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Godzilla

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Posts posted by Godzilla

  1. 2 hours ago, Solaris_Wave said:

    The more I read about it, the worse it gets. I loved tooling up my soldiers before battle. I enjoy doing that for every game I play. It makes it feel more like a proper mission that you have to prepare for.

    Oh now you get upset

    "devs remove key feature of all strategy and tactical games like CTH"

    I sleep

    "Devs simplify inventory system and add squad inventory"

    ๐Ÿคฌ

    ย 

    I unironically do not understand how some of you can defend cth being removed but then go like "ah you see but the MAGAZINES ah yes thats what really made JA2 a classic" ๐Ÿ˜†

  2. 8 hours ago, Xeth Nyrrow said:

    The issue is that the communication has to be both ways earlier in development. We are getting info sent to us but not really much feedback from what we've suggested. This is typical of any game dev once they are of a certain size. They have been responding directly more recently but it's in the form of answering questions about what's already been decided and not able to affect change.

    This is not unusual most big decisions are made behind closed doors without the meddling of customers or the userbase. That kind of influence can skew decision making.

    At the same time when your fan base is informed and not stupid or biased in a particularly knee jerky or histrionic way, then maybe it is good to get outside opinion especially if the people who are really making the decisions might be 4 people, brian langdon, I think thats his name, or brad langston, sorry brad, ian currie gets input and boian does as well. And everybody else doesnt really get input because theyre working for somebody up in the org so they may not want to criticize or ruffle any feathers as it were.

  3. 4 hours ago, Solaris_Wave said:

    That does concern me too. Are the Diaries only posted when everything is set and not likely to change, no matter what we suggest? Or, if still liable to change, our input is negligible compared to internal contributions?

    The game is already feautre complete and unlikely to change they are now polishing it and debugging as well as balancing.

  4. 2 hours ago, Solaris_Wave said:

    I like the idea of minor customisation, such as taping mags together or strapping a light onto a gun that has no mount for it but this scrap system being universal is a real disappointment. Not only that, but taping magazines is pointless because the shared inventory system sounds as if no merc carries mags on their person.

    To me, the CtH debate is minuscule compared to these.

    There are good reasons for the scrap system, but a lot of bad ones.

    On the plus side it makes all mods individual which is good, if you find one silencer and can just reattach it to any gun, well now you messed up progression by basically granting you an attachement to any weapon for the rest of the game. But if you have per weapon attachments then you still need to progress other weapons, just finding them isnt enough.

    On the downside if you have 100 parts you can just get any high level gun and get a silencer for it immediately.

  5. 4 hours ago, Tzg said:

    Xcom(new) et all with the CtH are not tactical, are not tb strategy games etc - these are 'just' (I don't say it lightly) chess - nothing wrong with chess - but I want JA3 not chess online with guns.ย 

    With cth or without

    Removing cth is a mistake, and as devs have themselves said it was done for the wrong reasons. The argument is flawed. They said they didnt like cth due to pixel hunting, which is neither an issue necessarily nor has to be solved in this way.

    Its like if devs realized their helmet defense points were overtuned so they just decided to get rid of all armor. Like wtf. lol. Just balance it instead.

    Again I am nit interested in arguing about this point, because there doesnt APPEAR to be an argument against cth which isnt "trust the developers". Most of what people have said here defending the decision was a version of that.

    Ive yet to hear a good argument against it anyways.

  6. 15 hours ago, chr_isso said:

    that is also an important thing, thanks for mentioning this.

    i don't know why mercs have some free movement, the initial movement should be "penalized" to make it a real decision to move or not to move.
    That leads me to the 10AP decision.. not sure if it's a good thing or not, I would need to test it out myself if it feels "organic".

    ย 

    You ideally want around 100 ap because then you can really see tiny differences between various weapons and other buffs and debuffs, otherwise theyre too small to see.

    There are others for a very small ap bar, but there are better reasons for a large ap bar that gives all ap costing actions a much greater amount of granularity.

  7. 17 minutes ago, Solaris_Wave said:

    I don't think many people enjoy pixel hunting. Adventure games and those hidden object games are known for pixel hunting, and that process when trying to find something you want was never popular, even during they heyday of adventure games (1980s-1990s).

    Adventure games sure, but I dont think thats what developers had in mind. Developers I suspect were just unhappy how players were moving up tile by tile to see where the highest cth was.

