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Posts posted by Raeven
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11 hours ago, Biff said:
Forgot to mention. Crouched and prone characters are much easier to hit with melee.
What??? So going prone makes it more vulnerable to melee attacks?
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It's not top tier but it's alright. I think top tier for AR is FAL, AK-74, G36, and AUG. M14 and AR-15 are one step below.
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They issued a hotfix today.
Most of the issues reported are with mods installed.
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There are patch notes in another thread and also on steam.
IMO the answer is "none". The major issues have been resolved and pause feature was officially implemented.
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3 hours ago, D13 said:
Edited post, question already asked
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Well that sucks but I don't think it's surprising, or possible for devs to reasonably avoid.
I think your only option is to restart your playthrough.
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You can kill them in any order... I did corazon first, then the major, then faucheux. If you've already killed faucheux and corazon the game just ends.
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"mid august" is not a day, it's a time range.
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Same, my voodoo quest is stuck!
As is my "Merc left equipment in pantagruel" quest. But maybe that's because I missed a bag of theirs somewhere, idk.
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The game is barely getting started. Presumably there are at least two or maybe more official bugfix / balance patches coming.
Im finally getting toward the end of my first playthrough but will probably wait for any and all "official" patches to be released before playing it again, even if it takes a year or so.
I suppose if there are still legit bugs in the game by that point I would consider using mods to address them. I'm a bit hesitant to add them to a playthrough already in progress, though.
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Do the IMP voices change based on their portrait, or is it already the same?
I'm playing as #3 and find her VO to be rather bland. I get the sense that including an IMP Merc was a last minute addition.
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3 hours ago, sandman25dcsss said:
I am playing campaign without Livewire and this is awful. I have already had 3 missions where I spent 50+ turns to find final enemies (no, not even Good Place). If I wasn't playing with single merc, I would rage quit.
Really? I have never had anything like that happen...
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21 hours ago, sandman25dcsss said:
I wonder if you played other RPGs. Most of them are similar to JA in this regard i.e. they don't autoheal you at the end of map. You really overestimate uniqueness of JA. Even XCOM2 makes you skip next mission(s) for heavily wounded or tired soldiers, lol. JA is for casuals because it allows you to heal almost dead mercs with meds between fights, xcom2 does not have this type of healing or at least it is rather limited and requires putting first aid kits in grenade slots.
Don't get me wrong, I like the game, but I am shocked to see so many design mistakes like making players waste time because mercs are tired (other games properly use this mechanic to encourage using other soldiers which makes zero sense in JA because of hire contracts and travel speed while JA does it for "realism") or making players waste time by "repairing" weapons which does not ever require any components, just time.
I have yet to play any RPG where wounds were as devastating and consequential as they were in JA1 / JA2. JA3 is probably a close second. XCOM is not even close, because you're not as attached to your soldiers as characters. At least, I'm not.
JA, especially JA2, is the only game that has caused me to wince physically when my mercs get hit, because I'm attached to them and because healing them will take time.
All other RPGs I have played have instant-heal items.
This is why I say it is unique among RPGs when it comes to damage and healing, in my experience.
P.S. I like the fact that mercs get tired and weapons break in the game. It might not be to your taste, but it is not a 'design mistake'. It is an intentional choice.
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5 hours ago, Hyperlord said:
Understand how Blood works
Care to share?
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18 minutes ago, sandman25dcsss said:
Making wounds more significant would encourage using stealthy snipers even more. No, I would like wounds completely removed and mercs heal to 100% HP automatically at the end of each fight. Then I would happily use shotguns, double anacondas etc.
That would be undercutting the mechanic that has always distinguished JA from all other RPGs ever made.
Lack of instantaneous healing is the basis of why the game plays as it does and how it makes you feel like fights are dangerous and meaningful.
Take that away, and it's just another RPG like many others.
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5 minutes ago, Claypl said:
@Raeven thats pain in ass tbh.
Splitting supplies on team creation is one of the most annoying aspects of team management.
IMHO there are couple fairly simple solutions that would make our life easier, like disable supplies split or shift click items for moving.
Yes, I don't disagree. Just pointing it out because it seemed like perhaps @VidarNL was not aware.
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11 hours ago, VidarNL said:
THIS. So much this. I spent probably a couple of hours the other day trying to move mercs around squads and give the right squads the right ammo for their guns, but I think ammo kept getting redistributed when I moved someone to another squad.
You can move squad supplies to the sector inventory and distribute them from there. 🙂
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13 hours ago, sandman25dcsss said:
People praise JA series for being hard and having smart mechanic and yet it has unlimited training and unlimited "supposedly rare" component. You are cheating if you use training and shops in the game. Xcom2 is way harder as it does not break challenge on strategic level.
Training is extremely time consuming though. I spent two days training someone and they got 4 points of mechanic skill out of it. The trainer and student both had high wisdom, too. That's a massive time commitment compared to other operations.
It's true that you can metagame and just train your mercs, but the game does a good job of making players feel like they are under pressure (even if you can get away with it). For most players, I don't think the time sink of training will be used very much with all of the other priorities going on and the feeling that your mines could run out (or be captured) at any time.
Comparing the difficulty of this game against XCOM is a little odd, imo. It's like comparing the difficulty of Doom vs Skyrim. The games are too different from each other to be directly compared in that way.
Although I do know of a way to increase the difficulty. You're not gonna like it though 🙃
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1 hour ago, LXant said:
Chips for mods are also easy to come by, as it's a common drop from scrapping the bought Fleatown weapons.
You damned genius.
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35 minutes ago, shadoww said:
why would i use a rifle with underslung grenade launcher with my headshot guy?
Because the distance you can launch grenades with that thing is absolutely broken compared to thrown grenades.
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ALL of these, plus auto sort inventory ala JA2.
Please y'all, I'm begging you on this one 😭 it's killing me!!
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Game has been an absolute blast to play!!
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21 hours ago, LoboNocturno said:
FN FAL & Galil are the best assault rifles of the game imo but they should have increased reach and a lil more damage so we can also use them effectively with single shots like back in JA2.
I'm in late game and using the FAL still but haven't touched the Galil. What's your reasoning? Crit chance? I haven't stuck with it long enough to get to know it well.
DevDiary 16 - Patch Roadmap
in DevDiaries
Posted
This is really awesome, super happy to see development is continuing!
I really, *really* hope you add auto-sort to the sector stash. If not some kind of tabbed view for different item types. But at the very least, auto-stacking and auto-sorting of items in sector stash. It is sorely, sorely needed.