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J1v1n

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Everything posted by J1v1n

  1. This again is something that should be patched into the game. Almost everything can be scrapped but knifes not. πŸ™„
  2. That is actually something that should be patched into the game because it just makes sense. Show which type of ammunition a gun is being loaded with by coloring the ammunition number (blue for HP, red for AP, yellow for Match etc.). πŸ™„
  3. What do you mean with "repayable"? Pay again what? πŸ˜„
  4. My personal recommendation: go with Jagged Alliance 2 1.13 and the Arulco Revisited mod. 🀩
  5. You agree to be patient and ask for a patch in the upcoming week in the same sentence. Come on show some real patience and don't ask for the 376th time @marcinl0! 🀣
  6. I don't use any modifications at all, especially none that make the game even easier like showing the chance to hit, increased drop rates, infinite mine income, or enhanced damage since the commando difficulty is good for me the way it is and I like it to be challenging. If I had to use any, I would use the ones that provide bug fixes or easen the organization of e. g. the inventory and such. πŸ€—
  7. These are some good insights, thank you. 🀩
  8. That is were you are wrong in more than just one way @Skaldy. The discussion was about the best weapon not just damage and then centered all around the table @chr_isso posted which includes all different stats of a weapon including range. Therefore also modifications are relevant because a weapon that allows more/better modifications can better be adjusted to your needs and better serves your purpose. Perks instead are not part of the weapon itself about which this discussion is, so that argument is invalid, so wrong again. Finally, your third false statement was that all these weapons have identical modifications. It's silly enough to act like a brainiac when you know a lot but when you don't know a lot and act like that it's just ridiculous or in your words: "Not that hard if you think about it.". 🀣
  9. I wasn't aware that all aussault rifles have the same modification possibilities. 🧐
  10. Nice comparison even though it doesn't take possible modifications into account. πŸ€“ Nevertheless, it should be obvious that the FAMAS is not one of the top tier weapons when you get it as a reward on the tutorial island at the beginning of the game.
  11. You just can't let those stupid remarks go, can you @Skaldy? If you would be even half as intelligent as you think you are, you wouldn't be posting daft remarks like a mischievous toddler on any conversation with controversial opinions. I just read your name and know this discussion is going down the hill in 3, 2, 1 ... go! πŸ™ˆ
  12. ... and like I said before, don't be spamming every topic with one sentence when the next patch is coming, please @marcinl0! 😝
  13. I don't like burst/automatic fire modes at all since I rarely every reach the damage output which I get with a good single shot, even though more hitting projectiles should add up to more damage. On top, it costs more ammunition. 🀨
  14. Nah, but a quick look in the settings can be expected. All good though, no hate. 😁
  15. Don't you guys go through the settings before you start your games? 😝
  16. Good remarks, both @D13 and @GODSPEED! 🧐
  17. He has been trolling, flaming, and insulting various users with different opinions than his all over this board for quite a while and calls it criticism, so don't take his statements too serious. πŸ˜‚
  18. For me Spike in Jagged Alliance 3 could be the brother of Hugh Jackman, the Wolverine. πŸ˜…
  19. Then this is definitely a bug. This should not happen. Have you already reported it @div_zer0? 😳
  20. If I remember correctly I read on some official channel that it was a conscious decision design-wise. In Jagged Alliance 2, no equipment whatsoever was displayed except camouflage color. 😌
  21. As far as I know of (correct me if I'm wrong): AP (Armor piercing): Pointy full jacket projectiles made specifically to penetrate armor of armored opponents Ingame effect: Higher damage on armored opponents HP (Hollow point): Hollow projectiles made specifically to fragment within unarmored opponents Ingame effect: Higher damage on unarmored opponents & bleeding status Match: Premium-grade ammunition made for competitions Ingame effect: Higher accuracy bonus Subsonic: Less noisy ammunition (best used with a silencer) Ingame effect: Reduced chance of discovery Tracer: Illuminated projectile every couple of rounds Ingame effect: Probably marked status or such (not sure though because I haven't had any of those yet) πŸ€“
  22. I just wanted to point out that obvious inadequacies still in the game should be fixed by the developers (patched into the game) instead of us having to install any mods at all. πŸ™ƒ
  23. Below you will find all recruitable mercenaries, each with instructions on what to consider if you want to recruit them successfully. SPOILER WARNING: If you don't want spoilers of the main questline don't continue to read. πŸ€“ Larry Roachburn: Link Jacques β€œFlay” Bohen: Link Alejandro "Smiley" Diaz: Link Pierre Laurent: Link Major Spike Scallion: Link
  24. I don't understand how Buzz is being liked by so many. I hated it, when she just went on full burst spree even though I told her to single shot an enemy. 🀣
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