Nicely said! It echoes my own sentiment about the new Xcom games. A lack of freedom of choice, you either go with A, B or C. In old X-com you could use your strong soldiers to carry a lot of extra stuff and investing extra money into extra utility should be a possibility, not a question of whether you bring X or Y with you.
I feel like this game is gonna fall short of the mark, too much influence by neuXcom. At least we don't have to suffer with a 2AP system, that has to be the biggest damage neuXcom has done to the turn based genre.