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Ammo crafting


StoProGratis

Do you like ammo crafting?  

14 members have voted

  1. 1. Do you enjoy ammo crafting?

    • Yes
      4
    • No
      10


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Ammo crafting makes no logic. How can you craft high precision bullets by your hand? Also it makes no sense that you can caft scope or bipod instantly and you craft 3 mags of ammo whole day.

Keep crafting for scopes,.bipods and other weapon modifications. Bring the Bobby Rays back. Who's with me?

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actually, cartridge making is a very easy process (in real world) just time consuming and requiring a bunch of tools. Anyone can do it. If anything - they did get it very much right in the game. 

Edited by Tzg
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8 minutes ago, StoProGratis said:

How can you craft high precision bullets by your hand?

You cannot, which is why you need to do it in a sector with a properly equipped workshop.

Quote

Spending 30 parts to create 30 bullets when silencer costs 20 parts???

You can't exactly shoot a silencer, now can you?

Edited by Jaywalker
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15 minutes ago, sandman25dcsss said:

Crafting ruins the game for me. Spending 30 parts to create 30 bullets when silencer costs 20 parts??? Lol.

Actually it depends on the cartridges. 
it takes 10 parts and 1 gunpowder to make 30 7.xx cartridges 

Takes 10 parts and 1 steel pipe to make silencer or 20 if you don’t have pipe and you need to improvise. 

Edited by Tzg
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How  crafting and modding weapons works is lazy design in this game. All mods should be crafted like bullets or all bullets should be crafted like mods, THEN AGAIN they specially designed this(removing trade and such) to create sense of "difficulty". Weapon mods should be removable or get destroyed with gun condition. Not very hard design choices, all overlooked by corporate greed

Edited by Skaldy
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13 minutes ago, Skaldy said:

How  crafting and modding weapons works is lazy design in this game. All mods should be crafted like bullets or all bullets should be crafted like mods, THEN AGAIN they specially designed this(removing trade and such) to create sense of "difficulty". Weapon mods should be removable or get destroyed with gun condition. Not very hard design choices, all overlooked by corporate greed

you are being little dramatic. 

Either way there would be massive number of unhappy people. 

It works its fun. Its just a game - alos not supposed to be realistic. 

 

I only miss some version of Bobby. 

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Just now, Tzg said:

you are being little dramatic. 

Either way there would be massive number of unhappy people. 

It works its fun. Its just a game - alos not supposed to be realistic. 

 

I only miss some version of Bobby. 

No dude i am just being critical. Bullets uses "realism"(to craft something you pass time) weapon mods dont use real world physics or science for arcade reasons. Which way is it then? Either put realism for gun porn part or dont use it ever. This is why people keep mentioning TRADING, a core mechanic to game play. DUDE even JA2 gave you option to sell weapons on sector stahs for %5 percent of their price.

These kinds of small design choices reappear over and over and pile up over time which is: Release the game faster or forget your contract bonus, AKA corporate greed

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There should be online trade as the main source for getting additional ammunition (Bobby Ray's) and crafting ammunition yourself should only be an alternative, something one of the backup tech mercenaries would be doing if there wouldn't be anything left to repair for example.

The attachment system currently is just plain bad. I can still remember how excited I was back then in Jagged Alliance 2 when I found my first scope or laser pointer. These attachments should just be regular items that can be found in the game world and that can be transferred between weapons once a better weapon has been found. 😒

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3 minutes ago, Skaldy said:

No dude i am just being critical. Bullets uses "realism"(to craft something you pass time) weapon mods dont use real world physics or science for arcade reasons. Which way is it then? Either put realism for gun porn part or dont use it ever. This is why people keep mentioning TRADING, a core mechanic to game play. DUDE even JA2 gave you option to sell weapons on sector stahs for %5 percent of their price.

These kinds of small design choices reappear over and over and pile up over time which is: Release the game faster or forget your contract bonus, AKA corporate greed

yes. For dramatic people. 

