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Tzg

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Posts posted by Tzg

  1. Works fine on good pc on 49in panoramic monitor in 4K. Runs really fine on steam deck. What I found baffling are performance problems on rog ally - but it runs on windows 11 and it’s crapssus so not all that shocking after all 😉

     

    in general there aren’t any problems on most of the modern machines. On older ones yes for sure but it isn’t that surprising after all. 

  2. 23 minutes ago, chr_isso said:

    nice, didn't see that topic. my bad!

    Not really. Yours are perfectly listed and thought through minor QoL items based on your 22h+ playtime. His spamming ass is listing stuff that's based on 'OMG, THIS IS NOT JA2 1.13!'. So not the same, not the same at all. I hope the devs won't bend to the will of the loudest minority. 

    • Like 1
  3. 3 minutes ago, Solaris_Wave said:

    I will when I am able to get back home, where my gaming PC is. However, that won't be for another month.

    You may get some performance patches by then 😉 - also you should invest in Steam Deck (it is a little bit finicky on that device but its amazing game to play on the go!). I would refrain for making up your opinion based on some CtH and 1.13 fanatics. 
    It is not a perfect game but a really good successor to JA2 - with the modding so open and easy I am pretty sure everyone will be able to get exactly what they want from this game. Even broken crap like 1.13 or some stupid chess wannabe game such as XCOM with their CtH etc. 

  4. 1 minute ago, Solaris_Wave said:

    I have not yet been able to play the game so my words will not be as accurate as others, at this time. However, I am familiar with the general complaints of JA3, while also having experience of JA2 and other turn-based squad games.

    There will always be that need for character progression where your starting battles are challenging, even against introductory enemies. It gives you a sense of accomplishment as your soldiers gain skills and experience, you gain money and weapons and progress further into the game. There will always be some to-and-fro as you face stronger enemies, while advancing yourself.

    Now, with that said, JA3 sounds like it needs some patching to address certain imbalances. Lots of people are complaining about enemies who are bullet sponges, seemingly unfazed by even powerful weapons. These aren't bosses, significant characters or elite units, but the starting militia. The tougher soldiers will arrive later on.

    Ammo is too scarce, even when your mercs are using the same guns as the enemy. Meanwhile, they have infinite ammo. Right up to the point where you kill them. Then all that ammo they had becomes unavailable to you.

    Others have also voiced concerns about the starting enemy militia's ability to move a significant distance and still have plenty of action points left over to shoot accurately with their weapons.

    So maybe play it first. 

    There is zero problem with ammo - ammo is plentiful, boringly easily obtainable, and you just craft whatever ammo you need in any amounts you need. There are zero problems with ammo - JA2 was much harder in this aspect. 

    The other problem is the sucky mercenaries at the beginning - THIS IS THE CORE OF THIS GAME ALWAYS HAVE BEEN - they always suck at the beginning, they have sucky guns, sucky ammo, with sucky protection, and their stats suck so badly they can't hit the barn from 2 m - as it ALWAYS was the case with Jagged Alliance series! 

    It is super easy to work up tactics, obtain new guns (you can get MG-42 actually, at least TWO in the first couple sectors) and explosives to deal with every single enemy with ease on the Ernie island. You can make use of the environment (mines, bombs, traps), big ass machine guns etc. 

    But you need to understand - THIS IS NOT MIL-SIM GAME! It just isn't. Never was and never will be - unless it is broken with something like shitty 1.13 for JA2. 

  5. 12 minutes ago, shadow3467 said:

    4 runs now all resulting in a squad wipe because my mercs cant hit the broadside of a barn from 5 feet away, and yet the enemies can hit me from 30 feet away while my merc is behind full cover (not half shield, full shield)

    Some of you will say "just get closer the starting guns are inaccurate", but in most of these ridiculously missed shots my character is like 4-6 movement grids away from the enemy

    Not to mention the enemies just feel so bullet spongey, there was a group of goons that I threw 3 grenades at until they died (one I had to finish off with a shot).... what kind of normal human takes 3 grenades 2 feet away from them?

