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Tzg

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Posts posted by Tzg

  1. 8 hours ago, GODSPEED said:

    image.png.a80edaecc3d0647ef6912c70ce47d2e2.png

    A little bit more though. 
     

    https://steamdb.info/patchnotes/11749269/

    Highlights:

    • Economy: Mines will drop income much slower when they begin to deplete 
    • On combat end, interactables are now automatically highlighted, and toggle state (on/off) is now persisted across maps. 
    • Zooming is now possible in overview mode. 
    • Hand-to-hand specialization can now be used while merc is unarmed 
    • Fixed issue where no mercenaries are available for hire & AIM database would be empty. 
    • Fixed issue where free move APs could be used for an attack. 
    • Fixed issue where music and some other sounds would play in mono instead of stereo. 
    • Fixed giving ammo from one squad to another. 

    Detailed changelog:

    COMBAT 

    • Fixed issue where the melee attack icon wasn't greyed out in the UI when the merc doesn't have enough AP for attack but has free move. 
    • Fixed issue where Entering inventory sometimes breaks deployment phase and setpiece 

    QUESTS 

    • Fixed a crash at the end of the Twin Manors quest. 
    • Fixed a problem with properly completing the combat in C7U 
    • Fixed a situation where some enemies would not spawn in Old Diamond causing players to be stuck in conflict with no enemies. 
    • Fixed issue where Chimurenga would disappear when he is about to retire. If you are already in D8, you need to reenter the sector from another sector for him to appear. 
    • Fixed some cases in which the conversations with Boss Blaubert can start twice or reference things that have already happened 
    • Fixed potential exploit where in a conversation that requires a specific item would progress successfully but not take the item if its not in the current squads inventory. 

    ART / FX 

    • Fixed issue where during cutscenes on Ultrawide the Movie Black Bars would squeeze the image. 

    UI 

    • Combine items now uses the most skilled merc in the sector (instead of the most skilled from the squad) 
    • Fixed issue where the weapon rollover would show O dmg if it was in the sector stash; 
    • Fix issue where repeatable emails (like for contract expiration) would not mark as read. 
    • Fixed issue where Swapping single-slot weapons from inventory did not consume AP while in combat 
    • Fixed camera zoom resetting when changing maps or exiting overview mode. 
    • Enable scrolling in main menu when closing sub-sub menu. Example "Show merc badges" from the Options menu. 

    SAT VIEW / OPERATIONS / LOOT 

    • Operations now refund crafting fee on cancel/abort 

    SYSTEM 

    • Tuned Ultra shadows to have less heavy effect on FPS

    MULTIPLAYER 

    • Fixed lock up in reassigning mercs in co-op during deployment 
    • Fixed soft lock where Sat view retreat of retreated mercs wouldn't trigger when remaining mercs on the map died

     

    • Like 2
    • Thanks 1
  2. 1 minute ago, Solaris_Wave said:

    I found that in JA2, that single, aimed head shots were the best way to play. Full auto fire was rarely needed and I don't think my mercs ever run out of ammo because of that.

    Sniper rifles were clearly the best damage output for single, aimed head shots.

    It wasn't realistic and I wished for combat where all weapon types remained relevant and automatic weapons would have their uses, just like in reality.

    One of my suggestions for JA3, during its development, was to have more than one Marksmanship skill. Each weapon type would have a separate skill. That way, not every merc could turn into a long range sniper, just because they were accurate with other weapon types. This would limit the amount of snipers available to you.

    That, along with my proposal to eliminate body part aiming and have it so you can only specify a body part at close ranges or via a telescopic sight if the target is not running and the shooter is skilled enough, would encourage more unpredictable combat. It would encourage automatic fire as well. Obviously, this wouldn't have the full auto damage reduction that Haemimont went for (which is 'game balancing' instead of realistic balancing).

    However, according to @Tzg, these suggestions cannot be made because that apparently isn't what a Jagged Alliance game is about. As much as I love JA2, I wanted to see improvements to its combat realism (and that does not mean turning it into a military simulator). There was still room for change while keeping it a JA game, which to me means having character-based soldiers with RPG qualities, fighting in a modern day setting with weapons based on real life, in a progressive campaign and in the order you see fit.

    Yeah but it isn’t. 🤷🏻

  3. 7 minutes ago, Ivan Dolvich said:

    So, if you don't care that much, why do you care with other people opinions about a game, what they dislike and so on... Give them a break and proceed with not caring about it.

    But that’s what forum is for.isn’t it? Would be boring not to engage. 

  4. 2 minutes ago, mauricemoss said:

    I find it very interesting that you wrote 88 messages in a forum of a game you just don’t care that much about :).

    I don’t get the feeling, that people in here are deeply upset. Maybe with a few exceptions. At least I am not. I just wondered, if others had the same experience and therefore I started this thread. And maybe some devs will read about opinions in here and maybe they will change something to the better in the future.

