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elenhil

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  1. As some Polish firefighter used to day, 'Damn it all to hell!'
  2. Look, they got nice ragdoll effects and stuff! No more identical death animations from early vids. And I spied some nice ballistic goodies, like pre- and post-target environment destruction.
  3. Nah... They said missed targeted shots miss completely and can't hit another body part. So much for bullet trajectory simulation. Sigh...
  4. Excellent devlog, and excellent UI idea, that timeline is! I'll expand on rwp's idea, though, and suggest its scale change with time scale. Intuitive!
  5. These AI-generated portraits are, in fact, weirdly reminiscent of the current hand-drawn JA3 ones in that they make stupid baseless changes. Like, why is the AI's version of Dr. Q. suddenly smiling? It makes the character totally different. And the answer to my question is: (dare I call it that) artistic sources. AI algorithms use photos of, inevitably, smiling people to teach themselves. H's human artists unconsciously (or is it consciously?) use things like Fortnite imagery. And the result is essentially the same.
  6. I think the cravat is the least of Barry's problems. Compared to JA2 where Barry had a youngish, friendly face (and character, mind you), this Barry looks outright mean (blame the ubiquitous head tilt) AND old.
  7. Sheesh... Do the mercs ever get tired from semi-squatting all the time?
  8. Aha! Animation Lead. So now we know the person responsible for the ubiquitous head tilt, the smirk, and the harsh lighting. Sigh.
  9. Er... Am I reading this right? There's literally THREE peeps on this forum that want CtH back, and still they keep on flogging this horse? That's a vocal minority all right.
  10. Moreover, as we know from JA2 source code, chauvinism, sexism, and xenophobia is in the game's DNA :⁠-⁠) Okay, not akl of the above made it into the Vanilla JA2, but I heartily laugh at all its mercs' 'political' likes and hates, e.g. Steroid refusing to work with those Russians (iirc). It takes a lot of real-life stress awat to be able to laugh at these things.
  11. Don't know what aar is, but NCTH made the circle represent the possible the exact possible locations that a bullet can pass through (at some point in time unaimed shots had circles half the map wide, haha). Sort of like Phoenix Point, but in isometric 2D
  12. Plus, scoring cheap party-political points with make this game age VERY fast. Compare that to decades of JA2's undying splendour.
  13. The thing I love most in JA dialogues is the fact that they are blissfully non-PC. And that (that, and gratituous violence), I think, is the essence of that 90s B-movie action flicks vibe that a true JA successor needs to capture.
  14. This. The 1.13 or Phoenix Point approach is excellent UI design: a true WYSIWYG solution which, incidentally, solves the 99% miss problem.
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