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Melliores

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Everything posted by Melliores

  1. To change the topic a bit regarding ammunition - has anyone had good experience with the sub-types of ammo yet? Armour piercing and Hollow point are well-known. Match just adds additional accuracy and is good for sniper rifles. Have you tried Tracer yet and with what type of weapons? Does subsonic ammunition actually make a difference if you are also using a silencer for that weapon? What about .50 BMG slap?
  2. I think that a lot of the misunderstanding here is due to you playing the game in a certain way and thinking that it is the only solution possible in JA3. The game is not linear, not even the side quests. I have been reloading myself to see how a side quest can be resolved in different ways and am amazed by the depth of the game. I can give you even more examples with key plot quests that can be solved in a multitude of ways. Oh, poor Herman. The game literally gives you a choice - either accept Herman's bribe and keep quiet or say something and get him in trouble. The bribe features a unique rifle which this early in the game is quite handy and it uses .44 as ammo. Getting Luc killed does give a permanent morale malus, which you can only raise by solving other quests down the line in a benevolent manner. See here for reference. In résumé: You accept Herman's bribe and Luc gets hanged: - assorted choice of loot; - The Confidante unique rifle chambered in .44. Great for sniping early game. - You get a permanent morale malus because Basil had to hang his best friend Luc. - You get +10 Loyalty with Ernie village. - Oh, and you won't be able to recruit Pierre way down the line if you let the villagers kill his father. Provided you let Pierre live that is. 😉 You denounce Herman and he gets in hot water: - Spare him and he gives you assorted loot and +2 Loyalty with Ernie Village. Later you meet him in the refugee camp where you can help him and Martha. - Let him hang. You get +20 Loyalty with Ernie village. All the choices have meaningful consequences and rewards. It is up to the player to decide how they want to resolve the quest. I would actually argue that the Confidante rifle is a better reward compared to the extra XP and money way down the road. But you do get longterm penalties for making that choice. This is just a sample of a very simple quest right at the start of the game that can have pretty far reaching consequences. 🙂
  3. Regarding the modding part - you just need to unpack the .hpk files and look under the different .lua scripts and libraries for functions and other interesting tidbits. It is interesting to read the code but not everyone will have the patience and knowledge to delve in such a way. Most of the mods have been able to simply add or modify a few lines of code, using pre-existing game assets and functions. It is indeed a great sign that the game has been built in advance to be easy to modify and add new features. The mod tools I expect will have their own interface and automate the packing/unpacking of the .hpk files. @marcinl0 Give it some time, possibly GoG is inspecting the patch before they upload it.
  4. The quests in JA3 are designed with a fail condition - you are not expected to complete all or get every possible extra from them. The Coffee Beans is a good design choice - you are rewarded for having a diverse team. I actually had to recruit Meltdown just for that quest because I did not have a Psycho in any of my squads. Gave her my HK21 machingegun and loved her as a gunner during the N-Night defense. The quest actually encourages you to go the extra mile and discover more of the game. But that is not all - this quest can be completed in a completely different manner. Instead of having to recruit yourself all of the Coffee Beans, finish the quest about Ma Baxter's shotgun right next door. Then offer the shotgun to Grandma Cohani in exchange for the Coffee Beans' help with the defense - she will recruit all the other members herself. Almost every quest in JA3 has 2 or more ways to complete it. Not all lead to the same result, sometimes they are completely different from each other. Herman's quest is also good design - You can keep silent and receive a unique rifle amongst other goods. You get a morale penalty though. By exiling him from Ernie you do not get any unique rewards down the line, just some extra XP and possibly mine income. If you want to mix/max it - you either complete the quest line immediately and get a unique weapon, or you wait way down the line for some extra XP, which requires additional effort. To me both are fair trades for what the player wants to do. About Baldur's Gate 2 - is it or is it not an RPG? Apparently I am not well-versed in the arts of RPGs and story-telling. 🙂
  5. The Taking Cover action is used mainly to transfer AP to your next turn. You need to have at least 4 AP available and some cover next to you. Once you activate it, you will spend 4 AP, enter the Crouched position and hug closely your cover. You receive a bigger cover bonus if you receive shots for the direction opposite of your cover. On your next turn you will have 4 extra AP as a result. I reckon you simply do not have enough AP left to active it ( you need 4 or more AP).
