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Godzilla

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Posts posted by Godzilla

  1. 6 hours ago, DonBilbo said:

    6 mercs for 42000 $. 6x marksmanship 85, 1x explosives 85, 1x mechanical 85, 1x medical 85. all money earned afterwards going into the best equipment money can buy (as soon as available). This is a game breaking power fantasy. And you miss out on all the unique characters. Could be fun on the second run possibly. More an idea for a mod imo. 

    I was under the impression that I was on an ignore list but apparently people cant help read what I have to say... 😆

    • Haha 1
  2. 6 hours ago, DonBilbo said:

    It’s a game after all and melee combat has to work as a game mechanic. You can try to come from a realistic stand point and try to derive from that, but I think you have to make more concessions for melee to work as a game mechanic (compared to shooting), because attacking a gun wielding opponent with a melee in reality could get you killed really quick if you can’t surprise him. If you get spotted it’s a death sentence. Do you want to risk your mercs life every time you try to go melee? This is also the reason that you don’t get incapacitated if hit by one bullet and can get healed up again easily. That’s also a game compromise and not realistic, but easier to balance.

    We should grant them the artistic license to make melee work as a game mechanic so it’s a useable and balanced risk reward without getting you killed if the coin toss is not in your favor. IMHO you have to derive further from reality to make melee work in game which is ok for me because it shouldn’t be useless but also not OP. 

    It wont get you killed, you just have to be really good at melee. Again the idea that every playstyle must be equally viable is very incorrect.

    Every merc I had ended up using ARs and similar real guns. If you use niche weapon types you accept the greater difficulty that comes with it.

  3. 15 minutes ago, Xeth Nyrrow said:

    It's really tough I think to get melee right because it's quite unrealistic in the vast majority of situations the game will put you in. So it has to be fun and rewarding but not too strong all while being somewhat believable. They already admitted on stream it's probably too strong and might get nerfed. My concern is if those nerfs which might be higher AP costs, damage adjustments, or increased target dodging will make melee nearly useless while ignoring the potential root cause of a lack of interrupts? I hope I'm wrong but time will tell.

    Melee isnt supposed to be a mainstream combat type, its supposed to be niche or used in a small percentage of encounters when you suddenly end up in very close proximity to somebody.

    It shouldnt bevseen as a viable alternative, but if somebody has very high stealth and has OP stats to that character you can see how stealth melee attacks could work.

    The idea that all weapon and combat types should be equal or equally viable in all types of combat scenarios is a vast mistake.

  4. 7 hours ago, Solaris_Wave said:

    Not only that but this sort of activity is exactly what will deter any Haemimont developer from wanting to interact with any of us in the forum.

    I really like the fact that they post here and would hope to see that continue. I don't know if that would continue if they see the endless arguments and insults.

    This assumes we think there is a good reason to be interested in interaction with the developers. If dialogue has broken down, and developers have acted in such a way as to signal a total difference in approach and an unwillingness to have dialogue, there is no need to try to seek it.

  5. 7 hours ago, Image Miroir said:

    According to reviews, it's possible to create our own merc (like in JA2). What about being able to create more than one merc, and eventually a full team of personalized characters?

    This should be a very minor adjustment for developers, and it's adding possibilities without removing anything.

    What do you think? One is enough, two would be fine, or up to the full team of six.

    Via mod and would need to be balanced. If the custom merc is cheap to make then yiu can just create a 100 custom mercs and avoid having to deal with AIM at all. Therefore each new merc would have to be a significant amount more expensive.

  6. 7 hours ago, Xeth Nyrrow said:

    I appreciate the acknowledgement here. Since you made it a point to specifically comment on moderation, I will jump in here to say that I think you guys really need to consider warning then banning people for being disruptive to the forums in general. This isn't a place of free speech, but a game forum that is trying to sell a product. I'm not saying to stifle criticism about the game just bad behavior of some individuals regardless of their opinions.