    I say, first, maybe thats a case of who your playerbase is, I never found myself following that strategy EVER in any game even when pixel hunting was incentivized

    And second there are ways to solve this problem by implementing a start up cost to movement like was implemented in JA2 where first run movement wasn1 or 2 ap higher than each subsequent one

  8. 15 minutes ago, Solaris_Wave said:

    JA3ย definitely requires further development and testing, not just big fixing at this point. I am certainly not in a hurry for the game. I can fully appreciate the fact that it is Haemimont's game but there have been lots of posts that have the same opinions about things that people are concerned about. If they are not keen, they will probably still buy the game but it might be seen as another missed opportunity. Good and certainly better than the previous games after JA2, but not great. Not memorable.

    Accurate. The features that are used in JA3 dont make it a bad game, just not a jagged alliance or strategy genre game. It comes off a lot like a CRPG with guns.

    Unfortunately in order to make correct redesigns the entire game would have to be rebalanced and redesigned with the design choices in mind, everything from cth to larger maps with bigger encounters to more complex inventory and item stat systems.

  9. 26 minutes ago, Solaris_Wave said:

    I can't believe this is still going on. Tit for tat, as they say. I don't want visible CtH and I know what I want from the game. Others don't want CtH and they know what they want from the game. Only a minority are in favour of a visible CtH and it seems to stem from being used to XCOM's approach. The reboot is seen as the template for other games, which is the wrong approach. JA3ย needs to be as far away from theย XCOMย reboot as possible.

    It will keep going on because removing cth is an extremely important and wrong design decision.

    Im not saying the discussion has to continue but as far as Im concerned this is an error alongside other out of character, non strategic design choices like XCOM style hunker down abilities etc special talents and grit. It will stay an error because it is a part of the strategy. (might not even call it a strategy anymore just a CRPG with guns).

  10. 8 hours ago, WILDFIRE said:

    @Godzilla: The current combat system gives you the vague accuracy informations in the crosshair menu with a plus or minus for various aspects like merc stats, environment or the body part you aim at.

    ย 

    Aside from that the mercs tell you directly if they are sure if they hit the target or not and a range bar helps you to know if you can reach your target.

    ย 

    All this informations are more vague but are enough if you know your mercs, the equipment and the positioning of your squad.

    ย 

    But if you do not like the current combat system I guess JA3 is then not the right game for you.

    Not really, theres a huge difference between a 40% shot and a 70% or 80% shot, and this information will not be communicated.

    As far as I know the only form of cth is occassional vague replies from the mercs if the chances are close to zero. And any manual calculations you will do based on distance and cth formula you will not even know or be aware of.

    Removing cth turns jagged alliance into a completely different game, almost a different genre. It casualizes it and simplifies it HEAVILY, and turns it all into wishful thinking "hope it wont miss" simulator. And the way it plays will now be heavily luck based and will require you to always bring a full squad so even if your very well equipped and levelled merc misses then the back up merc wont, Wheres the minmaxing? Where are the ninja mercs that after 20 hours levelling have 100% cth, at least at a certain range with a given weapon (account for balancing). There are many problems here.

  11. 8 hours ago, DougS2K said:

    You calling people stupid? Because you would have to be if you couldn't figure out what was going on with all the other info available other than CtH.

    No, I mean possibly if they support bad (or weird and unjustified) design decisions.

    Unless you memorize all ranges and constantly calculate CTH by hand your cth "by feel" will be off by anywhere from 20% to 40% in each direction which may as well make everything complete guesswork. (Or in reality the devs will just make all maps super small and all engagements localized which means youll already start off 2 feet away from the enemy).

    ย 

  12. 16 minutes ago, DougS2K said:

    Ok. So your just stating people are voting on the poll and some came from discord. Not sure why you specifically mentioned discord as it's not relevant to the question of the poll but whatever.

    No reason ๐Ÿ˜Š Just curious.

  13. Just now, DougS2K said:

    Ok, what's your point? The point of a poll is for people to vote on it and that's what people are doing.

    Your perception is off if that's what you think.

    I already told you what my point was.

    Sigh. Talking to all kinds of people here.

  14. 1 minute ago, DougS2K said:

    Confirmed what? I'm talking about how you don't believe the no votes are real. How you don't believe people when they say they don't want CtH. How you think we are all just trying to defend the devs for what you think is a bad gameplay decision. How you claim we all know the gameplay will be no good without CtH. How you claim we are all just blindly putting faith in the devs. You have also claimed devs created dummy accounts to support their decisions. You remember all these things you said? These are the conspiracy theories I'm talking about.

