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Godzilla

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Posts posted by Godzilla

  1. A good film was Rambo: First Blood

    In it, corrupt and sadistic deputies falsely arrest a vietnam vet drifter who just wanted to be left alone. During the interrogation scene, John Rambo experiences a PTSD episode and overpowers the sadistic deputies and runs off into the woods

    Ironically, with the exception of one police officer who falls off a helicopter, there are no kills in the movie

    The entire point of the film is that the deputies drew "first blood", not him, and that while deputies are traditionally seen as positive characters (and they are complex characters in the movie with multiple overriding and conflicting motivations, some positive some not, much like Rambo himself), here they find themselves fighting an unjust war against a man who was just existing, and ended up being in the right.

  2. 1 hour ago, Xeth Nyrrow said:

    Yes that one, I think the confusion comes from that...including my own. The M134 is the, "Minigun" that people refer to usually but the term, "minigun" is rather vague and could be applied to many things:

    M134 Minigun

    Minigun afaik refers to a gatling gun and is now mounted on helicopters in 556 or 762

    Minimi is a specific LMG that I think stands for Ministure something, because its based on a larger gun thats mounted on tanks and so on.

  3. 1 hour ago, Xeth Nyrrow said:

    I'm hoping at some point the mods here will realize just how much he is poisoning the conversations/community and just IP ban him. You and I both have seen on discord that fans have no desire to engage here anymore because of this one person making it an almost hostile environment.

    One person making it a hostile environment?
    No, I dont think thats possible.

    If there is some kind of mob that was created on discord because one guy isnt going with the program, as I have already suspected, you are to blame for your own gossip and backroom chatter. You are your own problem.

    In fact its quite interesting how the mods seem very very happy for groups of people to organise against a single person...as long as that group is being broadly pro developer.

  4. 12 minutes ago, WILDFIRE said:

    I also love the mod 1.13, because it adds great features like the improved inventory system and AI. But CTH was one of the features that always split the community.

    WHEN HAS IT EVER what lmao the degree of lies on this forum is just mua *chefs kiss*

    • Sad 1
  5. 1 hour ago, WILDFIRE said:

    Playing with a visible CTH in JA3 is like playing a FromSoftware Game with an easier difficulty. It is not meant to be that way. It is not designed to please nuXCOM players instead the focus is to give Jagged Alliance players a true experience.

     

    Showing the CTH simply changes the whole game and experience.

    So if you are truly hardcore disable saves, dont sleep for a week and cover your eyes with a blindfold.

    Whats wrong, too hard for you?😆

    • Confused 1
  6. 2 hours ago, Stuurminator said:

    The fact that you say this indicates that you don't understand what effect an explicit CtH% has on gameplay or why it was removed.

    In fact, I don't think you can tell me why the devs decided to hide CtH%. Can you, in your own words?

    Can I, yes, will I, no.

    They said pixel hunting. I say there are other reasons for that and pixel hunting isnt inherently bad.

  7. 1 hour ago, agris said:

    We already have a functionally equivalent version of this with the mercs commenting on their confidence of a shot landing. 
     

    I don’t know the increments that correspond to hit chance, like if it’s low/med/hi or more/less granularity, but it exists and is in the preview builds.

    So then why mess about just do it fully.

    Are you scared of the numbers or something? Swiss arent scared of precision and neither are us dutch people, put it in.

  8. 27 minutes ago, Solaris_Wave said:

    The point I am getting at is that you are kind of implying that difficulty is all or nothing. If CtH isn't present, that the game will be frustrating as your watch your bumbling mercs fire shotguns at their own feet, because they couldn't tell if they had a chance at shooting the enemy.

    No no, difficulty is a scale.

    There is no difficulty lost or gained as much as theres awkwardness lost or gained. Why would you intentionally not want to know if somebody has 20% or 40% hit chance from where they are. Youlljust end up making much better high quality decisions.

    Players who are blindfolded arent playing a more difficult game, theyre playing a game that fails to communicate to them the very relevant variables that they may find pertinent.

  9. 2 minutes ago, Stuurminator said:

    JA3 already has this. Watch some footage and you'll occasionally hear mercenaries say things like "I feel confident about this shot" and "I don't think I'm going to make this". As far as I know, there's no official description of this, but I'm pretty sure those indicate a markedly high or low chance to hit.