    Last major issue, it seems like enemy AI does not really work on action points or if they do, they have like 23AP each. Because they can run 15 feet, jump over a fence, and then still shoot you ACCURATELY 2 times...

    The general concept of the game is so cool. I've waited so long for a turn based strategy game that is not based in fantasy or aliens but in actual real modern combat/warfare.

    Maybe I'll come back to the game if the modding scene picks up and someone balances the game around a bit more.

    rant over, tell me to gitgud as most of these niche game communities usually do to any outside opinion

    Yeah. The problem is you are wrong. Not wrong in how you play or how you feel but wrong in fundamental expectations from JA. 

    The general concept of the game is so cool. I've waited so long for a turn based strategy game that is not based in fantasy or aliens but in actual real modern combat/warfare.

    I guess you never played JA games. This is not actual real modern combat/warfare game. It is and always have been a semi tactical, very grotesque piss-take on mercenaries, action movies from 80's and 90's and everything around it with a healthy dose of science fiction (or rather fiction than science) and pulp fiction. 
    So yeah, expecting modern combat - that's not what you'll get here. 

     

  6. 3 hours ago, marcinl0 said:

    Dear THQ Creators, we waited patiently for almost thirty years from the brilliant JA2 (not counting the tragically poor continuation attempts, only BIA I wanted to play) to get a REALLY worthy successor that retains the unique atmosphere of the timeless original JA series (JA JA2 JA2.5) and everything good in the JA series -
    since the title says JA3 - but it obliges... Urgent patch PLEASE - 
    see JA3 patch needed - urgent

    Stop you are being silly. We don’t need not want CtH and all that dogshit. Get mod and play your beloved 1.13. 

     

    1 hour ago, D13 said:

    No, I meant the implementation of the switch from RT to TB when encountering enemies. That part is markedly different compared to JA2 where the switch happened instantly, whereas in JA3 we observe enemies in RT, engage them in RT, and/or have to respond in RT to the red "being noticed" indicator bar.

    Ah ye it’s slightly different but really the same. Takes about 20 seconds to get used to. And yes it’s not JA2. It’s JA3 and it’s cool .

    • Like 1
  7. 12 minutes ago, LXant said:

    Huh, seems like there's a discount on bad arguments... "It is JA game" is probably the weakest and cheapest argument available on the entire market. "Yes, it's unrealistic, but that is the game, it's supposed to be that way"? And I only don't like it because I "don't understand" what I'm playing?

    Are we really discussing why it makes perfect sense that a bullet to the head doesn't impede the target whatsoever? That it depends on personal skill if a bullet to the head kills or not? What kind of nonsense is this? We're talking about guns, not a sword or hammer that depends on the personal strength of the wielder.

    What's next, you're going to defend that it is perfectly fine to spawn 10 enemies into a room which I previously fully explored, out of thin air, because "it is JA game" and that is what naturally happens when you click "activate hydraulics"? A perfectly fine and logical outcome? (and yes, this is exactly what happens in that one room)

    If you like absurd and unrealistic things in the game, then great, you have what you want. But I don't like it, and that's all there is to it. The devs will read the feedback and act accordingly, or not. It's up to them. Just don't tell me it's my own fault that I don't like what I think is bad combat design.

    All that makes sense but…. It actually is THE ARGUMENT. 
    Jagged alliance was never meant to be a deeply realistic military sim game. 
    From very first one through all the editions it was a pisstake on the 80’s and 90’s action movies and the whole genre!

    It always had a WHOLE MASSIVE number of unrealistic and mad things with SF elements. From electric Eels and ‘magic’ trees in JA1 to genetically modified blood cats, rocket guns and aliens/monsters in two. Including cloned/brothers bartenders and family taken straight from hills have eyes. 
     

    this isn’t and wasn’t to be deeply realistic simulator of tactical operations! If you are expecting that you are just silly. As the dude looking for CtH. 

