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Raeven

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Posts posted by Raeven

  1. On 7/24/2023 at 9:19 AM, sandman25dcsss said:

    Let me describe how much "fun" it is when playing optimally. You explore new sector with merc with the smallest Int stat because it maximizes chance to get stat increase from finding med plant. But you don't want the merc explode on mine so after each step you select Barry or whatever explosive expert you have and move him adjacent to the merc to make sure there is no mine nearby. Then you move that merc a bit and move Barry and so on. As soon as the merc gets +1 Int, you replace the merc with another merc with low Int because it is impossible to increase stat by doing the same activity more often than once in 1-2 days. If that merc is lucky to increase Int from finding med plant too, you replace him with third merc and so on. Then you should write down time to know whom to take for exploring next sector because it depends on how much time has passed between the sectors. But the most funny thing is that you don't want to disarm all mines at once, it is optimal to keep disarming them until your explosive expert gets +1 Explosive, after that you again need to take a break for a few days to have chance to increase your Explosive with mine disarm.

    Yes, I definitely agree that you found a way to play that sucks all fun out of the experience 🤣

    That is quite funny to imagine.

  2. 4 hours ago, Skaldy said:

    Corporate Marketing and Management works in mysterious ways. 2 years waiting for this unfinished mess, meanwhile 2 indie companies pumped out better squad based tactical combat game.

    I've never played a better squad based tactical game. Certainly never played a bigger one.

    🤷‍♀️

  3. 10 hours ago, Skaldy said:

    I understand main purpose of these forums are marketing and not any kind of discussion hence negative feedback is pushed under a pile.

    I've been here for awhile and I'll tell you - this place is basically non stop moaning about the game, lol. From hanging around here you'd think they turned JA into candy crush or something.

    ANYway

    I find it interesting that you have such issues with ammo that in 17 of 20 playthroughs you ran out and weren't able to continue. That doesn't jive with my experience, where at least so far I'm doing just fine. Could be that I'm lucky, but something tells me there's another explanation. I also can't imagine how you were able to fit that many playthroughs in a little over a week, but that's another point. @Kordanor just released a fascinating video explaining why many of the financial difficulties people are having may be attributed to lack of leadership focused mercs on their squad, however that does not explain issues with ammo, other than maybe being unable to buy ammo from markets due to money problems.

  4. 1 hour ago, sandman25dcsss said:

    I played first campaign without any weapon mods, then snipers are not that great. The game needs many mods and self-imposed limits to be fun for me 😞

    Try playing without CtH shown, I hear it's more of a challenge 🙃

  5. 5 hours ago, GODSPEED said:

    And the music is only coming out of one speaker for you?

    Unfortunately, I haven't had such an issue with audio in games. Only recommendation I would have is to uninstall you audio driver, and simply re-install it. The very few times I've had audio glitches, that has resolved the issue 99% of the time.

    They are saying that the music only has one channel. It comes out of both speakers but there is no difference between them. I haven't verified this myself but I have heard many other comment that the music has been mixed down to mono.

  6. 11 minutes ago, GODSPEED said:

    I'm probably not all that far into the game.. I'm a slow player and a completionist as well. So I tend to have to explore every nook & cranny.

    But after nearly 30 hours of play, while the game mechanics don't feel Jagged Alliance, the balance does.

    Actually, it feels like what I think Jagged Alliance should feel.. hitting a wall, scrounging and at some point and then bathing in money (I mean, after all, mines are extremely profitable)!!

    I'm enjoying the balance, and to be honest, my only regret is not having started the game in a harder difficulty. I had debaterd going Commando to start, but I wasn't sure if the game was going to be one of those like Xcom 2 with timed crap and super tight puzzles.

    Next time I play, it'll be the hardest diff, because on the standard one, it's kind of a breeze.. and I don't even have a GOLD AIM account. Nor do I plan to. Half my mercs are recruits. Same as JA2...


    My issue is that, some changes in mechanics, I don't like, but at the same time, they bring another positive I do like.