  6. So, let us get the ball rolling. Please if you have any noticed anything out of the ordinary with animations, share it here and also make a bug report in game (CTR+F1 or simply hit Escape and pick the Bug Report option). Foregrip attachment is not actually being held with the palm and fingers of the merc. The merc model has an open palm right below the front grip part of the rifle. It should either hold it a bit further to the front of the rifle and/or actually wrap his fingers around the foregrip attachment. I have also filled out a bug report. It is quite clearly visible when the action/kill cam shows the merc shooting.
  7. RNG did not work at my favour, @Skaldy. I have yet to obtain an AUG, a G36 or AK-74. No advanced rifles for half the game now. All other good weapons like the Dragunov, HK21, AA12, The Thing have been static loot. That is why there are other mechanics in the game that can help you mitigate it, not neutralize it. I am using quests, traders and melee combat in my game to make do with the cards I have been dealt. I enjoy the challenge and soldier on. 🙂 And going by your own words, Bobby Ray's or whatever shop is introduced via a patch or a mod, will not mitigate RNG either. Bobby Ray's is a trading mechanic and even in JA2 the items available for sale were tied to your game progression. So you could not get advanced weapons and ammo from it, simply mitigate some of the RNG if you received less ammo, armour or other items. Let us agree to wait for the stream tomorrow then discuss in a new topic when and how a new trader/loot/ ammo procurement system will appear in game. Sounds good?
  8. An example of how a good RPG works, if I may: Baldur's Gate 2, prologue. You escape Irenicus' lab with the companions you have found and saved there. All of a sudden a group of unknown mages appears and takes away both Irenicus and Imoen for casting magic. You are not warned in any way, shape or form that you will be losing a character, very important one at that, right during the prologue. There is no other solution then to roll with it and start the game in earnest. You spend half the game searching for Imoen afterwards. Now, if Baldur's Gate 2 can get away with this and still be called a RPG (an exceptional one dare I say), I think that Jagged Alliance 3 is doing a mighty fine job at introducing plot events with some panache. 🙂
  9. You can start with the Diamond Red (A2) and then slowly move to the south-east, picking the Dragunov on the way, as well as Flay. The game allows you to have a different approach as you wish. Fleatown is a good choice as well - you can buy an Auto5, a glock and an MP5K there if you want to go that route. You should have plenty of 9 mm ammo at least. RNG will be mitigated if you use all the game's systems - now I know the trading part is barebones at the moments but it is there to serve a purpose. Regarding RNG, I just got the Martial Artiste achievement by attacking a 13-men strong outpost with only Igor and a machete. He managed to slaughter all 13 of them at night with some good sneaking. No ammo needed, even though he had a pretty well kitted out MP5K with a silencer. The game allows you to do a mission without firing a single shot if you are that desperate for ammo. Dr Q can even do this with his bare hands, no weapons required at all. I would wager the developers will be addressing the trader system in the near future. Let us see what will they have to say in the stream tomorrow, the 24th of July. 🙂
  10. I do like the scripted events and sieges. There is an event, sort of counter-attack called the N-Night (play of words with D-Day). You know in advance where it would be and with some NPC dialogue you will get an exact date and time. What you do not know is the numbers of the attackers. You have ample time to prepare and there are two quests to give you additional defenders. The Biff siege is kind of a surprise but very welcome one - the game tries to throw something at you instead of passively waiting for you to assault one sector after another. Call it hurdle, challenge, whatever - it is there to give a sense that this is a living world and other characters and forces move within it. Now, without prior knowledge that siege is difficult. You might want to even load a previous save before going to that sector and bring more mercenaries. It is very much possible to go through the 4-5-6 waves with minimal wounds if you look at the strategical and tactical map. The enemies can come only from the south and east, so you should position your forces to cover those entrances. You have the billboard and the dinner, both good spots to place your mercs and get a high ground bonus. You can even place proximity explosives (if you have found such detonators) and let the enemies walk into a minefield. Scouting is not only done via the Scout strategic op - you can use your common sense to check how the enemy can approach the sector and where you can prepare defensive positions. You do know well in advance that Biff will be attack by a major force, so you should not be underestimating the Légion.