  8. 1 minute ago, marcinl0 said:

    Dear THQ Creators, really EASY patch PLEASE:

    we waited patiently for almost thirty years from the brilliant JA2 (not counting the tragically poor continuation attempts, only BIA I wanted to play) to get a REALLY worthy successor that retains the unique atmosphere of the timeless original JA series (JA JA2 JA2.5) and everything good in the JA series -
    since the title says JA3 - but it obliges...

    You must have been playing different JA if you are looking for CtH. 

  9. 50 minutes ago, CersaisAdvocate said:

     

     

    If you can not Deal with that without becoming toxic there is a simple solution: Stay away from the Forums. Just Play the game instead or visit the Barbie Forum!

    Yes the JA Community is very emotionaly involved, but bevor you shit on that too much you should realise that that involvement is the reason JA3 actually exists now.

    I think we should Not expect this to be JA3 1.13 that will be something the Community will create some day. But JA3 has been set Up as the worthy sequal of JA2 and not as "some tactical Game". It is legit to point out that the game lacks behind JA2 vanilla in some aspects.

    Oh yeah. You should personally take a credit for the game.

    no it is not. 
     

    and it is legit spiritual successor of JA game. 
     

    the whinny sucky community wants 1.13 with new graphics - which is ridiculous. 1.13 actually killed the soul of the game. 
     

    yes it is different than ja2 but it is pretty awesome in many regards as aspects. yes it is different and rightly so! 

     

     

  10. 4 minutes ago, LXant said:

    What do you mean, "not true"? Have you even played the game? A shot to the head can kill, but will not always do so. Play the game and you'll see for yourself.

    Just a few minutes back I encountered a "Veteran Brute" with a shotgun. Shot him right in the head with a M24 sniper rifle for 90 dmg. You know what he did? He turned towards me and shot back, hit me and put a bleeding debuff on me. Then I took took a 2nd shot from an Anaconda revolver to his arms for 20 dmg, you know what he did? He turned towards me and returned fire, hitting me again and once more with a bleeding debuff.

    Believe me or don't, but I know what I see and it's getting ridiculous.

    It is JA game. I guess you never played any of it. I understand. It is and always was stats and modifiers based. So if your merc suck, your guns suck, and your ammo suck and generally you suck because you picking up wrong tools for the action then yeah it happens.

    THIS IS THE GAME it supposed to be. You just don’t understand what you are playing - I guess you also want CtH etc. Well shit - this is not that type of game.

     

    yes I haven’t been playing it all the time since release ..: not at all.  
     

     

    IMG_7948.png

  11. 8 hours ago, Solaris_Wave said:

    That is something that annoys me in a lot of games. I don't expect a definite kill with any type of bullet if a headshot is achieved, but I do expect at the very least a serious negative effect on an enemy's stats or a stun effect. Further up the scale would be incapacitation. Not death but enough to put them out of the fight and unconscious.

    Three 7.62x39mm shots to an unarmoured head, point blank should be a kill.

    If all they become is slightly miffed, it pulls you out of the game with its lack of realism and logic. Not only that but that frustration can be even greater when you don't get the same privilege and they get to do more damage to you.

     

    Another important suggestion. As I have said elsewhere, I am unable to buy and play JA3 at present because I am away from my gaming PC but when I was looking at the screenshots of the enemy soldiers/militia, I assumed that all of those would be unarmoured. JA2 didn't show armoured enemies and instead just had 'colour coded' enemies. JA3's graphics could/should allow for greater detail and variation. Therefore, enemies wearing armour should be visible. We aren't always talking about light armour vests worn under clothing. We are talking about those higher level vests worn over the top. They will be visible and it is important to identify who is wearing what and who is armed with what. It all contributes to situational awareness and allowing you to ascertain who needs dealing with first.

    You could say that your own mercs don't have visible armour (which was a lengthy topic in itself). Unlike your mercs however, the enemy doesn't have such apparel omitted for ease of individual identification, or to allow individual personality to shine through.

