts was fun.
  12. The questionnaire should be optional IMO. It'll be fun a first few tries, but it'll quickly become boring and annoying.
  13. It should come at a price. Turning your vehicle into a technical should reduce the carrying capacity to 3, two in the cab and one in the back with a heavy weapon. Vehicles should also make stealth insertion impossible....no more driving to the gates of Alma with an ice cream truck in the middle of the night, then silently cutting through the fence.
  14. You could get 4.7mm and 5.7mm ammo from Tony. Nowhere else. Having mercs react to some specific weapons would be great touch. Maybe even few having some special interactions with them, for example Scope having higher rate of fire with SMLE (if both will be ingame) due to her training...but that might be a touch too much.
  15. I think you're not alone there. P90 has become a staple "modern" looking SMG in media thanks to the show.
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