  11. Well, the RNG can and is mitigated by the persistent traders stock, which is both a blessing and a curse. For example the Poachers at C5 always sell a Dragunov with a thermal scope on it, a very good rifle for snipping and silent kills. Buy two of those and you should be all set for the early game even if the RNG does not drop many AKs and 7,62 WP ammo. There is 60 rounds of 7,62 WP hollow point at the Fleatown market each 2-3 days, which I used to build up my team thanks to those Dragunovs. What we need is compile a list of all the traders and their stock, so new players can get a feeling where they can get good weapons at the start and some ammo for them.
  12. Mortym seemed to have really enjoyed it and in his own words, he hasn't played JA2 at all. I am thrilled to hear that quite a few players enjoy the story, world, characters and most importantly - the mercs. 🙂
  13. I actually found 1 dose of Metaviron right in Camp Savane (F7). Larry could have healed himself if he wanted to. 🙂 But I think both the I7 and F7 occurrences are random.
  14. Your militia tend to prefer shots to the arms to inflict the inaccurate status. AI shotgunners (Brutes actually aim both for the arms and legs to leave you sitting ducks with nothing productive to do on your turn. I have been shot more than once in the legs and it is not fun when you are on the receiving end. To get shot at the head, the AI usually needs to have some good bonuses - high ground, a bipod + being prone or a good weapon. They do aim for the heads, including with machineguns. Trouble is they do not survive that long since you should be prioritizing snipers and gunners first.
  15. What about thermal vision googles that have some/all of the effects of the thermal vision scope + night vision? Ballistic googles can give you an extra Aim level for example.
  16. As far as I know the only thing night vision googles achieve is to remove the night time penalty when aiming. Admittedly, it is a significant penalty but your vision range does not extend due to equipping the googles. They really need to make gas masks and night vision googles attachable to helmet (one per helmet).
  17. @Jaywalker You still need to click on weapons one by one to disassemble them. There is already a drop all mod (which I will not be using) that people learned very fast is not adapted to the current interface. So either a Disassemble all button or Unload all. JA2 suffered from the same issue because it was not intended to handle so many weapons in a given sector when this was introduced in JA2 1.13. I am simply sharing my experience. 🙂
  18. What I would also enjoy is the Shift + click function to move a single stack to your stash, instead of having to drag and drop it. Filters are absolutely critical, as well as an Unload all button for the weapons. Currently the drops are not that many but thinking ahead there will be mods that will add a lot of loot drops. Unloading all those weapons manually can become a chore. We also need to be able to mark items as junk/wares/ what have you to be sold to NPC traders. Some items can not even be scrapped, so you might want simply to sell them, either for parts or money. Even if it is only Grand Chien franks, it will still be something you can use to buy equipment. 🙂
  19. Well, it is not permanent but let us call it lasting. The only way to effectively raise your morale is to make a benevolent choice (with which the same mercs will agree and be proud with) in another quest down the line. A temporary solution would be to raise your morale during combat with certain perks and/or high leadership attribute. But that will only last you for the given sector. The way you solve quests is your only long term solution to this.
  20. @J1v1n You and me both, brother. I am now apparently a senpai for expressing my bewilderment at the continued negativity that is going on like a broken record. @Skaldy Was I wrong in my assessment that you made the comparison with Fallout 4 Collector's edition to denigrate Jagged Alliance 3? If I am mistaken, please accept my humble apologies. However if this is not the case, then I do not know what to tell you - we got the gist, you feel aggravated. It won't help neither you, nor us, nor the dev team if you continue to vent it here on these boards.
