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List of known perks.


Reloecc

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Not all of them, only what I saw. Please add more if possible.

== HEALTH ==

Hit the deck
- Switching to Prone is Free
- Additional 20% Damage reduction from Explosives when Prone

Beefed up
- Max HP increased by 20%.

 

== AGILITY ==

Hit and run
- Gain free move after making a Melee Attack

Flanker
- Deal 15% more Damage against Flanked enemies.

Fast runner
- Incerased free move range when wearing Light Armor or not wearing any Armor

 

== DEXTERITY ==

Untraceable
- Slower enemy detection
- Failed Stealth Kills deal 20% more dmg

Opportunistic killer
- Enables Crits with Interrupt attacks.
- Automatic reload if Overwatch was used last turn.

Deadeye
- Gain 5% extra crit chance per aim.

 

Ambidexterous
- Reduced accuracy penalty when Dual-Wielding firearms.

 

== STRENGTH ==

Shock assault
- Gain 30% extra Crit change in Point-Blank Range

Ironclad
- Retain half of your Free Move Range while wearing cumbersome armor.

Stress management
- Become Inspored after suffering a negative effect for the first time in combat.,

Collateral damage
- Deal 15% extra Damage to enemies behind cover with Heavy Weapons and Machine Guns.
- Deal 30% Damage to objects with Heavy Weapons and Machine Guns.

Recoil management
- Subsequent Attacks against the same target get an even higher Accuracy bonus.

Killing spree
- Subsequent Melee Attacks ... different targets du ... turn deal 43 % extra ... Strength).
- Cancel Overwatch and Pin Down with successful Melee Attacks.

Sudden strike
- Do not trigger Interrupt attacks while making Melee Attacks.

True strike
- Succesful Melee Attacks are Crits and apply Marked to the target. 

 

== WISDOM ==

Savior
- Restore 20% more HP when using Bandage.
- Gain Free move when using Bandage on an ally.

Distracting shot
- Firearm attack - Distracting Shot: Removes Overwatch and Pin Down. Doesn't provoke Interrupt attacks.

Trick shot
- Legs shots apply Knocked Down.
- Arms shots apply Numbness.
- Groin shots apply Exposed.

 

== IMP - Personal perks ==

Psycho
- Can decide to use a more vicious attack than the one selected.
- Additional conversation options.

Negotiator
- Reduces prices for Sector Operations and Boat Travel.
- Additional conversation options.

Scoundrel
- First weapon swap for the turn is free.
- Additional conversation options.

 

== IMP - Tactical perks ==

Auto weapons
- Reduced Accuracy penalty when using Burst Fire or Full auto

Heavy Weapons
- Attacks and Setup with Heave Weapons and Machine Guns have reduced AP cost.

Hand to Hand
- Make an Interrup melee attack when an enemy in melee range attacks or tries to move away during enemy turn.

Nigh ops
- Reduced penalties to Accuracy when at Night and in underground Sectors.

Martial arts
- Improved accuracy with Melee attacks.
- Improved defense against Melee attacks.

Teaching
- Faster completion of the Train Militia and Training operations.
- Grant 10% extra XP to the squad (does not stack).

CQC Training
- Major Accuracy bonus when attacking enemies at short range (degrades with distance).

Mr. Fixit
- Major bonus to Disarm traps, Hack devices, and Pick lock checks.
- Unjamming weapons costs 1 AP.

Stealthy
- Harder to spot by enemies while Sneaking.
- Slighty increasedchance for Stealth kills. 

 

== Unique perks ==

Barry - Bouiteque explosives
- Produces 1 Shaped Charge every 60 hours.

Kalyna Sokolova - Inevitable strike
- Ranged attack that bypasses damage reduction from Armor

Steroid - Steroid smash!
- An Unarmed attack that sends the target flying and inflicts collateral damage to the nearby objects. Accuracy is based on STR instead of DEX.

Wolf - Jack of all trades
- All operations that Wolf undertakes are completed 33% faster.