    Confirmed that people are coming over from discord to vote just to say they voted, as Ive said. Theres at least one account on this very page who admitted to joining just to vote.ย You seem very upset Doug. We're going to need you to relax for a second ๐Ÿ˜†

  15. 18 hours ago, WILDFIRE said:

    It is fairly simple. It is like watching an action movie where the enemies shoot thousands of bullets at the hero and he barely got hit. It is boring and unrealistic.

    ย 

    The tension and unpredictability without the visible CTH creates the impression that you are in a real shootout. Your decisions no matter how good they are can lead into total chaos. I like that, because it does not feel restricted. The result of every combat can be totally different.

    ย 

    Sure maybe some people want more control and informations and I can understand that but JA3 is true to the Jagged Alliance roots so this decision is the right way.

    Oh yeah, such tension because you got no idea whats going on 10/10 ๐Ÿ‘

  16. 28 minutes ago, DougS2K said:

    Nothing wrong with being a skeptic. It's a good way to live your life. In this case however, you are no longer just being skeptical. You are being ignorant, dismissive, and conspiratorial.

    So far 91% of the people that voted do not want CtH. Regardless of what you think or want to pretend, the majority of people do not want CtH and that is a fact impervious to your remarks or opinions.

    Well its not exactly conspiratorial if Xeth Nyrrow confirmed it.

    And everybody else has been real quiet about it ๐Ÿ˜†

  17. 6 hours ago, chr_isso said:



    This is how CtH should be displayed.
    you have a circle, starting in red. You spend points, you get the circle in purple. you spend max points, you get the blue circle.

    6-IronSightAiming-DoubleDistance.gif

    Or, just implement % cth.

    Much simpler really ๐Ÿ˜Š

    • Haha 1
  18. 7 minutes ago, Reloecc said:

    I wonder how some guys mention "1.13 CTH" while NewCTH system is exactly fighting percentage (red bar) system 1.13 brought at first. So what are these guys even talking about?

    JA1: No CTH
    JA2: No CTH
    JA2 1.13: CTH visible
    newest JA2 1.13: No CTH

    Are you guys aware of NewCTH calculations? Based on bidirectional weapon sway, merc strength to reduce it, aiming, weapon accuracy, weapon condition. WITHOUT CTH SHOWN!

    Why was NewCTH created? Because community realized that showing hit chance had its flaws! Making game easy, predictable and ammo dependent. Case closed.

    Disagree, and I dont know what modern developments have took place in JA2 modding (for last few years bears pit was pretty empty). Showing CTH doesnt make JA easier necessarily, you can just make better decisions more easily and avoid risk aversion such as putting 2 or more mercs to one enemy merc because you didnt know what the hit chances were, and could now reliably start putting ย 1 merc to 1 enemy unit.

    All of this can be balanced for with bigger maps and more enemies.

  19. 3 minutes ago, DougS2K said:

    Option 3: They browsed the forum without an account like I did for the first month or two and finally decided to make an account so they can partake in the poll.

    Option 4: They just discovered the forums.

    There is no manipulation. The poll is a simple yes or no question and can be freely answered by anyone that creates an account here. You can weave your conspiracy theories however you like but the fact of the matter is, the poll proves that you are wrong. So far there is only 1 other person that agrees with you and 26 that don't. So basically what everyone has been telling you is true. The majority of people do not want CtH shown.

    Im sure ๐Ÿ˜Š Very little activity on forums for last few days, but a poll gets made and instsntly there are 20 votes some admitting to being new on the forum.

    Pardon my skepticism.

  20. 1 hour ago, chr_isso said:

    i knew you would accuse that guy to beeing a fake account. hell, you're gonna be close to be on my ignore list...

    Fake maybe not, flooding in from discord as Xeth Nyrrow has stated, entirely possible.

    How else would they even know about the poll. Option 1: they were here on another account Option 2: theres a secondary conversation going on in the discord, and they come in onto the forum already aware of everything on the forum, and immediately bee-line for the topic they're interested in.

    One or the other doesnt really matter, both are forms of manipulating the conversation. If theyre all coming in from discord theyre just using this forum to legitimize their point of view instead of discuss it, i.e. just here to proclaim it and leave, go back to discord. (Saw this a few times I think)

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