Its just a game - it makes very little difference if you find it or 'craft' it. Probably little less work for devs - hence the decision. Non of this game is realistic. It shouldn't really be...and it makes no difference. 

Yes you cant sell guns - you can make them into parts and then make shit out of parts. Is it perfect of ideal? not at all - is it a massive problem? Really not. Its just one of the mechanics of the game. 

After all it is Jagged Alliance - not a simulator of *insert some name* PMC Company. 

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3 minutes ago, Tzg said:

yes. For dramatic people. 

Its just a game - it makes very little difference if you find it or 'craft' it. Probably little less work for devs - hence the decision. Non of this game is realistic. It shouldn't really be...and it makes no difference. 

Yes you cant sell guns - you can make them into parts and then make shit out of parts. Is it perfect of ideal? not at all - is it a massive problem? Really not. Its just one of the mechanics of the game. 

After all it is Jagged Alliance - not a simulator of *insert some name* PMC Company. 

You are just describing what lazy game design means, this is no justification for dumbing down everything to top down cawadoody. Problem is when it is difficulty related fanbois go over "realism" when it is not convenient it is for "fun". It can be both and neither too. I am not going to give credit or praise to something that doesnt deserve it. If we dont demand better games they wont produce better games, that is how market works

Edited by Skaldy
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7 minutes ago, Skaldy said:

You are just describing what lazy game design means, this is no justification for dumbing down everything to top down cawadoody. Problem is when it is difficulty related fanbois go over "realism" when it is not convenient it is for "fun". It can be both and neither too. I am not going to give credit or praise to something that doesnt deserve it. If we dont demand better games they wont produce better games, that is how market works

Last time I checked playing this game, or games in general, isn't really compulsory. If you don't like it - which I appreciate, can happen - just don't. Don't buy it, don't play it. Problem solved. Bitching about it at every turn - for simple reason of personal taste wont make any difference. 

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2 minutes ago, Tzg said:

Last time I checked playing this game, or games in general, isn't really compulsory. If you don't like it - which I appreciate, can happen - just don't. Don't buy it, don't play it. Problem solved. Bitching about it at every turn - for simple reason of personal taste wont make any difference. 

I am not going to go over the tediousness of buying refunding, because you will outright label it as "your" problem. Let me return the favor, dont respond to people if you cant handle criticism. I am doing what i am doing to improve the product and the community and wouldnt care what marketing damage control teams would think about it. "Bitching" about it every turn IS sole reason WHY people seek quality. I am not "bitching" about Steroids shirt color, i am "bitching" about simple stuff that could be AND should be done to make something better. It is not personal taste, it is logic.

You dont like it, fine play your game have fun, why are you even "bitching" about other people "bitching"

Edited by Skaldy
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8 minutes ago, Skaldy said:

I am not going to go over the tediousness of buying refunding, because you will outright label it as "your" problem. Let me return the favor, dont respond to people if you cant handle criticism. I am doing what i am doing to improve the product and the community and wouldnt care what marketing damage control teams would think about it. "Bitching" about it every turn IS sole reason WHY people seek quality. I am not "bitching" about Steroids shirt color, i am "bitching" about simple stuff that could be AND should be done to make something better. It is not personal taste, it is logic.

You dont like it, fine play your game have fun, why are you even "bitching" about other people "bitching"

You pretty much bitching about the things as important as Steroid shirt colour. It is what it is. Its not about handling criticism - I have zero interest or stake in the publisher or developer. What you doing is not improving the product - its really bending it to your own vision in your head. This is something many fans can't handle -  just because YOU have it in your head doesn't really make it universally recognised solution or 'truth' that everyone and everything should follow. It makes sense for you - thats great. Hope there will be mod's like 1.13 previously and you'll be able to play your version of game - I am cool with it. But I am not super cool with bunch of die hard fanatics trying impose their version of 'truth' on me just because you feel entitled. 

