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Tzg

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Posts posted by Tzg

  1. 1 hour ago, Stuurminator said:

     

    Games with visible CtH, like the new XCOMs, aren't trying to capture that unpredictability. In fact, they may deliberately work against it. I've got a hot take that most of this forum will disagree with: the new XCOMs are more punishing than Jagged Alliance. I don't mean they're harder or more hardcore, I mean punishing - screwing up your shots and leaving your soldiers open to counterattack has a very good chance of getting them killed. Losing more than one unit this way can doom an entire mission or even your entire campaign. That's because XCOM doesn't simulate messy, chaotic firefights; XCOM is a puzzle game where a missed shot is the result of bad planning and bad tactics and should be punished.

    In Jagged Alliance, a missed shot or an entire round of missed shots is not the result of bad tactics. It's an expected part of the gameplay loop, and the game is designed to benefit from that being part of the experience. Part of this design is that the player is not punished as severely for these misses.

    Now, do you hate messy fights where you don't have perfect control? Do you not like that gameplay? That's totally fine, it's a matter of taste. But it means you don't like Jagged Alliance. Maybe you like a fanmade mod that fundamentally changes the gameplay design principles, but you don't like Jagged Alliance games themselves, and you're only banging your head against the wall expecting Jagged Alliance to become something it's never been in order to fulfill your unfounded expectations.

    You are dead right. XCOM et al are doing exactly that - hence my reference to chess. In fact this reminds me an old game, Incubation, which on the face value was a turn based strategy/tactical game. But it really was the puzzle game Xcom et al are like spiritual descendants - you had to solve the puzzle. Don't get me wrong, I like these games, I play/played a lot of it and enjoyed it. But once again, its not JA and not what I want from JA3. 

  2. 4 hours ago, Godzilla said:

    I wouldnt say its the biggest thing since the moon landing I would just say its obviously a mistake and a very costly mistake that changes JA3 significantly away from strategy to a much more simpler casual affair.

    You have it backwards. CtH is for a casual console gamers who can't handle keyboard and mouse in the same time. That's why XCOM's are pad optimized and have CTH... 

    • Like 1
  3. 4 hours ago, Godzilla said:

    Yeah that must be why its included in every other strategy game lol

    Its good for multiple reasons such as seeing the immediate impact of stats perks and different weapons at same ish range like when you can see that merc 1 has better cth than merc 2 at the same ish range. Its also good to make sure you arent firing at 20% or 40% chances when you should be moving in closer.

    No, it is not included in every other strategy game, lol. 

    It is included in most console-focused, hardly strategic games for kids with the attention span of a goldfish. However, in some games, it makes kind of sense due to, say, advanced technology - Battletech being one - I have no problem there as 'I am inside of a massive machine with advanced computing capabilities' equally, me sitting with a firearm in the bushes - I can't tell my chance to hit. Simples. 

    Neither of the reasons you describe is suitable or needed  - if you played JA2, you would know your merc would tell you they can't hit something. Also, you would see when the firearm is outside of the effective range. The beauty of JA2 is in the fact that you know your merc. You know which one can hit from a distance and which one will never do it. You know you need to get your camouflage kit, NV, and sneaky guys to do specific ops. You don't need stupid % to tell you that... and if you do need it - this game is not for you. Move on. 

    • Like 1
  4. 7 hours ago, Godzilla said:

    Again I am nit interested in arguing about this point, because there doesnt APPEAR to be an argument against cth which isnt "trust the developers". Most of what people have said here defending the decision was a version of that.

    Ive yet to hear a good argument against it anyways.

    No. CtH is a mistake - unrealistic(not that JA is realistic), unnecessary and most  importantly absolutely useless. 
     

    Similarly, I haven’t heard or see any argument why CtH is good or needed? The ‘I want it so I scream loud’ argument isn’t one. That’s what my 3.5 year old does when she wants something she can’t have. 
     

    Bottom line - JA and JA2 never had this. For me is enough of a reason. 

    • Like 3
  5. 11 hours ago, Claudius33 said:

    I also played Wages of War. Nice memories too. It was a initiative based system, right? The paradropped mission was memorable indeed. Also The guys outfits were depending on the mission. Kinda ninjas outfits for a heist mission in offices. Snow camo outfits for a mission in the North. Real nice touch.

    @Hendrix how do manage to run it under Win 10/11? It needed the Win 16 bits library, if I'm correct. 