    Yeah I dont think thats a great system 😆

    Just implement cth. May as well do so, mercs yelling something out is a type of cth just a very poor one.

  10. Just now, Solaris_Wave said:

    There is liking a challenge and then liking a challenge. Gary Kasparov likes to play Chess (obviously). He enjoys the challenge. I don't think he would like to enhance that challenge by trying to play Chess, while bouncing a football repeatedly on his head and being endlessly kicked in the shins by an army of goblins.

    Cool then we agree that removing cth was stupid and most people will not like it (regardless of how much they tell themselves that theyll like it) 😊

  11. 1 hour ago, Xeth Nyrrow said:

    0 to 12 as of now, all in favor for not showing CtH. I wonder how many alt accounts that kid will make to try and skew the poll.

    Ah yes, the "kid" will be skewing that poll yep, absolutely

    Not like there arent self admitted new accounts signing up just to say the voted no in order to skew the poll...

  12. 1 hour ago, MateKiddleton said:

    I would go a step further and hide even more info, such as crit chance, enemy HP and damage reduction %. It doesn't make sense you would know these things if you don't know CtH. You shouldn't need to know exact numbers to make informed decisions in JA. JA isn't exactly a min-maxing type game and that's what I like about it. You shouldn't have to make a "crit build" or "DPS glass cannon" or "high HP tank" or some rubbish like that, it's completely unrealistic in JA.

    Again, lets just put hankerchiefs around players eyes for total hardcore mode. Why not, arent you hardcore? 😆

  13. 1 hour ago, the jackal said:

    i signed up just to vote no

    56 minutes ago, SWi74 said:

    I was just gonna say that. If you don't want trolls hijacking a topic with 150 posts per day with their 4th account, just make polls. Add more questions to the polls, make the answers clear, even yes/no like @DougS2K did AND make voters public for extra accuracy with known toxic accounts.

    Yeah because theres no way a poll can be hijacked by new accounts all voting no 😊

  14. Again none of these messages are about the point. The devs have found themselves in a difficult position and I am interested in finding a way out of it. We cant really have a productive conversation if you dont agreethat they arent at an impasse.

    And if you think everything is great and dandy then fine, wait for release date. Im not so sure that that is the case.

  15. 8 minutes ago, scope112 said:

    You are contradicting your earlier point. You claimed it was not a strategic masterpiece due to lack of CtH. 

     

    JA1 and 2 were strategic masterpieces, and the lack of CtH indeed contributed to this. I far prefer it over XCOM type of mechanics. Combat is much more engaging and CtH is one of the factors that contribute to thst success. 

    I am? Not to my knowledge. Can you show me where the contradiction took place?
    JA 1 and 2 were not benefitted from lack of cth Im sorry.

    Ironically, you claim to dislike xcom mechanics but JA3 is more like xcom than it is like JA2. Active abilities, funny little and unrealistic systems like grit. Etc. Ammunition and attachment system in some respects heavily simplified.

  16. If theres one thing the community isnt split on its that 1.13 is accepted universally as an improvement and expansion on vanilla.

    No idea where you're getting this from. Go to the bear pit, ask how much divide there is between 1.13 enjoyers and not 😆

  17. 2 minutes ago, Solaris_Wave said:

    Well, I have the capacity to think for myself and I am sure that others do as well. There aren't a lot here that are fanatically following the developers, if at all. Other recent threads have proved that there is much to debate about.

    Maybe you do, maybe you think you do. Its no slight to say that a person who doesnt actively analyze the information thats coming out takes the devs word for granted and trusts them perhaps mistakenly.

  18. 1 minute ago, Solaris_Wave said:

    That's the point though. Not everybody wants it!

    Dont they want it.

    Or are they just blindly following what the devs tell them, caught up in the hype. And they dont see what the problems with removing it might be even if those problems exist and theyll be experienced on launch day.

  19. 52 minutes ago, Solaris_Wave said:

    I suggested those vague representations too. If a compromise has to be met, surely the vague indicators wouldn't harm both sides of the argument?

    I dont see why there has to be a compromise in the first place

    Everybody has cth. For good reason. Why would you choosee to avoid it.

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