    Oh I care in sense I am happy it was released. But I don’t care in the sense of getting to ‘upset’ or maybe ‘worked out’ about it many flaws. Life is too short. 

  5. 4 minutes ago, Solaris_Wave said:

    That is fair enough. The thing is, JA2 came out many years ago and as good as that game is, it had its flaws. Not only that but computing power has gained in leaps and bounds since then. Surely, there is capacity to create a smarter and more variable AI that dynamically reacts to your tactics and deployment?

    Saying that everyone else, other than you doesn’t understand what makes a Jagged Alliance game is silly. Suggesting that, somehow, for it to be a Jagged Alliance game, that it has to have rigid AI that is no better than the prequels, however old they all are, is equally silly. Being rushed by enemy AI that happily gets picked off by sniper rifles isn't what makes a true Jagged Alliance game. That was just an aspect of the possible AI at the time those games (particularly JA2) were made.

    You are right it doesn’t have to be and shouldn’t be like old games. But it is. I like it. I don’t have a time to get upset about it. It is what it is. I am happy this game exists - it’s not perfect perhaps? So effing what? Nobody is. 

  6. Just now, mauricemoss said:

    I’m happy for you, that you like this game so much. I also like it, but I still have my fair share of problems with it. This has nothing to do with being an adult or not. Or the size of one’s remaining brain. I tend to think, that my brain behaves quite well and is overall in very good shape. I also have a lot (decades) of experience playing games. And that’s exactly the reason for me to believe, that the designers of this game did a fairly bad job at balancing it. Leaving the sniper stealth meta as a viable option to play most parts of this game is just insane. In my opinion designers should give you balanced choices and different play styles should feel, to some amount, equally viable. But they did not for me.

    Yes, I can force myself to play differently. But that’s just not the way I want to play. Maybe this comes down to personal preferences. I would be happier, if sometimes the game forced me to not use snipers :).

    You probably are right. I just don’t care that much. I love to play a game (whatever that game is - be it JA 3 or Fallout 2 or Diablo 4 or Darkest Dungeon) but in the same time I don’t really care enough to get deeply upset about the game itself. If I don’t like it I don’t if I do - I simply do. 

  7. Just now, Hendrix said:

    Well @Tzg if you are happy sitting in your boy room since '99, clicking on heads... good for you mate!

    Not really it’s more the fact it is just a game. And I couldn’t really care less if it meets all the wet fantasies in my head. Will play as is - and then I won’t - or I will again. And simply doesn’t matter if it is deeply tactical or if it’s just like ja2. It is just a game. I like it but why would I giv a f? 

  8. 4 minutes ago, Solaris_Wave said:

    At least two people have complained about the enemy AI being predictable, which limits the enjoyment of the game. If you can keep applying the same tactics over and over, and are only changing them just to try something different, instead of actually needing to, then there is a flaw that needs to be addressed.

    I said that sniper rifles, or to be more specific, single aimed shots, are the dominant way to play the game. If all you need is to keep doing that to progress in the game, at what point does it stop being fun and just be a case of going through the motions until you finish it?

    I don’t know. I played JA2 since release day till week ago and it never bored me even though it was exactly like that. 

  9. 6 minutes ago, Hendrix said:

    Having played JA2 since late 1999, I'm afraid I have to disappoint you.

    Then you have problems with memory. 

     

    10 minutes ago, Solaris_Wave said:

    I think you might be surprised to find that most of us in these forums have played at least one Jagged Alliance game. We have a pretty good idea of what the games are about. However, it doesn't mean they cannot be changed or improved upon, whatever those areas might be.

    It is surprising as seems like yous are projecting some sort of wet dreams to JA3 

  10. 3 minutes ago, Hendrix said:

    @Tzg

    and you really find it strange that some of us wish the game had a bit more tactical depth or an option for it atleast?

    Yes. I do. Because it means you never played Jagged Alliance game and have some sort of fantasy in your heads and wish this game bend to your will. 🤷🏻 so yeah I find it strange. 

    • Haha 2
    • Confused 1
  11. 3 minutes ago, Hendrix said:

    @Tzg

    Do you actually find gameplay, were you just lay your merc prone with sniper rifles in a corner of a map and pick the enemy of, fun?

    I am an adult I played tonnes of games I also have a bit of brain left…so wait for it … I can play it anyway I want. Sometimes I snipe (have only 2 in the team) sometimes I set MG, use rpg’s and grandes and shotguns and whatever I want. 🤷🏻 I am not forced to do anything. I am happy with it. 
    Exactly as it was in JA2. Exactly. 

  12. So lads I am little confused. 
    First there’s a massive whine that game doesn’t give you ammo and shit and you don’t want to play because of reasons. 
    Then you go ahead and download shit load of mods helping you with the game, giving unlimited ammo money and shit and you break the game. 
    Finally step three is coming yous all whine the game is too easy. 

    Wtf ? 

