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Wigen

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Posts posted by Wigen

  1. 11 hours ago, WILDFIRE said:

    @Wigen: I guess they will show something or this stream would be totally useless. Maybe they give us the first dev diary?! Or its a small interview with the devs?

    There are many options for what will be shown on the third day. It could also be a release date announcement, a new CGI trailer, or a gameplay save.

    If this was the first episode of DevDiary, it would also be good. This would mean they are slowly starting out with marketing.

  2. 11 minutes ago, Biff said:

    Some people have been worried that we wont need bullets, but it looks like there's a rifle magazine and box of bullets in that screenshot.

    Exactly.

    Looks like machine gun ammunition. Igor had one in his inventory in the first trailer. The second ammo is probably for the pistol.

  3. It is worth noting that during the presentation of the weapons, there is no trace of information about the used AMMUNITION. Nothing at all. At the same time, it raises legitimate concerns that this aspect may be simplified to the maximum and the ammunition may not be at all - just a bit like in XCOM.

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  4. 1 hour ago, GODSPEED said:

    What do you think about the article?

    Worries? Hopes?

    I have a lot of concerns about the game itself, but in general, after reading the article in its entirety, I am rather positive and agree with it completely. Some things could have been done better.

    Just waiting for a game doesn't bother me, on the contrary, announcing games many years in advance in my opinion is much more irritating. Some developers and publishers are still very amateurish, and the enormously enlarged market and its clients also earn a lot of money in this area.

    There is definitely something to hope that this time it won't end up like the last few tries or a similar series like HOMM. Hopefully it won't be like XCOM compared to the original. I like micromanagement and the ability to choose where to attack whom and how 🙂

    I am an optimist and I hope it will be a good version of Jagged Alliance. A new deal and hopes for Jagged Alliance 4 🙂

     

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  5. The SteamDB website says Jagged Alliance 3 will be released on 30 december 2022 and you can see a developer change since the previous June 15, 2022 in the changelog, so it may have been delayed and maybe that's why some news is late.

    https://steamdb.info/app/1084160/info/

    But at the moment it isn't known how reliable this information is, so I recommend a little bit of optimism.

    SteamDB.png

     

     

     

     

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  6. Yesterday I was able to access the full article about Jagged Alliance 3 posted on GameStar. In fact, I didn't notice anything new about the game, but some fragments of it caught my attention.

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    Most of all, I hope the studio has incorporated community feedback into it's work on the conversion. During the gameplay reveal, there were a lot of fans who were concerned that Jagged Alliance would be a clone similar to XCOM; Hopefully the developers have taken countermeasures here to clarify that apart from the interface, there are definitely differences between the JA3 and the Firaxis series:

     

    - your mercenaries can take more than two actions per turn, action points work around the return.

    - weapons can be modified.

    - the battlefield is not based on a checkerboard pattern, so you can move freely.

    - there is inventory and limited ammunition.

    - you can command multiple units at the same time.

    - hit chance may be hidden.

     

    Release date:

     

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    Personally, I expect a premiere in early or mid 2023, anything else would probably be too late. As XCOM 3 seems to be only a matter of time, and this - sorry, dear JA fans - in the meantime is a much bigger name, especially internationally and on consoles. 

    Along with Xenonauts 2, Project Haven and Hard West 2, several smaller games are waiting to become a surprising hit on Steam. At the same time, Mario + Rabbids: Sparks of Hope and Marvel's Midnight Suns, two licensed games of the same genre, will be released in October - so the 2022 holiday business is packed.

    Modding:

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    Jagged Alliance shouldn't afford it, at least not on the higher difficulty levels, as hardcore fans have been used to the tougher pace for years with JA2 1.13 and mods. The active community of mods for Jagged Alliance 2 has taken so many steps towards authenticity that it would be a shame if Part 3 went back here in the hope of reconciling the series with the masses. In order for all buyer groups to be addressed equally, a developer needs a steady hand.

     

    Modders for decades kept Jagged Alliance 2 alive while the series was tinkered with. Nothing is known about the possible mod support of part 3. The modders have kept Jagged Alliance 2 alive for decades while the series has been tampered with. Nothing is known about the possible mod support of part 3.

     

     

    What do you think about it?

     

    PS: Of course, there is a bit of this, but then I would have to paste the entire text.

     

     

     

     

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  7. I see the whole thing rather calmly. It is enough for me to know that the development of the game is still ongoing. And yet, I prefer to be shown and explained to me things that really are game and work well, not empty promises months or years in advance that are thrown over five times.

    Anyway, it is very, very nice that the German game magazine GameStar does not forget about Jagged Alliance 3. Today there is a new article.

     

    https://www.gamestar.de/artikel/jagged-alliance-3-macht-euch-keine-sorgen,3382201.html

     

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  8. One suggestions for developers would be to hire Linda Currie as a consultant. Linda Currie has been part of most of the games developed by Sir-Tech as she grew up with the company and got married to one of Sirotek's boyfriends. She is considered one of the first women in the gaming industry to become a leading Project Manager. She has hosted many Sir-Tech games. The last of them was Wizardy 8.

    Wiki quote:

    Quote

    "The first Jagged Alliance game was developed by MadLab Software in Montreal. The following three games were developed by Sir-Tech Development, based in Ottawa, Ontario. The main designers of the Jagged Alliance games were Ian Currie, Shaun Lyng and Linda Currie."

    In my opinion, employing people who created original graphics as consultants is a very good solution. Whatever the names mentioned above would give JA 3 at least a chance to hear more about her and attract new players. Perhaps it would even go further in the future. There is also the spirit of the Jagged Alliance, which was unfortunately missing from the clones. Therefore, THQ Nordic should hire at least one or more people from the previous design team, Sir-tech.

     

    A suggestion to think about for @Haemimont_Boian and @Haemimont_Boyan

     

     

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