     

    Another annoyance for me in games: AI cheating. I get the fact that, as an RPG, your mercs will improve but games developers have to accept the fact that your mercs are not necessarily rookies. They have gained experience before turning mercenary. Meanwhile, your basic JA3 enemies are militia. Just because they have a gun and know where the trigger is and which way the bullets come out, doesn't mean they are well trained, highly fit, disciplined soldiers. Therefore, your mercs should have a basic advantage and the starting enemies should be random in their competence.

    It gets on my nerves seeing my own guys fumbling about, throwing pins instead of the the grenade, firing rockets into the wall next to them, while AI-controlled supermen supershoot you with one shot from their hip-fired AK-47, or all throw a series of grenades with more accuracy than the Harlem Globetrotters.

    Loads of horseshit as always but - for the negative effects of shot in the head. 
    I don’t know - is blowing head off enemy with one shot enough or negative effect ? 
     

    just asking for a friend. 

  12. On 7/15/2023 at 7:26 AM, D13 said:

    I am thoroughly disappointed by this mix of real-time and turn-based. Too bad, I had hoped Haemimont would understand and replicate JA combat mechanics.

    You mean the JA2 mechanics of real time and turn based? The one that’s exactly the same in JA3 ??

  13. 52 minutes ago, LXant said:

    That is what I mean. Splitting the head open, putting a bullet in it, is more than just a little bit of inconvenient pain that can be safely ignored. It's something that is life-threatening, usually lethal, and should leave the victim - if alive - at the very least incapacitated.

    There's no way someone with a bullet or an axe in the head could just walk it off and shoot back as if it was nothing.

    The game is missing this currently. Shooting someone in the arm gives a bigger penalty to accuracy than shooting someone in the head. That seems awfully wrong.

    Not true. You can literally blow enemies heads off. With one shot. Boom and dude has no head and dies instantly like in JA2 or Fallout. 
     

    JA games including this one are heavy on stats and parameters. Exactly as it was in JA2 you need right tool for this job. Simple. 

  14. 47 minutes ago, Warmonger said:

    Why so aggressive? I've played JA2 dozens of times and was even in direct contact with the German distributors to improve the game in 1999. They even sent floppy disks in the mail in 1999 to make improvements.

    I'm not saying JA3 is bad. On the contrary, I like it and will continue to like it and play through for sure and more. But the game makes it more difficult to manage than it should and had very good specifications there with JA2. And incidentally, it is already noticeable that the game tries to create an atmosphere, but only tries; sometimes trying too hard. We'll see. So please be constructive.

    I am bored at tired of the ‘community’ whining about this game basically saying ‘oh no it is not ja2 1.13 and doesn’t have CtH omg omg omg!!!’ 
     

    No it doesn’t. It is JA3 stying true to the spirit and soul of the original ones but with own approach. Not everything is perfect but I appreciate they didn’t try to re-skin JA2. 
     

    As for being constructive- there is nothing constructive at all in saying ‘but it isn’t JA2’ - not at all. 

    • Thanks 3
  15. Folks - THIS IS a JAGGED ALLIANCE game - and very good one (in my opinion) not an ULTRAREALISTIC MILSIM OF MERCENARIES. 

    these games were never ultrarealistic - there was always element of goofiness and crazines especially with animals : 

    - JA 1 - foooking electric eel could kill your best merc in a second

    - JA 2 - bloodcats and aliens 🙂 I mean seriously 

     

    Jagged Alliance games (1, DG, 2, 2.5) were always a pisstake on the genre - nothing else, nothing less. And pisstake done really well. Some folks with 1.13 turned it into something different - which is fine - everyone to their own. BUT 1.13 changed game and took it soul. 
    Jagged Alliance 3 has the original soul - and yes there are issues and problems but in general game is AWESOME - really good. 

    I spent like 18h so far. And its been nothing but fun. Banter (yes immature! it supposed to be like that!) between mercs, the overly grotesque mercs, the weapons, the different outcomes based on the merc and your own ability of playing and choices you make - it is brilliant. 

    Someone mentioned problems with Pierre - well, the beauty of this game is ... you can play it your own way. For example set mg-42 on approach, and send another merc to the tower , repair/fix the big ass machine gun and use it to kill most of the enemies and send others towards pre-prepared mg ... amazing!  
     