    I think version from this website worked for me some time ago no problem (on windows 7 or 10 though) https://www.old-games.com/download/8809/wages-of-war-the-business

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  6. 10 hours ago, Hendrix said:

    @Image Miroir still got it installed and running on both win 10 & 11 😁

    I actually preferred that game to JA:1 and JA:DG, although I thought the mercs individual voices from the JA games were really cool to Wages generic 2 voices.

    The JA2 Demo hooked me however and I played it relentlessly until I later got the full game.

    Now, that's a name I've not heard in a long time. A long time.

    Ah that was a good one but somewhat flawed. I don’t remember now what I didn’t liked about it - but remember getting frustrated a lot. I think (but could be wrong) I felt like there isn’t enough purpose in it. I think I was fresh after playing (a lot and I mean A LOT) of Sabre Team and Wages wasn’t giving me a good reason to continue - I think (if memory serves) there was lack of any story that would hook me. 
    JA was released same year although being inferior many ways (the top down kinda view vs isometric really annoyed me) it had a good story. 

  7. 20 hours ago, Hendrix said:

    @Tzg Have you tried the Stracciatella mod for JA2?

    Personally I think it's a good mod to get the higher resolutions etc. into the game whitout going 1.13.

    just played few minutes using it - THANKS! this is exactly what I needed without turning the game into 1.13 abomination!
    Love this mod! Thanks again. 

    • Like 1
  8. 5 minutes ago, Hendrix said:

    Sure, the last months there's been a lot of people asking for such things. My comment related to the overall attitude among most of the people that has been around here since the forum started.

    Fair enough. I am cautiously optimistic about this project. Not holding my breath after all disappointments over the years but I am optimistic. 

  9. 2 hours ago, Hendrix said:

    Just to clarify. Sure there are people who asked for a game with all the features of 1.13.

    But for the most part people has been asking/wishing/hoping for a true Jagged Alliance game and not a reskinned XCOM2/Wasteland 3.

    Yet all I am seeing in the forum here is ‘why there is no to hit %’ and ‘why it isn’t 1.13’ and then which feels really schizophrenic- ‘we want deeply realistic game’ but with ‘% to hit’ which is realistic my a…

    • Like 1
  10. 1 hour ago, Reloecc said:

    It's very true.. many people here would love to see 1.13 remade in a new engine. There is many arcade games xcom fans may play. But there is ONLY one deep realistic tactical (up to the point) "drivel" we do play. We hoped for a second one. I don't see it anyhow bad.

    And about keeping an old laptop.. JA2 1.13 has many settings you can tweak to make it very similar (maybe same, I haven't tried) as vanilla. But with benefits of changed resolutions and rendering engines. No 1280x720 laptop needed 🙂.

     

    I didn't get this part at all.

    I know. But it felt better on old laptop. I used 1.13 just for the resolution but I still hate it. 
     

    I understand where r you coming from - but that’s not JA or JA2. 1.13 is a different game. I don’t want or need 1.14. I want JA3. 🙂 

     

    as for the part you didn’t understand - in JA first one - when you tried to cross/swim through the body of water there was a chance you’ll get attacked by a huge eel which if you didn’t had knife (equipped) there was big chance your merc would just die. In JA2 you would fight against well I should have used word mutants (Bloodcats and  Crepitus). Don’t even talk about magic trees in JA1 😉 

    This game was never intended to be serious, realistic, deep tactical game. Never. 1.13 made it - but it is a mod. 

     

  11. So I am reading through this forum/community and one thing really struck me. You guys want this game to be JA2 1.14 not really JA3.

    I hate, hate with the vengeance, JA2 1.13. I play JA2 couple of times a year - hell on some stage I kept an old laptop only for this purpose - and besides Fallout 1 and 2 it is only other game I keep playing since it was released. But I do hate 1.13 - this broke the game. It attempted to turn a funky, funny, yet strategic and dark game into some sort of realistic drivel. No, thank you, JA neither 1 (fec…ing electric/monster magical eel’s anyone???) nor2 ( aliens??? And pretty much everything else!) supposed to be realistic or real. 
     

    Finally - yeah JA3 looks and feel different- but it supposed to be different. It is not JA2 it is certainly not a crappy edition of crappy 1.13 - it is a different game and for once, first time in 25 years it is not a pile of horse shit from the outset. Is it good? No idea. But one can hope. 

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