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Skaldy

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Everything posted by Skaldy

  1. i couldnt find a chance to use it yet😂 Early game is where speed is king, hence i cant afford my heavies go around without free movement.
  2. i am considering it at the moment, since weapons drop loaded, i can unload and scrap them. Armor too honestly, all my mercs get armored up early game easily. And since scrap economy is not important.....😂 I mean take a look, heavy armor in Ernie.....
  3. i read the comments from https://steamcommunity.com/sharedfiles/filedetails/?id=3005342353, it basically does what you wanted but doesnt work after patch it seems.
  4. no thanks, i dont take advise from zoomers or 12 year olds or marketing damage control. Practice on your "bitching" in mean time. It will help you with your life in future
  5. Very interesting i didnt know ammo mechanics are important as much as shirt colors for you, but hey that gives us context to understand why you cant comprehend basic discursive speech patterns. Didnt even know fans had that much ethos on your will, but explains a lot. "truth" he says, come back here when you finish reading Foucault. You are 10 years early to push philosophy in your discussions, maybe you should start "bitching" a little bit for practice
  6. I am not going to go over the tediousness of buying refunding, because you will outright label it as "your" problem. Let me return the favor, dont respond to people if you cant handle criticism. I am doing what i am doing to improve the product and the community and wouldnt care what marketing damage control teams would think about it. "Bitching" about it every turn IS sole reason WHY people seek quality. I am not "bitching" about Steroids shirt color, i am "bitching" about simple stuff that could be AND should be done to make something better. It is not personal taste, it is logic. You dont like it, fine play your game have fun, why are you even "bitching" about other people "bitching"
  7. You are just describing what lazy game design means, this is no justification for dumbing down everything to top down cawadoody. Problem is when it is difficulty related fanbois go over "realism" when it is not convenient it is for "fun". It can be both and neither too. I am not going to give credit or praise to something that doesnt deserve it. If we dont demand better games they wont produce better games, that is how market works
  8. No dude i am just being critical. Bullets uses "realism"(to craft something you pass time) weapon mods dont use real world physics or science for arcade reasons. Which way is it then? Either put realism for gun porn part or dont use it ever. This is why people keep mentioning TRADING, a core mechanic to game play. DUDE even JA2 gave you option to sell weapons on sector stahs for %5 percent of their price. These kinds of small design choices reappear over and over and pile up over time which is: Release the game faster or forget your contract bonus, AKA corporate greed
  9. How crafting and modding weapons works is lazy design in this game. All mods should be crafted like bullets or all bullets should be crafted like mods, THEN AGAIN they specially designed this(removing trade and such) to create sense of "difficulty". Weapon mods should be removable or get destroyed with gun condition. Not very hard design choices, all overlooked by corporate greed
  10. then dont do it near minefields? most fields are marked with signs? I dont know what you want, AI is bad as it is, you want better pathing for AI i guess?
  11. might be a bug. on that minefield i click from one side to another, he stops near a mine when he spots it.
  12. Barry literally stops walking when he spots a mine. I dunno what problem is. Bug maybe?
  13. No it is not, if you talk,trade then kill her lol. Jokes aside Ernie is tutorial island. For example there is a crashed car with loot. I think with wisdom and mechanics checks you get 10 extra scrap from car. Quests and solutions are tutorialed. As i said in one of the threads not everyone is expert gamer
  14. Gives intel Gives nades and magazine Gives XP for talking as i said, encouraged if not "forced"
  15. Disarming gives extra scrap, Deedee asks for scrap for nades. It is encouraged if not forced
  16. You literally are not. Game does bad job at presenting options to people. They cant literally expect everyone to be expert gamers or ex-military to think about it. They should have showed you these in Ernie before setting up those events. Again not your fault, game sets you up. You need a mine ASAP they say and you know the drill from Ernie you need a town. Fleatown sets you up with NORTHERN path, via Haunted Mansion or Southern path via Crimelord's invitation. I mean, do you think if you went south and followed up Good Place quest, you would have better time? Scripted events can be fun, but with a game, which presents you options clearly. For example Haunted Mansion is adjacent to Fleatown Church, where my milita sits, hello boys any assistance please? Or dunno merchants sell you utility nades? I hoards utility nades because of personal experiences in life. Thanks mate, i am already looking forward to she grew up little bit. Last 1,5 years i havent slept very well, well you know the drill 😆
  17. I mean from JA2 1.13 to JA3, it is dumbed down
  18. i enjoy when i enter a new zone and need to look around for high ground, single out 1-2 men patrols and take out snipers in their nests. What i dont enjoy is: TOWN DEFENSE 12 times AI landed to Fleatown port with same manner, 12 times they are beaten in same manner. Dunno Legion bros, maybe land somewhere else and approach from different angles? lol Game has bare bones of a good game but mechanics, AI, RNG, stupid game design kills it over time.
  19. repetitive combat? no, i just like turn based squad combat. Repetitive combat is, perspective i think, because after each combat i find myself in different situation, equipment/experience/map/knowledge wise. I am just forcing myself to play JA3 for combat at the moment, even with flaws, combat is fun, as soon as you finish combat, it gets dry
  20. I think not, you actually need to prompt dialogue. Dialogue branch goes like -You are the one who is planting mines -"exposition" -Gangers announce they came for treasure -HALP ME PLEASE if someone be kind and check it please i dont have a save there. If player dont accuse butler, ambush still happens or not?
  21. how regular people make discussion: sharing personal experiences and opinions on a topic to learn something new from each other how it is done here: "I have no idea but i heard it is sh*t, i dont like it" thanks for playing☺️
  22. then why are you discussing my personal experience with me using other people's experiences? Try it and tell me, because i have 200 hours in wartales😂
  23. Have you played any of those? Or you are just reading to me steam reviews?
  24. I think Ernie is designed way too perfectly, it masks initial problems(Static weapons drops, 2 big fights you have static MG support, many ways to approach the situation). But i think in reality everyone gave first mg42 to Ernie village, because i dont think people will have a good time after village defense and outpost attack, in terms of bullets.😊 One question though, did you have utility nades? Smoke, tear, flashbang? That ambush is a breeze if you have those. But then again RNG sets up these items, so i can understand people who didnt find those yet, cant buy those hence cant use those. lol, i will disagree on that, because of a 7 month miracle rugrat crawling around my PC, my wife lets me play😂
  25. Try Wartales for medieval squad tactical, certainly will find how big it can be. Xenonauts 2 for tactical depth. Like 90 percent of features you want to add to this game you will find there
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