    I don't like "perks" and unique abilities, feels too gamey/xcom... but at the same time, it brings fresh life to playing with weapons that we're harder to keep playing with in JA2.

    Pistols, shotguns, smgs (MP5K, UZI) now feel like I can play with those over the long term, simply due to some perks.

    Hey, it's a little bit of give & take right.. Really enjoying the game though!!

    I'm happy to hear you're enjoying it with an open mind. For my part, some of the things that I thought wouldn't be a big deal ended up being a letdown, and there's more jankiness in some aspects than I expected. So I guess we're here now , meeting somewhere in the middle compared to where we were during pre-release 🙂

    Mostly I'm just happy we have a real JA game after all this time and past missed opportunities. Honestly never thought this would happen, or that it would be this good.

    • Like 3
  7. 10 minutes ago, Goliath said:

    What?? Mercs have a 360 vision?? 

    Wtf why??? 

    Oh god this is horrible. 

    So enemies can no longer sneak up on me if i dont cover my surroundings? 

    This is so dumb and a huge letdown. 

    Why would you do that to this game??? 

     

    Can you imagine the complaining the first time someone got jumped from behind 🤣

  8. On 7/16/2023 at 11:18 PM, chr_isso said:

    1. Please bring in an auto sort function for the Sector Stash.
    Sort 2-Slot Weapons on top, then followed by guns, ammunition, knifes, tools and the rest.
    Or something like that. But please, bring us a sort feature.

     

     

    Omfg please please please 😭 this is driving me bonkers

    On 7/17/2023 at 12:12 AM, Bearson said:

    Also..

    Allow actions on weapons that are in sector inventory ( you cannot modify and reload if not in merc inv)

    Allow mercs to craft ammo if gunpowder is in sector stash, and change that the fee for operations gets charged when you finalize and click start not right away.

    YES

    Sector stash should act like merc inventory for repair ops etc!!

  9. Been following a lot of the conversation about ammo and med scarcity, scarcity of money, enemies feeling overpowered compared to your squad, not having adequate info from the game on CtH, morale changes, tiredness, etc.

    I just wanna say that I'm a decent chunk into the game on commando difficulty, my very first playthrough. I've captured a second mine and had all my mercs initial 2 week contracts expire and renewed them. While the game is tough, I'm getting by just fine. I've come close to running out of AK ammo, almost couldn't renew my most expensive mercs contract (Vicki), and had to save scum a bit on one particular fight - but I was able to get through by the skin of my teeth, which feels like how it should be. For me, the difficulty curve is pretty much exactly where I want it to be - I'm not having to restart my playthrough in frustration or look into installing mods, but I never feel like I can relax or let up for even a moment, either. 

    I have a lot of quibbles about the game I'll expound upon later - learning that 'vendors' are just characters selling 1-2 items at a time or tables that occasionally rotate stock of a single item was a big letdown. But from a difficulty standpoint, I just want to provide a counter-example to all the conversation I've heard saying that the game balance is broken - I don't think that is the case, I think it is just a difficult and punishing game, particularly on harder difficulty levels, and I'm *really* happy that ammo scarcity, for example, is an actual issue. Too often with these kinds of RPG games you never have to think about that sort of stuff, and here you really do, and that's great, imo - so long as the game remains playable and beatable, which it seems to be thus far.

    I'm not a fan of soulslikes, but I think JA3 should take a badge from that genre and not apologize for being a hard game that constantly keeps you on your toes. The tools are all there to play and beat the game as designed, you just have to learn what it is teaching you about how it works.

    Anyway, just my $.02. I'm curious what others experience has been in this regard.

    • Like 7
  10. Ambidextrous got nerfed *hard* in this game compared to JA2, which is funny because it was always one of the weaker traits to begin with.

    Before, ambidextrous gave you 2x the shot for the same AP (I believe, anyway - can anyone confirm that it doesn't cost more than a single handgun?)