  21. He means that Jagged Alliance 3 is more of a cash grab than a proper game. Again, it is more like a glass half empty attitude - only points out what he does not like and nitpicks whenever possible. No one is making you buy the Collectors Edition and it is probably already sold out. It is not for me personally but there are people who enjoy them, even if they are only half-done.
  22. There is a lot to like about how the mercs come life after a few hours playing with them in your squad. The ones I have enjoyed so far are: Omryn and Larry, the Snack attack team - I laughed out loud when ordering them around the tactical map as part of the same squad. First Omryn says "Will there be snacks?" and on the next order Larry adds "Can we stop for snacks on the way?". You can not help but look for some treats for those guys. 🙂 Igor and Ivan - the classical duo, Ivan scolds Igor to behave himself, yet Igor wants to enjoy life and drink from time to time. Fox and any other female merc - there are great interactions between Fox and Buns and Fox and Kalyna. Possibly Vicky as well, seems like at any time there might be a cat fight. Chimurenga and mercs that can not pronounce his name - Igor calls him Cheburashka (a beloved Russian animated series character), Grizzly names him Chimichanga (a sort of mexican baked dish in the vein of burrito). Poor Chimurenga, he can not catch a break. 🙂 Have you noticed any other hilarious interactions between mercs in JA3 ?
  23. You certainly haven't played Haemimont's previous games - they like to give it 111% and add additional layers and systems to their games with proper expansions. Surviving Mars to this is the best futuristic colony builder that received two big expansions and some minor DLCs. Yes, logistics can be expanded upon and it is clear that cars were at some point at least playable - in the main menu you can see your mercs often leaning on a car and there is a race track at Camp Grand Prix. Cars do feature prominently in the game world, we just need a working one with possibly a fuel mechanic.
  24. Manned spotlights are included in the game - in the first Outpost in fort L'eau Bleu, the guard tower at the main entrance has a soldier that move the spotlight almost in a half circle. It almost felt like I was playing the Commandos games. You can not attack the spotlight itself though, I tried. 🙂 Emplaced Machine guns nest can be used by the AI, however if you favour the stealth approach, they will never get to them. Makes sense - no need to shoot at something that you do not know it is there. I have never seen them use flare guns and would be very happy if they do, especially to spot snipers. I am not sure that mounting anything on a vehicle is a good idea in this game - they catch fire easily and can explode in a turn or two.
  25. @Skaldy I quite literally shared my own experience, screenshots from my first and only game so far and took stock of my ammo reserves to show a counter-point. That not only I am using different types of weapons, calibers and approaches like you have ( I do use burst from time to time, as well as explosives), my two squads have plenty of ammo reserves. So apparently it is not only down to RNG. My two squads have in total 1000+ rounds in reserve from the calibers you have been missing. Oh, I think there is another thing that might help with the ammo issue - I tend to use a lot of militia, instead of defending manually. Militia do not spend any of your ammo. But let us get back to your previous post - you said that one run you managed to loot a total of 14 M14. Each M14 when loaded carries 20 rounds so that would make 280 rounds. Let us say that you only managed to get half of that - 140 rounds of 7,62 NATO. That is only from those M14 rifles. Didn't those 140 rounds last a long time? You yourself wrote that you prefer using mainly rifles and staying back. That makes for 140 single rifle shots which is a lot. In all your 7 games do you run out of the same type of calibers? @Solaris_Wave In JA3 poor shape can easily be remedied. Even a weapon with 1% durability can be repaired within 12 hours and it will cost you 5-6 parts. So you will be using that plundered weapon on your next day, provided you have the ammo for it. 🙂 Now if they impose a penalty to the max durability such weapons can reach, that might make your suggestion viable. Let us say you can repair them to 50% max durability. However no such restrictions exist currently in the game.
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