Lobo Posted September 17 Share Posted September 17 I just finished the game on maximum difficulty settings and without any mods installed. The game is too easy, full of overpowers for the benefit of the human player and was not made with competitive players in mind who want to be challenged and feel that they have achieved something worthy when they complete it. In the Commando and Mission Impossible game levels this must be considered and it is necessary to increase the difficulty drastically. There are three overpowers that make the game too easy 1 – The hiden condition allows even mercs without sneaky characteristics and with normal equipment to get too close to enemies without being detected. Furthermore, the player receives a warning that the mers are being seen and with the auto-pause mode it is easy to remove the mercs that are at risk. 2 – In Late Game, Adonis and Army attacks are too weak. On the game's maximum difficulty – Mission Impossible – they only bring between 4 and 6 soldiers, which makes it very easy for the militia to defend and does not put pressure on the player. Attacks had to be made up of 10-12 soldiers, forcing the human player to leave a team to defend the conquered territory and support the militia. 3 – Livewire's special power that allows you to know the enemy's position during the ENTIRE battle... should be limited to the first turn. In addition to these huge OPs, attention should also be paid to: - The Biff Rescue Mission cannot be postponed indefinitely. Just defeat a single platoon of the Legion heading there to avoid this mission for as long as you want. I suggest that several Heavy Legion Assault platoons are always leaving as soon as the first one is defeated. This way the player is pressured to advance in the game's story and rescue Biff and better reflects what actually happens in the mission itself. - Enemies make little use of the overwatch function. They should use more and force the human player to take risks and advance. - The enemy uses snipers very little, which is why they cannot see our soldiers due to the problem already mentioned in the Hiden condition. The same goes for grenades and explosives (bazookas), which are the weapons that are most capable of surprising humans and causing casualties. - Snipers in late game are too powerful and accurate, which makes all other firearms less necessary. - There is plenty of money in the game due to the mines not running out. I received a warning that Fosse Noir and Wassergrab were running out of deposits but that never happened (bug??) Regarding the game's general settings: Lethal Weapons shouldn't even exist. If the mercs have zero HP, they die, as happens with their opponents... Even worst is being the default option. In Ironman, recordings must always take place in battles in the last turn. Allowing you not to record battles makes the game easier because you can repeat the battle from the beginning if it goes wrong. That setting (not allow to record games in battle) should only be used to non ironman games. Lastly, achievements on Steam... achievements are just that, achievements, it is supposed to be difficult to get. The ideal would be to adopt the Crusader Kings 3 solution in which achievements can only be achieved in the levels pre-defined for that (ironman is one of them), here, in addition to combining all difficulty levels and allowing save scum, it also allow achievements to be achieved with mods. Mods are basically cheats that help the player and make the game easier (it is easy in itself) it doesn't make any sense to achieve achievements with mods turned on when compared to those who don't use mods. Furthermore, congratulations to whoever made this magnificent game, it's a huge revival for those like me who played Jagged Alliance 2 massively 20 years ago, the story is excellent, the side quests too, the experience gain system and percs are very good. . It's a brilliant game and to be among the best ever... now, it has to be challenging and difficult to complete, otherwise we always play in history mode. Link to comment Share on other sites More sharing options...
Frank Posted September 21 Share Posted September 21 I agree that Livewire's perk is overpowered. Perhaps the devs should consider a limitation, such as only being able to use it once every week, or like you suggested only for the first turn. Link to comment Share on other sites More sharing options...
Mordante Posted September 22 Share Posted September 22 Definitely something needs to be done about live wires ability and cost as she's so cheap in comparison to other mercs. Link to comment Share on other sites More sharing options...
Carmine Posted September 28 Share Posted September 28 A very Hardcore Ai-Enhance mod by mariOlof Team is coming. Hope you can be satisfied. 2 Link to comment Share on other sites More sharing options...
Mordante Posted Thursday at 09:16 PM Share Posted Thursday at 09:16 PM Sounds interesting! 12 hours ago, Carmine said: A very Hardcore Ai-Enhance mod by mariOlof Team is coming. Hope you can be satisfied. Link to comment Share on other sites More sharing options...
LoboNocturno Posted Friday at 02:54 PM Share Posted Friday at 02:54 PM On 9/28/2023 at 11:06 AM, Carmine said: A very Hardcore Ai-Enhance mod by mariOlof Team is coming. Hope you can be satisfied. Cant wait to test it, when will it be launched ? About the difficulty of the game, i just finished the game on the hardest difficulty (played on commando first but in mid game increased it to the highest), i must say the difficulty is ok, i had to repeat several sectors but the hardest battles that comes to my mind are The Prison (Good Place), The Colonel Fortress were are like 30 enemies and Eagle`s Nest where are also like 30 enemies together with the Major. The thing i dont like is the enemies fighting each & every time without strategy, storming to you like bullet sponge (like the Storm troopers from Star Wars) but they accuracy are actually not that bad imo. Only the AI is missing for me, dont need to be significantly more difficulty. So at least the enemies can fight differently each time, also hide and wait for you or split into groups to flank you or even call for back ups etc. 1 Link to comment Share on other sites More sharing options...
Carmine Posted Friday at 04:37 PM Share Posted Friday at 04:37 PM 1 hour ago, LoboNocturno said: 1小时前,LoboNocturno说: Cant wait to test it, when will it be launched ? 迫不及待地想测试一下,什么时候推出? About the difficulty of the game, i just finished the game on the hardest difficulty (played on commando first but in mid game increased it to the highest), i must say the difficulty is ok, i had to repeat several sectors but the hardest battles that comes to my mind are The Prison (Good Place), The Colonel Fortress were are like 30 enemies and Eagle`s Nest where are also like 30 enemies together with the Major. The thing i dont like is the enemies fighting each & every time without strategy, storming to you like bullet sponge (like the Storm troopers from Star Wars) but they accuracy are actually not that bad imo. Only the AI is missing for me, dont need to be significantly more difficulty. So at least the enemies can fight differently each time, also hide and wait for you or split into groups to flank you or even call for back ups etc. 关于游戏的难度,我刚刚完成了最难难度的游戏(首先在突击队玩,但在游戏中将其增加到最高),我必须说难度还可以,我不得不重复几个领域,但我想到的最艰难的战斗是监狱(好地方),上校要塞就像 30 个敌人和鹰巢,那里也像 30 个敌人少校。我不喜欢的是敌人每次都没有策略地战斗,像子弹海绵一样冲向你(就像星球大战中的冲锋队),但他们的准确性实际上并没有那么糟糕。我只缺少AI了,不需要明显增加难度。所以至少敌人每次都可以以不同的方式战斗,也可以躲起来等待你,或者分成几组来侧击你,甚至要求后援等。 This mod has been released on the steam workshop, "The Grand Chien Nightmare" Suggest using Mod list https://steamcommunity.com/sharedfiles/filedetails/?id=3042855818 1 Link to comment Share on other sites More sharing options...
LoboNocturno Posted Friday at 07:28 PM Share Posted Friday at 07:28 PM 2 hours ago, Carmine said: This mod has been released on the steam workshop, "The Grand Chien Nightmare" Suggest using Mod list https://steamcommunity.com/sharedfiles/filedetails/?id=3042855818 Thanks, will try it most definitely.👍🏽 Link to comment Share on other sites More sharing options...
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