Edited by Tzg
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Just now, Tzg said:

You pretty much bitching about the things as important as Steroid shirt colour.

Very interesting i didnt know ammo mechanics are important as much as shirt colors for you, but hey that gives us context to understand why you cant comprehend basic discursive speech patterns.

 

Just now, Tzg said:

But I am not super cool with bunch of die hard fanatics trying impose their version of 'truth' on me just because you feel entitled. 

Didnt even know fans had that much ethos on your will, but explains a lot. "truth" he says, come back here when you finish reading Foucault. You are 10 years early to push philosophy in your discussions, maybe you should start "bitching" a little bit for practice

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1 minute ago, Skaldy said:

Very interesting i didnt know ammo mechanics are important as much as shirt colors for you, but hey that gives us context to understand why you cant comprehend basic discursive speech patterns.

Yes shirt colour in a game is as important as ammo mechanics in a game - as both are equally unimportant and make no difference in my life. One day, maybe in future, maybe when your kid is little older, you'll understand it - I would hope at least. 

3 minutes ago, Skaldy said:

Didnt even know fans had that much ethos on your will, but explains a lot. "truth" he says, come back here when you finish reading Foucault. You are 10 years early to push philosophy in your discussions, maybe you should start "bitching" a little bit for practice

Sorry kid, I am not going to engage in ad personam flame with someone like you. Grow up. 

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Just now, Tzg said:

Yes shirt colour in a game is as important as ammo mechanics in a game - as both are equally unimportant and make no difference in my life. One day, maybe in future, maybe when your kid is little older, you'll understand it - I would hope at least. 

Sorry kid, I am not going to engage in ad personam flame with someone like you. Grow up. 

no thanks, i dont take advise from zoomers or 12 year olds or marketing damage control. Practice on your  "bitching" in mean time. It will help you with your life in future

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4 minutes ago, Skaldy said:

no thanks, i dont take advise from zoomers or 12 year olds or marketing damage control. Practice on your  "bitching" in mean time. It will help you with your life in future

See I told you already. Just because it is in your head kiddo, doesn't make it real. This is generally called projecting. It's ok in general but maybe get it checked. Could lead to problems if and when you start growing up. 

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I have just uploaded my infinite ammo mod so crafting is not that important for me now, it is used only for changing bullets from basic to something else and also for crafting non-bullets which can be too strong to be granted for free.

Edited by sandman25dcsss
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4 minutes ago, sandman25dcsss said:

I have just uploaded my infinite ammo mod so crafting is not that important for me now, it is used only for crafting non-bullets which can be too strong to be granted for free.

i read the comments from https://steamcommunity.com/sharedfiles/filedetails/?id=3005342353, it basically does what you wanted but doesnt work after patch it seems.

Edited by Skaldy
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2 minutes ago, Skaldy said:

i read the comments from https://steamcommunity.com/sharedfiles/filedetails/?id=3005342353, it basically doesnt what you wanted but doesnt work after patch it seems.

I considered it, but it does not do what I want. I don't want to break balance with armor, weapons etc. Only with ammo and ideally I will not need to spend time on picking it up.

Burst fire and autofire are not even that powerful with AR and SMG, but still almost unusable because of high ammo costs.

Edited by sandman25dcsss
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Just now, sandman25dcsss said:

I considered it, but it does not do what I want. I don't want to break balance with armor, weapons etc. Only with ammo and ideally I will not need to spend time on picking it up.

i am considering it at the moment, since weapons drop loaded, i can unload and scrap them. Armor too honestly, all my mercs get armored up early game easily. And since scrap economy is not important.....😂 I mean take a look, heavy armor in Ernie.....

notice me senpai.png

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Just now, sandman25dcsss said:

Glad you enjoy it 🙂

I guess you will need 2 more mods soon, one to move those lenses, C4 etc. to squad inventory  and another to increase inventory size of each merc to 24 🙂

i couldnt find a chance to use it yet😂 Early game is where speed is king, hence i cant afford my heavies go around without free movement.

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