    In JA3, ambidextrous dual shot only costs one less AP than two single shots. It's preeeetttty much useless, even more so than before 😕

    another nerf, though unintentional, is throwing - again one of the weaker traits in previous games. This one is arguable, but basically what it comes down to is that in JA3, if your Merc doesn't have decent explosives skill, you don't want them to be throwing grenades. So if you have mercs with this trait that lack explosive skill, it's pretty useless.

    I'm not sure if the team is interested in balancing this sort of stuff, but imo it could use some tweaking. Maybe throwing skill lowers your mishap chance with grenades in addition to its other benefits.

    • Like 1
  11. Ok, I've been having a ton of fun with the game overall, I'm going to share more in depth thoughts about that, but this really stood out to me - how is there no auto-sort for sector inventory? I mean having item categories would be awesome, sure, or something to auto-stack everything together... but at the very least, put the stuff in order automatically! Especially with the very small number of items on the screen at once (something that would also be nice to change, actually), it's *really* critical to have this happen by default. 

    • Like 1
  12. Looks like what is causing the slowdowns is when my CPU throttles. This is the first game that has pushed it to that point consistently. I'm planning on buying a new CPU cooler next year.

    The weird thing is that when the CPU throttles and the game FPS tanks (for me it goes from 60+ to like 15), it doesn't recover even when the CPU bounces back. I have to restart the game to get the performance to return to normal.

  13. 2 hours ago, GODSPEED said:

    See my "notes" on your list ^

    And ignore the people who call your 'wishlist' stupid. This forum has always been about members who are a little more mature than that who don't need to resort to insult.

    You bring up some good points, but many of them are choices that were made long ago... and it is too late to make such changes. Again, I hate to sound like this... but if you cannot agree with those things, it is your choice to play the game or not at this point.

    I am a pretty hardcore fanatic of 1.13, played it 15+ years, at least 1x /year. It has taken me some hours of playing JA3 to adapt, and while this game cannot replace JA2 (I find some parts worse, but some parts better than base JA2)... it is still a very good Tactical game with some natural flaws like any game.

    But it just came out 2 days ago. Naturally, once they acquired enough feedback on things they CAN tweak, I'm sure Haemimont will.

    I actually mostly concur with this 'edited' version of the list.

    Pause during real time would be nice. Button to enter turn based might be nice, BUT - it might also throw off the balance.

    I'm guessing that the lack of pause in real time is to make it more difficult overall, to prevent the stealth mechanics from being too easy to exploit. Not sure about this though. I agree that as it stands, it feels a bit fiddly to do properly. 

    THAT SAID: I have also found that when things go sideways due to aforementioned fiddlyness - I'm able to change my plan, deal with the consequences and have it all work out in the end pretty well. 

    Camo kits would be pretty sweet, tbh, even if the look of the character in-game isn't changed.

    Camera angle, I agree that it would be cool to have. Are you aware that you can press the 'o' key for an overhead view though? That does help somewhat.

    Grenade knockback as a mechanic would be kinda nice. As it is, they have special animations if the enemy is killed, but if not, they don't change position. Been a lot of talk about this. I think it is an intentional choice, but I do like the knockback element of JA2. That said - from a damage perspective, grenades were weak as hell in JA2. If you were to add knockback to grenades in JA3 as it is right now, they would be even more broken than they already are. Grenades are saving my ass right now in early game but they are borderline broken.

    Map size... Big maps are good, but for some reason, these maps don't "feel" all that small to me. I think from a number of tiles perspective they are smaller than JA2, but when playing the game, it doesn't really feel that way. Anyone else have this experience?

    As for the UI.... it does feel like it needs some polish somehow, but I can't put my finger on why. I think it will get better as I get used to it. One annoying aspect of it is the flood of tooltips everywhere. Sometimes its like half my screen is various tooltips. I can probably tune that down in the options, not sure, but then I'm worried I will miss something. I think this games UI makes a strong case for the thick game manuals of old 🙂 Not that anyone would read them in this day and age, but.... they had their advantages.

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