Blood - Flying daggers
- Move to another position, throwing knives at nearby enemies while moving.

Raven - Top spotter
- Setting up Overwatch applies Marked to enemies in the Overwatch area.

MD - Find my feet
- Can become Inspired and increase team's Morale during combat.

Fox - Striking looks
- When Fox opens combat, enemies becode Surprised instead of Aware.
- Retains the AP from the opening attack.

Shadow - Fleeting Shadow
- Can Sneak while standing.
- No movement penalties while Sneaking.
- Gains 10 Grit on Succesfull Stealth kills.

 

== Unknown category ==

Zoophobic (MD has it)
- Loses Morale when attacked by an animal.

Optimist (MD has it)
- Small chance to prevent a team Morale loss.

 

== Special keywords descriptions ==

  • Inspired = Gain 4 AP. Only once per turn.
  • Overwatch = A special action that makes a character fire at the enemies entering a covered area.
  • Interrupt = Some actions and perks like overwatch, Pin Down, and Retaliation allow units to Interrupt the opposing team's turn and attack.
  • Pin down = A special action that prepares a powerful attack against a target on the next turn. The target must still be visible to the attacker.
  • Free move = Each turn a character may move without spending AP.
  • Crit = 50% more dmg
  • Point Blank Range = 4 tiles
  • Setup = Machine guns need to be set before firing to avoid suffering a heavy Accuracy penalty.
  • Marked = Next attack against this unit will be a Critical Attack.
  • Surprised = A Surprised character will become Aware at the start of their next turn and has better survival chance agaist Stealth kills.
  • Sneaking = Character in Sneak mode are harder to spot by enemies and can attempt Stealth Kills.
  • Stealth kills = Attack in Sneak Mode have a chance to kill an enemy outright and without additional noise.
  • Grit = When taking damage, Grit is depleted before HP are lost.
  • Thanks 3
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Thanks for posting that. It is a surprisingly good list. I'm sure there is a perk that lets one of the mercs use two grenades at once, after seeing it in a video (unless that wasn't a perk). Also, I think @Kordanor mentioned about the improved knife throwing when drunk.

One perk I am definitely not sure about is Trick Shot. While it is a good perk, it sounds as if none of those effects are achievable without the perk. Does that mean that without the perk, any shot to the arms and legs is just standard damage?

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7 hours ago, Solaris_Wave said:

One perk I am definitely not sure about is Trick Shot. While it is a good perk, it sounds as if none of those effects are achievable without the perk. Does that mean that without the perk, any shot to the arms and legs is just standard damage?

I'd suppose Trick Shot will guarantee such effects. Otherwise there's only low chance, maybe tied to crit.

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Hitting someone in melee shouldn't always cancel overwatch? I mean an enemy is over your cover and is stabbing you, you aren't a robot that ignores this to focus on trying to kill people in another direction.

Edited by votadc
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10 hours ago, Solaris_Wave said:

Thanks for posting that. It is a surprisingly good list. I'm sure there is a perk that lets one of the mercs use two grenades at once, after seeing it in a video (unless that wasn't a perk). Also, I think @Kordanor mentioned about the improved knife throwing when drunk.

One perk I am definitely not sure about is Trick Shot. While it is a good perk, it sounds as if none of those effects are achievable without the perk. Does that mean that without the perk, any shot to the arms and legs is just standard damage?

The two grenades throw is Fidel's unique skill.
There is no improved knife throwing while drunk, you must mistake with Igor's unique ability that improves MELEE damage while drunk, gives grit, but reduces ranged accuracy.
Trick shot : those effects are improvements from the normal effects, AFAIK

Edited by Grim
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15 hours ago, Grim said:

The two grenades throw is Fidel's unique skill.
There is no improved knife throwing while drunk, you must mistake with Igor's unique ability that improves MELEE damage while drunk, gives grit, but reduces ranged accuracy.
Trick shot : those effects are improvements from the normal effects, AFAIK

That's makes more sense about Igor's ability. It doesn't sound stupid now!

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