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wilku

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Everything posted by wilku

  1. actually introducing new bugs for me, so not too good to be honest...
  2. Honestly can't remember, it's been a while since I played JA2, but I don't recall allies being sucidal idiots... 🙂
  3. You NEED a dedicated Mech, as this skill takes AGES to develop, compared to others: Medic earns exp for treating wounds (plenty of that) Explosives specialist earns exp for attacks with grenades and disarming explosives Mechanic gets exp for... NOTHING. I've been repairing & hacking stuff with Kalyna for ages, and the only progress she's got is from the magazines. I apologised (in my mind) to Livewire, and hired her to my main team (her PDA skill with Intel is an absolute must). I'd rather have her spend days on marksmanship training to keep up with the team, rather than have a gunner who thinks they can tinker with stuff and don't learn anything.
  4. No, it's not resolved. Happens to me as well.
  5. Not sure if any of the devs ever shot a firearm at all, but in case they haven't: NO, sandstorm, rain, fog and other weather conditions don't magically change a bullet into a BB pellet... This is the most annoying feature of the game, as I tend to have about 80% of battles in bad weather (should I R&R instead then? but that would require prior knowledge of the weather, like a forecast or something). Make it impact visibility and to-hit change, but come on... a bullet in the rain is as lethal as a bullet on a nice sunny afternoon... Now, to the point: it wouldn't be a problem in general, but the AI simply can't handle it and NPC are absolutely stupid and don't take weather into account: If you know you'll only graze an enemy, you won't run head-on vs 5 enemies relying on your HP and assuming you'll kill them one by one (which is what my *brilliant* allies tend to do). It's really annoying that I am guilt-driven to abandon good tactics and sacrifice my mercs' health to save those stupid NPCs...
  6. Why do *I* lose loyalty of a region when an idiot NPC spawns into combat and runs suicidal tactics? Don't want to spoil, but those "LEGENDARY" creatures that are supposed to terrorise the jungles, forests, etc. are a bad joke. They pop-up randomly (or not?), try to solo a full squad of enemies, die, and that's the end of their being a legend. LOL. And the locals blame it on me... FFS... You can't make my missions to be guilt-driven rescue-them-all...
  7. - Fix for stopping the Grimer Hamlet quest too early yeah, you wish. still bugged. - Militia training operation - the button for training is disabled when there are 8 elite units already trained lol, that's a bug in the fix description. you can't train milita to elite anyway. would make sense if the buton was disabled with 8 VETERANS - Fix for Infinite loading screen softlock when loading during a setpiece or enemies reposition yeah, you wish. still bugged with a quickload - Fix for issue which would cause movement cost to not include the cost of changing the stance at the end of movement and fail the action as a result lol, no, just experienced it for the first time - Fixes to the shootable landmine count except you can't shoot them anyway (ALWAYS MISS), so why bother - Fix for exclamation mark in email tab not disappearing after reading all emails yeah, nope, again... Do you even TEST the fixes before releasing them?!
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