Jump to content

Godzilla

Members
  • Posts

    275
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Godzilla

  1. 37 minutes ago, DonBilbo said:

    You do the same again. I feel a little sorry for you, because you seem not to be able to learn. See what I did there? Isn’t that boring and unproductive? As long as you don’t come up with real arguments on the topic I won’t converse with you anymore. 

    Sounds like you're just scared to get blown out again while not talking about any specifics. So far both of your replies lacked any real specifics or arguments.

    All you're capable of doing is repeating the same version of "theres no point in talking with you". In a way you are right, to somebody like you who never gad any arguments or points in the first place, there is little point in talking to me 😂

  2. 31 minutes ago, DonBilbo said:

    Says the one sounding and phrasing exactly like anonxxx 😂

    "exactly like anon" Interesting brand new account, can you tell us exactly how you know about an account that hasnt posted here for 2+ weeks?
    😂😂😂😂

  3. 44 minutes ago, DougS2K said:

    Ooo, conspiracy time again. Always a bonus when numbers are just pulled from thin air like "barely 5". Really adds to the credibility of your argument...image.gif.2e77e711191f14ae48b95810e5d7c4b8.gif

    No conspiracies, just interesting observations.

    Whats the matter pal, dont like people noticing things? 😆

  4. 5 minutes ago, DonBilbo said:

    You should read about conversation tactics. You do the old I have no argument so I attack the person approach. 
    My point still stands.

    I dont read about conversation tactics since I dont need to engage in tactics to win my arguments.

    Are you so weak that you do?☺️

    Your point is beaten. You dont respond because you know this. Sit back down.

  5. 1 hour ago, elenhil said:

    Er... Am I reading this right? There's literally THREE peeps on this forum that want CtH back, and still they keep on flogging this horse? That's a vocal minority all right. 

    Im less interested in the three number than the 40 number. Theres been barely 5 active posters in last week on this forum yet somehow theres been an avalanche of users who showed up to vote against cth, some of them within the first hour of this post being posted.

    Im sure theres no reason at all why mods would allow anti cth and pro dev alts as long as they more or less support the devs decisions, no reason at all 😉👍

  6. 12 minutes ago, DonBilbo said:

    Probably 1 person with 2 alts 😄. Just kidding. But a prime example of vocal minority none the less. 

    Oh ISNT THAT INTERESTING, the brand new account claiming other people are on alts, how peculiar MOST peculiar in fact 😉

  7. 12 minutes ago, DonBilbo said:

    Probably 1 person with 2 alts 😄. Just kidding. But a prime example of vocal minority none the less. 

    Or a prime example of a rabid fanbase seething that somebody showed reality to them.

    Take your pick 😂

  8. 9 hours ago, DougS2K said:

    Damn bro, your keyboard keeps acting up and messing up your sentences. I'll fix this one for you too.

    "You keep on being upset correct but you know Im right I'm to stubborn to admit it."

    There, that looks better. Also, I'll refer you back to here.

     

    Damn sis you still replying to me, still mad?
    I really made you upset by pointing out your grammatical errors huh.

  9. 8 hours ago, DonBilbo said:

    With you, a real discussion is apparently not possible. Instead of exchanging arguments. And maybe also to see and understand the other side, you always try to twist the words around in someone's mouth. Only your own point of view seems legitimate and it simply cannot be that someone possibly enjoys not having CTH. That person must be lying. I'm glad the developers aren't listening to the vocal minority and are sticking to their plan.

    😆😆😆😆 "to see and understand the other side" nahhhh fam time for you to do a bit of listening and understsnding. You having nothing to offer to me or any intelligent individual aside from "dont take my game that Ive been waiting for so long away from me!" type energy.

    You're emotionally attached to JA3 and cannot see clearly.

    It takes people like me to begin showing you the error of your emotional attachment and irrationality. You can thank me for me helping you when you grow up and stop thinking like a 10 year old 👍

  10. The best way to solve this wouldve been how they did it in ja2, heavy accuracy oenalty with maybe a slight damage reduction and the accuracy gets worse over time until i5 plateus out at a minimum accuracy.

