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Biff

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Everything posted by Biff

  1. Why'd they kill off Pops? The guy still had another mission left in him! It's such a boring ending for a character known for cheating death.
  2. I was able to hire him too, but I don't think it should be possible when you're 30 seconds away from finishing the game.
  3. You can do that using the Modding Enabler from the Steam Workshop. It takes a bit of getting used to but it's possible to change everything about the mercs with it.
  4. Yep... Good idea about deleting new accounts that instantly make loads of new posts. They really need to come up with something quickly.
  5. Hey all. I'm trying to mod some of the mercenaries in my game. I think I've figured most of it out, but there's two slightly strange things that happen and I wonder if anyone knows why. The first thing. When I'm modding mercs, items, perks, etc, I place my newly changed thing back in to the correct GROUP and it always seems to work perfectly, except in the case of mercenaries... When I place those in their correct group, it creates a double portrait in AIM. The second portrait doesn't seem to break anything, and I can still only hire one Scully. I can even get rid of the second picture by placing the new changes in to the DEFAULT group instead of the MercenariesOld group, but then that creates a slightly different bug. It makes it so you no longer hear their voice during the Snype conversation, they type instead... But that's not a big deal at all, I'm just curious why it happens.
  6. There's a new mod on the Steam Workshop that might do what you're looking for. It says it stops enemies being able to magically move to your location. https://steamcommunity.com/sharedfiles/filedetails/?id=3020274812&searchtext=
  7. They came back 10 mins later. 🤐
  8. I wish that were true, but I've checked the game files and each IMP has the same voice set assigned. There really is only 2 IMP voices to choose from.
  9. We need my buddy Speck in here to fix the damn spam in this place! But seriously, the spam is ruining this place. The exact same thing happened to the official Jagged Alliance: Back in Action forums and it destroyed that small community.
  10. There's only 2 IMP voices, generic male or generic female.
  11. Thanks, that's a useful mod. I just quickly tested it out using Fox with 100 in all stats. She starts with 13 APs and 6 Free Move. (stable mood) 3 APs is base for all characters, +10 APs from her Agility. Free Move seems to be +1 for every 10 Agility after 40, I think. This is same fight with Fast Runner perk. She gains +9 Free Move. I wonder how you got 10 Free Move, do you have the Frogleaping or Hit and Run perks?
  12. I think so. I'm not exactly sure how the APs are calculated, but 12 sounds about right for a guy like Blood. He also gets 5-6 Free Move APs. In my game I mostly used him for his throwing knives, but they were hilariously bad.
  13. Something like the Extended Ear upgrade from JA2 1.13 would be perfect. It allows you to easily speak to and command militia from around the map. The top options are grayed out if the individual militia is out of your line of sight. Simply telling all your militia to GET DOWN between turns makes a huge difference. You can even use it to position militia before a battle, though I guess that wont work in JA3.
  14. Yeah melee feels very weak after all my testing. You can sometimes take out a few enemies with a knife in a single turn, but it requires the stars to align, a special build, and lots of luck. Blood felt almost useless when I used him, it's embarrassing how much his throwing knives miss.
  15. I made a new topic about the melee build.
  16. Does anyone know if the Ultimate Ninja Melee build video is legit? On there is an IMP called Bruce Lee that runs around one-shotting groups of enemies with unaimed knife attacks to the neck. At one point he kills 10 enemies with 10 stabs in a single turn and never misses. I did some testing. I gave Shadow the exact same stats as the Bruce Lee IMP. Shadow's unaimed CTH the neck ranged from 65-85% depending on if he was higher or lower LEVEL than the enemy. Even while surrounded by enemies that were all lower level than Shadow (+10% hit bonus) he still never managed to kill more than six. Unaimed neck stabs miss pretty often. In one test I only managed to kill a single enemy because I missed so much. Most enemies took at least 2 stabs to the neck. Am I missing something obvious? I get the feeling some of these melee build videos might be using the hidden never miss cheat. What do you guys think?
  17. @sandman25dcsss Interesting, but it seems like a very unreliable way to play. A single miss can ruin your day. This is a crazy video on melee, but the guy isn't using the +50% damage build. His build actually seems broken... https://youtu.be/u8FzVyN1tI4?t=310
  18. Gonna need video proof that someone can reliably kill 4-5 enemies with melee every turn. Such a build is not possible without heavy savescumming, but that pretty much defeats the point of actually dealing with wounds and managing resources. You could probably finish the whole game with nothing but groin punches if you savescum enough, but that just means the PLAYER is casual, not the game.
  19. Nope, I didn't mean that oddball build. Running around half-dead, constantly managing your wounds, having fewer APs due to said wounds, and having to perfectly setup each turn to get 30 grit? That's a terrible way to play. I said "fairly" punishing. Meaning you're fairly punished for making mistakes, and those mistakes can stack up and snowball to disaster, especially if your squad leader dies.
  20. That's a good point. I'm still not even sure what the point of gathering intel is when we magically know so much about the enemy already.
  21. That's not true at all. In JA2 it was always Dead is Dead mode. Almost every wound caused bleeding, and even a chance to cause permanent stat loss. Healing wounds took time and supplies which were limited, but you also had to maintain your battered gear during this, and hope you have enough ammo for the next fight, and watch for enemy patrols while you're healing. You couldn't just retreat to your state of the art spaceship to be healed, repaired, resupplied like you can in XCOM... Yeah JA3 is much more forgiving than JA2, but being wounded is still fairly punishing.
  22. Could make it so her device only works when the weather is perfect. Or make it so the device only works in sectors that have an obvious power source. Could even make it so the enemy has a small chance to hack Livewire's device, letting them know exactly where YOU are during the mission. There would be no setup, combat would start straight away, and the spawn area would be constantly bombarded from outside the zone. Or just remove Livewire from the game! 😁
  23. I know what I don't want to see, I don't want JA to forget its lore and go completely meme crazy like the Fallout, GTA, and Far Cry games have. Look up the most recent DLC for any of those games for an example of how not to do DLC and updates.
  24. I read we have to connect to Haemimont's servers to play co-op mode, is that true? And does that mean we might get lag during peak times? Does the 'Dead is Dead' setting cause extra stuttering on co-op since it's constantly saving everything? It might just be my imagination, but the game seems to run worse on co-op during peak times with "Dead is Dead" enabled. Thanks in advance. 😁
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