  16. 2 hours ago, marcinl0 said:
    in some moments poor optimization, sometimes it can lag, especially with zooms,
    the graphic design is standard, it does not delight the eye,
    no chance to hit in the official version, even as a choice,
    no all JA JA2 JA2.5 mercenaries,
    the faces of some of our heroes are quite different from the original,
    the characters always have one outfit, you can't see any changes when we mix their wardrobe,
    mercenaries always follow a marked path, even if there is a visible mine on it,
    Shadow is not wearing such a strong and distinctive camouflage as in JA2,
    no camouflage skill or camouflage kits,
    stealth mode not working properly, enemies will see you anyway,
    not very intuitive interface,
    no possibility to change the camera angle while zooming,
    inability to switch to turn-based mode at any time when the enemy is in the sector,
    the ability to turn a mercenary standing still has not been implemented during combat,
    grenade explosion does not knock down enemies, they take damage while standing still,
    the game does not have simple mechanics, it is a bit complicated because the dependency system is large and you have to learn it and spend a good few hours on it,
    small maps,
    no minimap
    no tactical break
    no Bobby's Ray lack of ammunitions

    - works fine for me - get better machine 

    - Chance to hit is for babies and people with attention spam of seagull. Not being in game is a good thing 

    - There's a lot of them there

    - faces are different - so what? Play JA2

     - yes they do have one outfit - you want change outfits - maybe wrong game for you? did you try barbie games? 

    - you can stop mercs from walking on the mine if you don't know how to play its your problem 

    - Shadow is different because... focus - it is JA3 not JA2

    - yes lack of kits is a pity - agreed 

    - interface is very intuitive I play on steam deck and PC - easy like hell - probably Polish education system disappointed you. happens. 

    - camera could be better - true 

    - yes that's game mechanics as it was in JA2  

    - what means standing still? weird

    - yes granades should knock enemies - agreed 

    - yes game doest have simple mechanics - if its too hard - try Barbie 

    - you don't need mini map you have tactical over view + gained intel 

    - yes there is 

    - Ammunition can be crafted. Although I would love Bobby Rays 

    • Confused 1
  17. 29 minutes ago, Warmonger said:

    Many true words. Well I like the game play so far, the fire fights are fun. But do not unterstand, why they did not use all the good features from JA2, specially the interface and managements there. Many things are very crptically.

    if you want to play JA2 - or especially JA2 1.13 - play JA2. It is that simple!

  18. 33 minutes ago, Lunokhod said:

    Stop crying like a little baby. Its reality and its hurts. They should work like a dogs to make something successful. No one will kiss their asses only cos they owners of JA title right now. Welcome to the real world, son.

    No kiddo. The only one crying here, every bloody time, every single shitpost on this forum is you and only almost only you and maybe another one or two Homo Sovieticus. What is it with you soviets you can't just get over things? You don't like it ? That's fine - you expressed your worthless opinion, we get it, you don't like it. Ok kiddo, move on. Stomping your feet and screaming loud won't change a thing. 

  19. 12 hours ago, Lunokhod said:

    No chance. Showgunners failed, Miasma Chronicles and JA3 will fail. Nobody cares about TBS in 2023.

    Not with THQ. They have no money to hire good dev team. Bro they have no money even for normal trailer for JA3...

    jaysus, dude. You are such a boring, broken record. Nobody cares about your opinion nobody cares about you and nobody cares about your whining. 

    Get some cheese with your whine, build a bridge and get over it. Get yourself a shitty puzzle game like Xcom or so, play and enjoy and go away. 

    • Like 2
    • Thanks 1
  20. On 5/18/2023 at 7:54 PM, Lunokhod said:

    And right now its not a "miserable attempt to revive the series" in your mind? Interesting.

    No. That's just your mind expecting something to play to your fantasy game in your head. That wouldn't be JA3 sequel to JA2. You don't like it - well though - get modding and make your own. 

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