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ninjalex

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Everything posted by ninjalex

  1. You can barely read if "It just spoke of the race of WOW players" is what you got from that screenshot lol. Did you read what I actually wrote? Nah, it sure doesn't look like it. But then again I didn't expect you to. If anybody (at all ages) can pick up a game and play it without prior knowledge and not get stuck then it's super accessible. Harping about endgame doesn't change that, but I'm not surprised you aren't capable of making that distinction.
  2. Lol. Just lol. I just showed you statistics that basically all ages that are capable of playing video games play or have played WoW. WoW is a super casual game, that anyone can pick up and start playing. Like seriously, there is very very little entry barrier. Unlike a lot of other games. It's super accessible. It's really easy. It's popular and it's mainstream. You can play WoW without endgame raiding and hardcore investment. You are taking the actual niche part of the game and ascribing it to the game as whole. How many hours do you even have to play before getting to that part your describing? I'll give you a hint, a fuckton.
  3. You're literally talking about a game that has probably some of the most mass appeal in video game history, that's pretty much accessible to every demographic, which was the entire point of "everybody and their grandma" (which your excellent reading comprehension apparently couldn't figure out). And you're calling it niche. And if we gonna throw in some actual statistics: https://support.sas.com/resources/papers/proceedings20/5009-2020.pdf
  4. One of the worlds most popular PC-game which everybody and their grandmother can play, and is one of the biggest mainstream successes in the gaming world with millions of players that is so well known in popular culture that South Park made an entire episode dedicated to it is "niche". Fucking lol.
  5. "Mad". Lord. You really can't handle a discussion. And now you're flooding my DMs "little bitch" and "pussy". Embarrrrraassssinnnnnnnnnngggggggggggg. It's no use debating you, but everybody else can see your little alternative history on this topic.
  6. Have you ever made a video game? Saying that making a character gallery of 30(!) new characters is a few days of work is absurd.
  7. No, you created an alternate version of the story based on your own thoughts and your own worldview. "Alternate facts" like I assume your people like to call it.
  8. The rest of the comment is just your total cognitive dissonance while reading about the accomplishments of a woman. So you have to do some serious mental gymnastics involving just straight up ignoring the source you're quoting from, cherry picking hard and straight up just fabricating your own little version so it fits how you perceive the world. "Coward". Lol, what a tough guy persona.
  9. Oh lord. Way to prove exactly what I thought.
  10. Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeell. Modeling a bunch of characters, writing backstories, creating voicelines. It's gonna be a HUGE job. And that doesn't even reflect the changes that has to be done to change how the environment and NPCs react when you have a completely different role than the original game. You're talking basically an entire new game
  11. Damn what a comeback. Close down shop boys. It's over. I'll quote the sentences for you since you seem to have a reading comprehension problem: But then again the "selfie stick"-comment and "pretending to be soldiers" show what this really is. Mysogenistic piss from a guy who don't believe women can be soldiers or commanders. Which also the main post in this thread reeks off. "WOMEN CANT BE LEADERS REEEEEE"
  12. So doubling down on not being able to read I see.
  13. I mean, I would suggest you finish reading before you start quoting. I can help you if you need to. Seems like you do.:
  14. You somehow managed to quote the segment both before and after the part about military service and somehow concluded that she is a "photo op non-soldier". I suggest you try and read that source again.
  15. Jesus christ is there any salt left in your country or have you hoarded it all.
  16. IMP, Ice and Wolf. That's my go to starter. We'll see if there is room for a cheap one next to them.
  17. I guess it's the same as the big difference between the Star Wars original trilogy and perhaps especially the sequels. In the first you have a somewhat serious adventure, with some funny gimmicks and some classic oneliners. There is humor, but it takes the backseat. In the sequel everything is a quip, a joke and a gimmick and it's hard to take anything serious. The first one works remarkably well, the other feels shoehorned. Let's see how it works for JA. I have my doubts. The limitations on the graphics in JA2 might have served it really well, and I CAN understand the risk of having 5 grey/camo blobs that are pretty much similar in the same outfits, but having their gimmick be soo central I'm afraid it will take away my immersion from it. The voice acting was what set them apart, as well as the pictures. But it might not work as well in a modern updated game.
  18. I'm afraid the magical pocket universe of ammunition/weapons/tools takes away immersion. It's also one of the things that made early game JA challenging. Several times I had to choose another weapon because I didn't have the right ammo, or enough of it to go into battle as well as healing kits. And if I had some ammo, did I give it all to my specialist or divvy it up, and when shit actually hits the fan, who needed the bullets most? It's still possible to hit all of these challenges, but shared inventory in combat is really immersion breaking. It might be too QOL with a high immersion cost. Imagining being pinned down in a building and then suddenly oooooh I can just pull out my grenade from my magical bag of holding because the situation requires this. Means you always have the optimal tool at your disposal.
  19. Describing WoW as "niche" pretty much ensures that this discussion is moot. You are talking about one of the most popular (and straightforward games) games that have been made for a long long time. And it's not particularly in-depth or niche. It's super easy, super straightforward and everybody from 10 year olds to 90 year old grandmas can play it because it's so easy. I mean, 80% of the game is "press button x, and then button y. Gather z". It's not some hardcore dungeon dweller pro-gamer game. Unless you mistake hardcore endgame raiding for "being the actual game". THATS your definition of niche? But let's see: Eve Online: Complex, definitively niche, but subscription based. Which means you don't need broad appeal, because the ones that are interested keep paying for it. The only game here really that qualifies as niche. But the whole approach to monitization is different from other retail releases. Elden Ring: Third person action adventure with a very established following and previous games that were a definitive hit. It's not "niche" when it's one of the most expected titles of the year. But what is it truly? It's an open world action rpg which have been a proven success over time with titles like Elder Scrolls, Witcher (and in the same category Red Dead redemption, GTA just not the medieval skin) etc that are big. It's not "niche". Tarkov: There are x amounts of PUBG-clones out there because the BR-genre has had a heyday with PUBG, Fortnite, COD etc. Tarkov was just a modified version of that. Calling a game thats smack down in the middle of one of the most popular genres of the last 5 years for "niche" is ridicilous. WOW: See previous statement. Everybody and their mothers can play this game. And it started out super hyped and was based on a EXTREMELY successful game heritage. So what is Jagged Alliance? It's a actually niche game with a serious cult following. It's the standout of it's genre, but it's a lot less approachable as the new xcoms, that have been simplified like crazy. But the new XCOMs are a proven hit. They took a much more complex simulation game and made it easier and more approachable, and it was a hit. So I'm not surprised they are trying to have the game have broader appeal and made establish itself as an actual game that people notice, and not one that has a seriously small cult following. THAT being said, I'm probably gonna be disappointed if the game is too XCOM-y, too simplified and doesn't have that JA-vibe, but I reserve judgment until I see the final game.
  20. Saying that removing a feature that wasn't featured in the game we pretty much define as the hallmark of the genre makes it...a different game and different genre...is a weird approach. I think the devs explained it really well in the devdiary video. CTH results in players acting with full information and always takes optimal shots, so the enemies have to be buffed and changed AI to compensate for it. Which makes the gameplay a lot less chaotic guerrilla warfare with fog of war and more of a number crunch game where all actions are to bump that CTH. I personally prefer not having 100% information and acting on feel and experience. That was what JA2 was all about. Getting to know your mercs, their weapons and how likely it would be to hit shots. You had to LEARN those things, not just press a button and see 90% chance to hit. CTH IS simplification. Because you don't need to learn and experience. The game just straight up tells you everything you need to know.
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