anon474 Posted May 3 Share Posted May 3 (edited) 1 Get rid of grit and freemove systems 2 Change perks around to mostly give +1 stat here or +5% aim chance there, -1 AP to reload cost or something, that type of idea. JA2 and JA2 1.13 have good perks to use as examples for this. 3 Add magazines and more hardcore vest items and LBE items 4 Add CtH %. 5 prohibit the crafting of ammo, and attachments, force both of those items to either be found or bought, which will make them far rarer and more interesting and important to find. JA2 had lots of these little "mini games" and "sub-games" to where, repair was its own "game" you had to discover, and keep on top of or your items would explode, and so was keeping up stocks of ammo. 6 modernize the setting to look more 80s and 90s, JA2 almost had american architecture and buildings despite being set in a improverished nation. 7 allow us to modify the characters looks at least somewhat so they don't look like they're wearing civilian clothes all the time, it's a bit weird. 8 I think the additions of various interactable objects like hackable laptops are perfectly fine and interesting additions, more of this is fine and doesn't need changing. 9 The articles written about how this game has "tone whiplash" and other stupidity (IGN and rock paper shotgun articles, both written by very let's say woke looking writers) are stupid and more than just stupid, harmful, because they basically make it to where the audience is poisoned and unable to enjoy JA3 naturally, as they were pre-conditoned by those articles' dumb analysis of the writing and setting, while without those articles people would've just bought the title and enjoyed it most likely and not given a second thought to any amount of "tonal whiplash". I think they have a point about some of the one-liners needing work, but this is such cherry picking in my opinion, that it's clearly meant to attract attention to something that would've been overlooked. 10 Make this strategy look more like a JA2-era strategy with a very zoomed out camera than a CRPG, it seems like JA3 will have a lot of CRPG sensibilities similar to Divinity 2, which is not bad, but maybe in some cases it can be bad, or not as serious or realistic. For example how CRPG emphasizes very localized battle encounters wtihin 10-20 feet of the start of the encounter, but in JA2 you'd almost alert the entire sector and have to fight through the entire sector, and it would be a very long drawn out and in a way very serious mission and a simulation of a real life assault on a large sector and map with enemies in it. Edited May 3 by anon474 Quote Link to comment Share on other sites More sharing options...
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