Stuurminator Posted July 17, 2023 Share Posted July 17, 2023 Anyhoo, here's my IMP. Daughter of a wealthy Egyptian man and a beautiful Grand Chienese woman who watched too many John Woo movies and paid for private dynamic shooting lessons. Then she heard the president of her mother's homeland was kidnapped and, in an extreme failure of judgment, figured that training was equivalent to actual battlefield experience. Her privileged upbringing means she's less miserly or cynical than the typical mercenary, but don't worry, she's a quick learner. My first IMP was CQC/Night Ops, but when I decided to start a new run for various reasons, I noted how heavily that character relied on the "Run and Gun" ability and how little a difference the darkness penalty actually made, at least at the ranges I was fighting with that character. 2 Link to comment Share on other sites More sharing options...
Uncle Nick Posted July 17, 2023 Share Posted July 17, 2023 6 hours ago, Raeven said: weapon jams Yeah nah, this why mercs always carry a secondary. And skilled Mechainics do faster 100% gun repairs, and more successful modifications. Also mishaps are a thing in JA3, so if you want to play with grenades, better to have more explosives skill, not less. And throwing perk. With your A-Team, we're playing with a team of mercs, so don't need to be a Jack of all trades and Master of none. I think better to have a role, and be really good at it. With your B-Team, do or hire whatever merc you like. Link to comment Share on other sites More sharing options...
StoProGratis Posted July 17, 2023 Share Posted July 17, 2023 (edited) 10 hours ago, Raeven said: weapon jams That's what I was afraid of. Doesn't it also wears off weapons quicker? Can I train mechanics from 0? @Uncle Nick I swear I saw you on some other forums, can't remember where tho Edited July 17, 2023 by StoProGratis Link to comment Share on other sites More sharing options...
DougS2K Posted July 18, 2023 Share Posted July 18, 2023 21 hours ago, Stuurminator said: But...they did. No, it's the same few from the beta. Link to comment Share on other sites More sharing options...
Stuurminator Posted July 18, 2023 Share Posted July 18, 2023 11 hours ago, DougS2K said: No, it's the same few from the beta. Are you sure? I'm pretty sure the beta only had four. The blonde and the mustached guy are new, aren't they? Link to comment Share on other sites More sharing options...
seraphael Posted July 18, 2023 Share Posted July 18, 2023 (edited) On 7/16/2023 at 5:36 PM, marcinl0 said: Maybe there is a way to add (promotion during gameplay etc.) useful BLUE TALENT to IMP. Double post 😕 Edited July 18, 2023 by seraphael Link to comment Share on other sites More sharing options...
seraphael Posted July 18, 2023 Share Posted July 18, 2023 On 7/16/2023 at 5:36 PM, marcinl0 said: Maybe there is a way to add (promotion during gameplay etc.) useful BLUE TALENT to IMP. I know of at least on modder who said he planned to add this as soon as possible. The custom IMP merc feels a bit too generic for my liking not only missing out on a (balanced) blue talent, but also not having a personality to speak of. Link to comment Share on other sites More sharing options...
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