  13. 28 minutes ago, Solaris_Wave said:

    This was exactly what I didn't want JA3 to be and commented many times on this. However, it seems Haemimont have gone the route I was concerned about and just made single, aimed shots from scoped sniper rifles the dominant weapon. Not only that but suppressed rifles as well.

    I know that the enemy militia might be fanatics and poorly trained but would they all be happy to rush out and be picked off one by one by unseen snipers from long range? Surely, the AI can be programmed to make them hide and even wait it out? If you are attacking a sector, they could wait as long as they like until you realise that you have to abandon your sniping tactic and move up, engaging them at closer ranges.

    Fortunately they didn’t really made this game for you. 🤷🏻

  14. 1 hour ago, LXant said:

    I picked Ira, but I don't just miss her as a very flexible and early free merc. I picked her because I think the game currently lacks a diverse cast of such flexible characters. People from the resistance, quest characters or members of organized crime (like Luigi).

    There are some I'm convinced were at least considered to be such options, like Deedee, Chimurenga, The Beast or Bastien. Yet they remain unrecruitable and play no role beyond a small encounter or two.

    Oh my friend you are so wrong. It must be awesome to be so innocent. 

  15. 2 minutes ago, StoProGratis said:

    From that missing list that we have in this topic we have equal number of mercs that fit to recruit, veteran,elite and, legendary groups.

     

    So far looking at SteamDB.info JA3 selling numbers are similar to another Haemont game - Surviving Mars, which had a lot of DLC's. So I think there will be some DLC soon.

    You `are right. I loved Surviving Mars - I got sucked in into buying their DLC's so probably will happen again.

  16. @LoboNocturno Yes thats true. You were crying here and whining like a little babies for over 2 years. That’s 100% true. That’s why many, many, many, many (and couple more many) fans don’t come near this forum. This part is true very true.

    everything else is an opinion based on what and how you perceived this game in your heads. I am sure someone will come up with equivalent of 1.13 and will change this game to be less JA and more that and you’ll be fine. 
     

    In the meantime we will play and enjoy it and will keep asking if you’d want some cheese with your w(h)ine. 
     

     

  17. 24 minutes ago, rorshok said:

    Im really surprised no one is complaining about the missing gun store. I don't mind a challenge but the lack of ammo, infinite enemy ammo, and inability to buy ammo is just completely unrealistic. I'm still enjoying the game but this design decision kind of forces you to just make a team of snipers and limits strategy.

    People whine all the time. 
    also this is not realistic game. Shock horror. 

  18. Just now, LoboNocturno said:

    @Chris Xia WOW finished already within 5 days and in the hardest difficulty, congratulations. Guess it will take me a few weeks to finish it on commando.

     

    But i do agree with most of your thoughts about the game. Maybe for the newer audience that doesnt know Jagged Alliance, they are fine with those colourful Fortnite art but in my honest opinion Jagged Alliance should be more realistic, darker and simply more gruesome. Yes the maps are nicely designed but too small for sure, that is a reason why most of the maps are like 10 enemies, once you have in a sector 20 enemies its like the insect fights where they put to a aquarium a centipede, tarantula, killer hornet, scorpion all together lol. 

     

    You must have been playing different Jagged Alliance. Definitely not dark and gruesome- as it was with proper 80s and 90s b class action movies - colourful characters and cheesy lines are must. As for gear yeah some can be displayed - but I don’t want to have bunch of mercs all lookig like space marines from chaos gate. Ok as it is. And if you want to opt dress up - play Diablo 4. 
    this is not and never been a serious tactical milsim game. 

    • Thanks 1
  19. 15 minutes ago, GODSPEED said:

     

    In JA2, Militia will pick up guns you leave on the ground, only if some ammo is loaded into it and it is better than the one they have (coolness factor). If the gun is empty, it won't be picked up. Equipment left on the ground in JA2 never disappears.

    This was a way to actually control the guns Militia could have, leave some decent loaded guns near a place you think militia will walk by in the case they must defend an area.. and they will replace their cheaper gun with a better one.

    If you simply wanted to store guns in an area, simply unload them.

    I don’t believe this happens in vanilla/straciatella but was introduced in 1.13 actually.* 

    * - might be wrong though. Don’t think I have ever bothered to manage militia other way than get a free mercs/cheap mercs and train more when needed 

     

  20. 10 minutes ago, GODSPEED said:

    Huh... What?

    So you're saying that JA1 and JA2, with all their lines and speech, got it wrong?

    Wow!

    No that's not what I am saying. Of course you can misinterpret what I am saying any way you want - that's your right. 

    What I am saying is - that finally character look matches the lines of speech etc. in JA1 and JA2 it was essentially 2 models (with some small variations for some npc) with different colours. 
     

  21. Just now, Bearson said:

    @sandman25dcsss

    Its a classic case of fanboism, and because of that, its not worth discussing it further like you wrote. Some people are just unable to accept any critique about the game and are going out of their way to prove you are wrong and they are right.

     

    you are right. Discussing with fanboys of perceived pseudo-realism is impossible. 🙂

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