    The devs said they didnt want to follow this route because it looked like a wiley cotote cartoon when all bullets were tracing an outline behind the target.

    They also said that the meta became to run up to enemies point blank and full auto fire them. But theres a 100 ways to respond to that like reducing the amount by which proximity bonus can help you or capping that bonus. etc. Also reducing the mobility of mercs or increasing the ap of full auto fire or making maps larger or making the enemy count larger.

  11. 11 hours ago, DonBilbo said:

    I watched a lot of the streams and really liked how differently players made their decisions on whether or not to take a shot and how much AP they put in, which led to very interesting situations and outcomes. I've seen shots that were at the far end of the range with only the base amount of AP put in on the opponent's head! (I wonder what kind of CTH that would have been?) And every now and then such shots hit.
    I can't imagine that the same player would have taken that shot if there had been a CTH of 5% there. So it really creates a different style of play, which in my eyes is also better and ultimately more enjoyable. Also, you don't get annoyed about 90% misses and primarily just take the option with the highest percentage. That sounds a lot like min/max gaming and I think it's better that the game is designed in such a way that you don't always have to take only the shots with the highest CTH.
    I think it's very good that the developers have made this decision and are sticking to it.
    I still hope that all those who miss CTH will give the game a chance and try it out. Maybe you will be positively surprised. 

    Hello brand new account 😉

    Yes yes Ive seen the "youll get annoyed if you miss at 90%" argument. Nobody gets annoyed by missing at 90%. They either reload or accept the bad RNG. Sometimes the RNG is bad, which is fine. Getting annoyed by that is not an argument.

    And dont forget youll get even more annoyed without cth because youll nw have encounters where you 1 think youre close enough for a good cth but you arent and you miss not understanding why, and youll also put all your points in aiming and this will have a similar effect if you miss because yiu wouldve thought outting all your ap in aiming will guarantee a good cth but it mightnt because you dont see the cth change, as far as you know for the ENTIRE PLAYTHROUGH youll be outting in tons of ap into aiming and all itll be doing is adding 5% max to cth.

     

    at the end of the day cth was removed to disincentivize a certain playstyle byt will have the unintended effect of causing many more poor decisions, not being able to see the difference between weaponsvand mercs at the same range in terms of cth, and not being able to learn which weapon is better which perks are better did a attachment cause a difference in cth etc.

  12. 13 hours ago, DougS2K said:

    I'll fix this sentence for ya. 

    This topic will never be is over because a key feature has been tested and removed and theres been there will be no effort to reimplement it since it had undesirable gameplay mechanics and doesn't stay true to the series and how it plays, nor is it what the majority of the player base wants.

    You keep on being upset but you know Im right

  13. 10 hours ago, DougS2K said:

    This topic is still going on? I was hoping it would have died by now. There will be no CtH in game. This is what the devs and majority of people want. Get over it already and talk about something else. Someone needs to use their handkerchief to wipe their tears away I think. 

    This topic will never be over because a key feature has been removed and theres been no effort to reimplement it.

  14. 17 hours ago, Solaris_Wave said:

    So, as well as not needing to carry magazines, each merc no longer needs to carry medical items? If they get hit, they can just pull a bandage from the magic invisible supply cart?

    Good way of putting it. I understand the reasons for squad inventory like convinience, but I also understand the appeal of WYSIWYG style 100% realistic ish inventory management. (And understand that inventory management was a part of 5he gameplay in 1.13).

    JA3 wont die due to a lack of WYSIWYG inventory as there are larger issues like the fact that JA3 has a lot of CRPG elements vs strategy elements but if the devs do at some point want to recreate a vanilla ja2 or 1.13 style if strategy experience they will seek to make inventory more complicated in a good way.

  15. 8 hours ago, Taurean said:

    I disagree. It is not punishment. It increases difficulty by making you have to learn and understand factors that affect chance to hit.

    Why do i have to repeat myself all the time?

    You cant learn or understand them.

    You are not going to be busting iut a ruler and running the calculation for cth from stats+ attachments + perks every time you make a shot and I challenge you to.

