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Wigen

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Posts posted by Wigen

  1. 2 hours ago, Acid said:

    What's a bit deflating is the lack of commentary from the developers in here.

    Maybe because other games are waiting for their premieres in the publishing plans and therefore the activity of developers on the forums is limited. I think you have to be patient and wait this period.

    They will just release the games they have to and slowly start visiting our forum. At least I think so.

  2. 5 minutes ago, GODSPEED said:

    has posted some details about his analysis of the trailer somewhere around these forums..

    I know, I know, I read his analysis with great interest, but I also wanted to describe my feelings. Maybe not in that detail as @Kordanor, but still... 😁

  3. I don't know about the others, but I can watch this trailer for hours. Until the first minute (1:00). I am looking forward to the official trailer. It would be nice if the next one was released as Cinematic Trailer. I am very curious what it will look like. 🙂

     

     

     

    • Like 1
  4. 17 minutes ago, LXant said:

    The choice of developer is a good sign, I agree that their portfolio gives me hope that we'll at the very least get something that is thought-out and not full of bugs. Good news after 20 years of mediocre attempts.

     

    Current developers are a completely different league than previous publishers. They simply beat them up with their games, experience and human resources. So JA 3 seems to be something solid.

  5. 4 hours ago, LXant said:

    To answer your question, there's absolutely no indication that you direcly buy skills with money. However, indirectly any new skill will increase the weekly costs, so skills do cost money.

     

    However, in JA 3 they can approach it in a different way and try to equate the price with several mercenary parameters, not only with increasing experience but e.g. with shooting, mechanics, medicine, etc.

    And if they introduce this skill-leveling method, it will have a real impact on the mercenary's weekly salary.

  6. 1 hour ago, LXant said:

    To answer your question, there's absolutely no indication that you direcly buy skills with money. However, indirectly any new skill will increase the weekly costs, so skills do cost money.

     

    Thanks. As I thought, it is about leveling a mercenary, as was the case with JA 2. The higher the level of experience, the higher the price for their services each time.

  7. 11 hours ago, LXant said:

    But if the announcement trailer is to be trusted, we can expect something similar to XCOM2 - also a game with destructible environment. Would mean that you can use explosives freely, but not aim your weapons directly at normal objects (though missed shots would still damage them).

     

    The truth is, however, that in a destructible environment it was always the same as it was meant to be, and all that was implemented was the possibility of destroying the door.

    Creating an integral, destructible environment in a game takes a lot of work, money and resources. Of course, it would be nice to see Jagged Alliance 3 demolish the house to its foundations, but so far I'm skeptical about that announcement.

     

    On 10/15/2021 at 7:47 PM, LXant said:

    Leveling up makes them more expensive

     

    Will you be able to buy skills with money? Is there any broader description of this feature?

  8. The new topic!

    It's very hard for me to imagine Jagged Alliance 3 without modding tools. After all, modding tools are nowadays almost indispensable and obligatory, so I hope they will also be released on the occasion of Jagged Alliance 3. The creators and the company should definitely pay special attention to mod v1.13 which added many elements to the game base.

    In my opinion, it would be quite reasonable to release such tools even after the game's premiere.

  9. 20 minutes ago, LXant said:

    Destructable environment is in, you can "shoot holes in walls and use explosives to surprise your enemies"

     

    Damn! I ran out of time to edit my post and I wanted to add something else. 😒

    Does that mean that if I shoot a wall, a door, a stone, or a tree without being in the room, I won't destroy any of these obstacles?

  10. 7 minutes ago, LXant said:

    There are at least 40 mercs available

     

    40 mercs? Somewhere I read that there will be 60 mercenaries. Apparently, other editorial offices give a different number. Some say 40, others say 60. We will see how much will be available in reality. Of course, I would like this number of mercenaries to be as high as possible. 🙂

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