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Raeven

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Posts posted by Raeven

  1. 57 minutes ago, Sirbastage said:

    It appears that 31 is the minimum points per attribute except for mech, exp and med. In JA2 you could take leadership down as well. Without the ability to zero leadership it is rough to build a decent Merc. Already looking forward to a mod that will either fix this or just give more points to the building of the Imp. 

    JA2 doesn't let you drop leadership below 35.

  2. These are the perks that are available for IMP... I recognize the icons because I'm the one that added these perks to the spreadsheet by scrubbing through streams like this one and writing down the tooltips. Therefore, I'll walk you through what they all are 🙂 you should be able to find definitions for all of them on the spreadsheet.

    Top row is "personality" - psycho, scoundrel, and negotiator

    Next sections is "perks": auto weapons, CQC training, heavy weapons, martial arts, h2h (in JA3 this includes knives and melee weapons), Mr. Fixit, night ops, stealthy, teaching, and throwing.

    You get one personality and two perks. Check spreadsheet for details.

     

    • Thanks 1
  3. 10 minutes ago, Sirbastage said:

    Awesome. Thank you very much. Do you happen to have any info regarding making an IMP character?

    Most of the streamers were too unfamiliar with jagged alliance to even know what the imp website is, which is funny, but I found one guy who did it, you should be able to add these numbers up and figure out how many points you have to spend.

    Looks like the main stats cap at 85 and don't go lower than 35. Unlike JA2, you can adjust the med / exp / mech stats all the way down and get points the whole way instead of jumping from 35 to 0 and only getting like half the points.

    Source is here:

    https://youtu.be/b-Fbi0d3nqY

    Screenshot_20230707_143448_YouTube.jpg

  4. 3 minutes ago, Sirbastage said:

    Awesome. Thank you very much. Do you happen to have any info regarding making an IMP character?

    Mmmm there's some streams that show it, I don't remember exactly how many points you get etc, but it works similarly, a quiz and then you move sliders around.

  5. 1 minute ago, Lunokhod said:

    "Insults or harassment"?

    Explain please. Where is insulting? He told he is 65 years old. "Grandpa" - its not an offensive word. Its a good word actually.

    YOU SAID IT WOULD BE FUN IF HE DIED!!!

    Not "funny". Not "ironic". "Fun"!!!

    That's the first three rules right there!

     

  6. I just read the steam rules. You violated the first rule. The first one!

    You could *maybe* argue otherwise if you had said "funny" instead of "fun". Maybe. But as it is? It's no question dude.

    THAT'S WHY THREE SEPARATE NON MODERATORS REPORTED YOU IMMEDIATELY 

    Learn!!

    • Thanks 2
  7. You all are being far too nice.

    Three people in that thread separately reported you. I know this because they said, "I reported them". Any well designed platform will auto ban you straight away if that happens, until a human can take a look at what was said.

    These are random steam users, not even moderators.

    I get that English is not your first language but here's the thing, if you have to explain why a joke isn't wishing someone dead, maybe it's not appropriate.

    There is a big difference between the word "fun" and the word "funny".

    This is one of those "listen to what people are telling you" moments. Your ban was justified. Not because of what you meant to say, but because of what you did say. It does not read like a joke to me.

    Grow up and do better.

    • Like 3
  8. Hooolllly sh*t, dude, that is a horrible thing for you to say. 

    Banning was 100% the right choice. It's not even close, tbh. That's so far over the line you can't even see it from where you are.

    Make kinder choices!

    • Like 2
    • Thanks 1
  9. 1 hour ago, Jaywalker said:

    They have previously stated that the relationships are more robust and more dynamic, especially the number of mercs that "Learn" to like/dislike someone.

    The only limitation for relationships with new mercs in mods/expansions from JA2 was the availability of voice assets (which AI might soon make obsolete anyway) so there is no reason why they would stay strictly as they were in JA2, especially that they have evolved from JA1 to JA2 already.

