Ingo Posted June 24, 2022 Share Posted June 24, 2022 At the interface, commands and real time level, are we going back to turn-based movement? I really liked the mechanics of Crossfire and Back in Action with the spacebar stop Link to comment Share on other sites More sharing options...
Grim Posted June 24, 2022 Share Posted June 24, 2022 From the little we saw on the trailer, and the details on the steam page, the combat seems to be turn based. Trailersteam page Link to comment Share on other sites More sharing options...
Carl Posted June 27, 2022 Share Posted June 27, 2022 On 6/24/2022 at 5:24 PM, Ingo said: At the interface, commands and real time level, are we going back to turn-based movement? I really liked the mechanics of Crossfire and Back in Action with the spacebar stop I thought this was all about going back to turn-based! Link to comment Share on other sites More sharing options...
Biff Posted July 4, 2022 Share Posted July 4, 2022 Once you get the hang of it, Back in Action's combat system becomes a lot of fun, but I think a true Jagged Alliance game should be turn-based. Maybe we'll get lucky and they'll add both like Fallout Tactics did. Link to comment Share on other sites More sharing options...
GODSPEED Posted July 9, 2022 Share Posted July 9, 2022 I appreciate Real-time with Pause in games that do it well: Baldur's Gate Dragon Age Mass Effect etc.. Where it becomes a little bit tedious in games like: Brigade E5 / 7.62 High Calibre Jagged Alliance Back in Action etc.. They calculate fractions of seconds.. and I hate going through some process of looking at gamified weapon stats for time to aim, raising weapon times..etc.. I also feel it is too much when you have multiple squads fighting different fronts because of constant micro-pausing to look here, look there.. you end up having to put the game in slow-motion and checking to see where a grenade is being thrown while the other squad on the other side of the map is taking fire and injuries. At the point it is a real-time strategy game like Men of War (which is awesome for that type of game). I don't hate real-time with pause at all, but I hope that Jagged Alliance 3 continues in the footsteps of Jagged Alliance 2 and stays true to its roots. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now