    The point of removing cth is to turn the entire battlefield into a very casual arcade type experience where you dont have certainty of a shot being a hit or not so you can dedicate more or less resources (AP). And Im not even sure its a good solution for that, because its not like youre dedicating more or less ap resources to a certain kind of action and can see what the result will be like an increase in cth, youre just dedicating more resources to an action and guessing hoping that it will work.

    at the end of the day the devs made this decision to disincentivize a certain kind of play style, which im not even sure is common or bad.

  16. 9 hours ago, Stuurminator said:

    I'm probably wasting my time, but fine, here's one.

    Combat in the Jagged Alliance series, as a whole, simulates firefights. Firefights are chaotic and unpredictable, because you never know for sure if a shot is going to land. Jagged Alliance ups the unpredictability by making bullets less lethal than in real life, so even if you land a shot, you almost never kill your target unless they're already wounded. The result of this is that you never know how a round is going to go.

    Games with visible CtH, like the new XCOMs, aren't trying to capture that unpredictability. In fact, they may deliberately work against it. I've got a hot take that most of this forum will disagree with: the new XCOMs are more punishing than Jagged Alliance. I don't mean they're harder or more hardcore, I mean punishing - screwing up your shots and leaving your soldiers open to counterattack has a very good chance of getting them killed. Losing more than one unit this way can doom an entire mission or even your entire campaign. That's because XCOM doesn't simulate messy, chaotic firefights; XCOM is a puzzle game where a missed shot is the result of bad planning and bad tactics and should be punished.

    In Jagged Alliance, a missed shot or an entire round of missed shots is not the result of bad tactics. It's an expected part of the gameplay loop, and the game is designed to benefit from that being part of the experience. Part of this design is that the player is not punished as severely for these misses.

    Now, do you hate messy fights where you don't have perfect control? Do you not like that gameplay? That's totally fine, it's a matter of taste. But it means you don't like Jagged Alliance. Maybe you like a fanmade mod that fundamentally changes the gameplay design principles, but you don't like Jagged Alliance games themselves, and you're only banging your head against the wall expecting Jagged Alliance to become something it's never been in order to fulfill your unfounded expectations.

    Cool story, unpredictability isnt an argument, and its not even the argument the developers used. They specifically stated that the only reason why they disabled cth which they did have initially (because how do you not have a core feature of all strategies since 2000) was to prevent a certain playstyle.

    If you like unpredictability so much then go wear a hankerchief over your eyes, and then things will be truly unpredictable.

    Plus you dont gain unpredictability by removing cth, you remove the quality of decisions youre capable of. You will constantly make mistakes you will constantly spend too much AP on a shot that was already high CTH, you will basically fumble every combat encounter.

    If I dont see you wearing a hankerchief over your eyes come release time Ill assume youve eaten your words and have agreed with me that not knowing vital information about the combat encounter is extremely stupid and cth is arguably the most important piece of information that you'lleverbhave in JA3.

    You're literally saying you want your decisions to be of much worse quality by having no idea what your cth is. And that is the only thing that happens when cth is removed, instead of making good quality choices you end up making terrible choices consistently.

  17. 5 hours ago, Solaris_Wave said:

    We all have a different opinion of what is more important. There is no singular vision and none of us really have a greater say than the other.

    To you CtH is the biggest thing since the assassination of JFK. To me, it is superficial and I am far more interested in the inventory system, body part aiming, automatic fire damage reduction and the weapon modding.

    I wouldnt say its the biggest thing since the moon landing I would just say its obviously a mistake and a very costly mistake that changes JA3 significantly away from strategy to a much more simpler casual affair.

  18. 1 hour ago, Tzg said:

    No. CtH is a mistake - unrealistic(not that JA is realistic), unnecessary and most  importantly absolutely useless. 

    Yeah that must be why its included in every other strategy game lol

    Its good for multiple reasons such as seeing the immediate impact of stats perks and different weapons at same ish range like when you can see that merc 1 has better cth than merc 2 at the same ish range. Its also good to make sure you arent firing at 20% or 40% chances when you should be moving in closer.

