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Raeven

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Posts posted by Raeven

  1. This is really awesome, super happy to see development is continuing!

     

    I really, *really* hope you add auto-sort to the sector stash. If not some kind of tabbed view for different item types. But at the very least, auto-stacking and auto-sorting of items in sector stash. It is sorely, sorely needed.

    • Like 2
  2. The game is barely getting started. Presumably there are at least two or maybe more official bugfix / balance patches coming.

    Im finally getting toward the end of my first playthrough but will probably wait for any and all "official" patches to be released before playing it again, even if it takes a year or so.

    I suppose if there are still legit bugs in the game by that point I would consider using mods to address them. I'm a bit hesitant to add them to a playthrough already in progress, though.

  3. 21 hours ago, sandman25dcsss said:

    I wonder if you played other RPGs. Most of them are similar to JA in this regard i.e. they don't autoheal you at the end of map. You really overestimate uniqueness of JA. Even XCOM2 makes you skip next mission(s) for heavily wounded or tired soldiers, lol. JA is for casuals because it allows you to heal almost dead mercs with meds between fights, xcom2 does not have this type of healing or at least it is rather limited and requires putting first aid kits in grenade slots.

    Don't get me wrong, I like the game, but I am shocked to see so many design mistakes like making players waste time because mercs are tired (other games properly use this mechanic to encourage using other soldiers which makes zero sense in JA because of hire contracts and travel speed while JA does it for "realism") or making players waste time by "repairing" weapons which does not ever require any components, just time.

    I have yet to play any RPG where wounds were as devastating and consequential as they were in JA1 / JA2. JA3 is probably a close second. XCOM is not even close, because you're not as attached to your soldiers as characters. At least, I'm not. 

    JA, especially JA2, is the only game that has caused me to wince physically when my mercs get hit, because I'm attached to them and because healing them will take time.

    All other RPGs I have played have instant-heal items. 

    This is why I say it is unique among RPGs when it comes to damage and healing, in my experience.

    P.S. I like the fact that mercs get tired and weapons break in the game. It might not be to your taste, but it is not a 'design mistake'. It is an intentional choice.

  4. 18 minutes ago, sandman25dcsss said:

    Making wounds more significant would encourage using stealthy snipers even more. No, I would like wounds completely removed and mercs heal to 100% HP automatically at the end of each fight. Then I would happily use shotguns, double anacondas etc.

    That would be undercutting the mechanic that has always distinguished JA from all other RPGs ever made.

    Lack of instantaneous healing is the basis of why the game plays as it does and how it makes you feel like fights are dangerous and meaningful.

    Take that away, and it's just another RPG like many others.

  5. 11 hours ago, VidarNL said:

    THIS. So much this. I spent probably a couple of hours the other day trying to move mercs around squads and give the right squads the right ammo for their guns, but I think ammo kept getting redistributed when I moved someone to another squad.

    You can move squad supplies to the sector inventory and distribute them from there. 🙂

    • Like 1
  6. 13 hours ago, sandman25dcsss said:

    People praise JA series for being hard and having smart mechanic and yet it has unlimited training and unlimited "supposedly rare" component. You are cheating if you use training and shops in the game. Xcom2 is way harder as it does not break challenge on strategic level.

    Training is extremely time consuming though. I spent two days training someone and they got 4 points of mechanic skill out of it. The trainer and student both had high wisdom, too. That's a massive time commitment compared to other operations.

    It's true that you can metagame and just train your mercs, but the game does a good job of making players feel like they are under pressure (even if you can get away with it). For most players, I don't think the time sink of training will be used very much with all of the other priorities going on and the feeling that your mines could run out (or be captured) at any time.

    Comparing the difficulty of this game against XCOM is a little odd, imo. It's like comparing the difficulty of Doom vs Skyrim. The games are too different from each other to be directly compared in that way.

    Although I do know of a way to increase the difficulty. You're not gonna like it though 🙃

  7. 21 hours ago, LoboNocturno said:

    FN FAL & Galil are the best assault rifles of the game imo but they should have increased reach and a lil more damage so we can also use them effectively with single shots like back in JA2.

    I'm in late game and using the FAL still but haven't touched the Galil. What's your reasoning? Crit chance? I haven't stuck with it long enough to get to know it well.

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