    Yeah, it's all unknown. That said, that relationships that we've confirmed thus far, also exist in JA2. Which is not many, but still. They're being tracked on @DougS2K's spreadsheet.

  10. 3 hours ago, GODSPEED said:

    I, like many others here, have followed EACH and EVERY step as Jagged Alliance 3 was initially announced back in early 2000's, only to have so many twists and turns and crap attempts. When a game is this dear to your heart, you take it seriously after so many failed attempts. I can't tell you how excited we all were when Flashback was announced. They even announced that they were working with modders and Shanga was one of their ressources to help them stay faithful. Flashback is among the worst games I've actually ever played. I finished it and hated it, and the negativity around it is well deserved.

    Hey, I get you. I was there too. I don't even know what my username on the bears pit was, but I was on the threads while the community was going back and forth on whether to back the project. Then Ian Currie chimed in and was basically like, 'if not now, when?', and then everyone (including me) backed it. I still remember staying up into the wee hours to see if it would reach its kickstarter goal, and it squeaked above its goal with mere hours to spare in the campaign. I remember that one guy on the forum being like, "Relax - it's gonna happen". And then we were all so excited, and yeah the game was so bad I honestly never even bothered installing it despite being a backer, haha. After it was all over, the dev was posting butthurt comments about people leaving bad steam reviews for the game. 

    So yeah. I get it. The trauma is real! haha

  11. 18 hours ago, Dr.Kuhn said:

    There's still the issue of line of sight being entirely irrelevant. It changes the A.I. logic completely and the player's as well I'd hope for obvious reasons. There was a literal cheat code for ja2 1.12 that allowed you to see enemies through the walls. It was a cheat. It was broken because constant awareness shouldn't be possible and gives you an insane tactical advantage because the A.I. has to operate by the rules limiting them to at least pretending they don't know where you are. You could argue that because they get the awareness as well that it just evens out right? Wrong. The overall gameplay is functionally different from a Jagged alliance title then. You're just solving a puzzle for a different game in an entirely different way.

    Will it still be fun regardless with that feature? I really don't know and I certainly hope so but constant awareness for you or the enemy is just such a bummer of a concept. It just wasn't necessary to make Jagged alliance fun and they forced it in.

    I don't understand what this refers to. Are you referring to the ability see the battlefield from the perspective of your Merc in JA3? Because I'm pretty sure there is still fog of war in JA3...

  12. I mean I love the tactical depth of JA2 as well, obviously. But if you were to ask me, for example, "would you be willing to trade a simplified inventory system for actual branching dialogue and choices that felt meaningful", I'd probably opt for the latter, because I love those kinds of RPGs and wanted more of that in JA2.

    The strategic layer is also way more involved in this game. JA2 was very shallow in this regard. I'm very excited for this part.

    So to say it is streamlined is not accurate in my mind. In some areas it is, and in some it is not. It varies.

    Another way to think about it is like, JA2 went super, super deep in one area, the tactical combat and inventory / item management, but very shallow in others (dialogue, questing, choices, strategic layer, etc). 1.13 quadrupled down on this depth. This game feels more "even" overall, simpler in some areas, but with more depth in the ones that were previously lacking.

    I like those other elements, therefore I'm excited about it. Obviously the bears pit crowd went in a different direction. For all the mechanics added in JA3, no one has wanted to add stuff like dialogue trees, faction alliances, meaningful choices etc. It's been more like, let's add a rust mechanic to your guns if you leave them out in the rain 🤣🤣🤣

    sorry if that was mean to 1.13, but it's not an inaccurate description I don't think 😉

    • Like 3
  13. Yes, dialogue system is much improved, there is branching questing now, choices n consequences, skill checks, way more complex rpg elements than either earlier JA game had.

    I don't think we know for certain how each stat influences each mechanic. I will say that in JA2 it could be awfully opaque sometimes. 

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