    Letting this continue just makes it look like your company supports toxic behavior. The whole flag thread going on for as long as it did is another example of waiting too long to do what's best for the companies' interests and appearance. I'm looking forward to further discussing the game in a less toxic environment, thank you.

    Disagree with that if anything flag post is an example of good organic conversation.

  7. 1 hour ago, maxmustermann said:

    There is no need to use the shared inventory , you can e.g. give all the 9mil ammo to the uzi - guy , buckshot to someone w ith the shotgun and so on ...  It´s the same with the stuff that can´t be used during combat - parts for mod crafting . Keep it in the shared inventory or let your mecanic carry it . Same with loose medical supplies .

    The micromanagement part is reduced if you compare it with JA2 vanilla but for the average X-com player it might be still to much ...

    Xcom players probably arent as stupid as people make them out to be.

    Theres a market for very complex titles look at POE. This is the problem of trying to make a niche title more mass appeal. You would have to make a nichetitle like xcom so different to its original version to even begin approaching mass appeal that it may as well be pointless to try.

  8. 1 hour ago, DonBilbo said:

    Hi I would also approve of a Mac version. Especially if it would also support the new architecture like M1 and upwards. There are not many bigger games for M1. Maybe worthwhile to port it. Would this also help for Steam Deck compatibility?

    Thats not really how processors work. Most processors utilize standardized commands. Its very unlikely that most people at Haemimont ever even have to think about the processor.

    Plus the processor isnt as important as people think. Its mostly GPU.

  9. 5 minutes ago, DonBilbo said:

    I read one of the threads from the first page?! And the wall of text, the way he wrote, the attitude, something about „staple of strategy games“ or something reminded me a lot of how you write. Might be a coincidence, but to be honest I don’t care. I just came here to talk about the game as in the steam forums there is not much going on and I had time at my hands.

    I don’t get why you attack people so much as sometimes in some threads you actually write something useful on the topic (I found the AP increase for bursts a good idea). I will gladly join in on those arguments. 

    What threads, theres only one I see here all the way at the bottom. "wall of text" I dont write in that way and solaris is more of a writer than I am. "the attitude"

    Brother, you are claiming you know how the @anon474 person writes and their mannerisms from ONE POST?

    Give me a break. Tell me how you really know about one guy so much you know their name and how they write even though they havent posted in 2 weeks, guy on a 48 hour old account 😂

  10. 28 minutes ago, DonBilbo said:

    Because I went to sleep. Another time zone. But keep living in your bubble.

    No but seriously. How did you know that @anon474 was even an account here when he posted last on May 5th and you made your account less than 48 hours ago?

  11. 1 minute ago, Solaris_Wave said:

    I have an excellent explanation for double posting. And no, I didn't get upset because I don't get upset that easily.

    I posted here a link to the other thread because I felt that the two threads have pretty much blended into one another: insults being fired back and forth over the same subject. Therefore, what I wrote in the Poll thread, I could have copied and pasted here but I decided to merely link to what I wrote.

    Ok so you didnt have a great explanation and you did just want to make sure you got a quicker response 👍😆

  12. 2 hours ago, Solaris_Wave said:

    @Godzilla, I think it is firmly established that you are in favour of visible CtH and that anybody who thinks differently is apparently lacking in intelligence.

    Is there any point in this thread continuing? It is basically North and South Korea at this point. Nobody will capitulate and insults continue to fire back and forth over the DMZ. How about leaving it to the developers to decide at this point whether they will do something different regarding CtH, or just leave it as it is?

    What about other aspects of JA3? What do you like and not like about what is proposed? Is there anything else you would like to see changed?

    Not lacking in intelligence just wrong. (or they want JA3 to becomesomething very different to what most people would consider a tactics game.

    This thread, my friend, will continue until JA3 is released. Because it is a key design decision that the team has made. And one of the first things any reviewer who will talk about this game will talk about will be cth and other decisions.

    Whether people like it or not a lot of people will be pointing out the lack of cth either positively or negatively.

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