  19. 1 hour ago, Solaris_Wave said:

    I was actually being tongue in cheek about the gun because it is for all intents and purposes, a ridiculous firearm. It's big, heavy, single shot, slow to reload, has massive recoil and immense over-penetration. I thought my humour would have been obviously known to be exaggerated.

    Clearly, that must be why LoboNocturno also took it semi seriously...

    • Haha 1
  20. 34 minutes ago, Solaris_Wave said:

    Hopefully, if they are busy balancing the guns, they do it in a way that reflects their real world counterparts. That isn't hard to do as long as you have the right advisers. I can foresee myself wanting to mod it otherwise.

    Im not sure thats a good idea...

    You make everything realistic a 308 gun will 1 hit kill almost anything and will knock people out if not kill them. 308 is about the upper limit of armor, and the reason why is because the kinetic impact of a round that large is itself enough to disable any combatant even if it doesnt penetrate the armor.

  21. 14 hours ago, chr_isso said:

    this is the biggest bs you wrote so far.
    congratulations on that.

    It's so impressive that I'll put you on my ignorelist now.
     

    Oh no, how will I live without the support of a less than smart person.

    The same person who btw thinks a simplified inventory is the biggest problem in JA3 (probably because he doesnt see any other points of difference between JA3 and JA2 other than the inventory, thats his level of perception and cognition)

    This is the problem folks.

    You only see the simplified inventory and think the rest is equivalent.

    I see how there are now tons of xcom like actions like hunker down shield action and the talent abilities and some kind of suppression fire type action. I see CTH missing I see grit and free move AP being introduced.

    Thats why its not an equal debate: some of us can see the nuanced and less than obvious changes the devs made, and others are still stuck at the "what, we no longer have pockets??" type level.

  22. 12 hours ago, WILDFIRE said:

    @Godzilla: You think you know better than many JA2 veterans here including me, the devs, streamers and the creator of Jagged Alliance himself. You tell us that we do not know what we are talking about while you get nearly zero support. 

     

    Jagged Alliance 1/2 worked without CTH and the streamers who played the Beta of JA3 rarely lost soldiers. The combat system worked maybe not perfectly (it is a Beta) but it worked and I never heard feedback that the missing CTH destroys the game.

    Yes. Firstly Im just as much of a vet as much as you are, if not more. Secondly sometimes even heroes make mistakes, or make a decision that seems correct but ends up being wrong. JA2 and ian currie did a lot of things right but not everything. Its very important to remember that. Treating any product as a collection of perfect decisions would be extremely inaccurate in almost all cases.

    Most great projects end up doing a few things really right and those few core correct decisions outshine the mishaps or misses that hsppen elsewhere in the product.

  23. 16 hours ago, chr_isso said:

    I think larger maps and more complex inventory can easily be implemented, even in the current state of the game.
    And I still have to get my hands on the game itself to truly decide if we need larger maps.

    but inventory: yes.
    this is waaaaay to simple.

    Its not just larger maps its what is the average range of engagement. So far it seems like a lot of engagements can be started with a conversation or by staging an ambush from very nearby.

    Thats why I said this JA reminds me significantly of CRPGs. A lot of CRPG philosophies like an open world based around mostly free travel snd then interaction and only then theres combat that you usually have to trigger with a conversation or by setting up your characters in close vincinity and attacking.

  24. On 4/21/2023 at 7:03 PM, Solaris_Wave said:

    With a gun that big, you don't need to wait in a corner for a perfect shot. You just aim in the general direction and take out your chosen target…and the rest of the neighbourhood with it!

    On 4/22/2023 at 7:10 PM, LoboNocturno said:

    Its simply not suitable for a fire fight, also most average people would not able to handle it.

    Accurate, contrary to popular belief bullets are small, the target is far, and its very easy to miss.

    Even a big gun still has a tiny bullet going at a target that might be 5% or 1% of your field of view?

  25. LBE and inventory management (within reason it can get a bit tedious in 1.13 and shortcuts and other QOL aids should be added) is a part of the game but its not what made JA2 great and it does exist its just simplified very heavily.

    Again its clear the game is made for a mass appeal audience and is designed to go to consoles at some point thats why all the UI is console friendly.

×
×
  • Create New...