DougS2K Posted May 13, 2023 Author Posted May 13, 2023 15 minutes ago, Mr.Uno said: Very nice Thank you 😌 Np. I've just added cost per week in addition to stats. Would like to add everyone's abilities but that's gonna have to wait till release since I can't find that info in videos yet.
Xeth Nyrrow Posted May 14, 2023 Posted May 14, 2023 Nice list, could you add a column (and thus a sorting option) for, "AIM Category" please? Recruit, Veteran, Elite, and Legendary are the groups they are in. Thanks! 1
DougS2K Posted May 14, 2023 Author Posted May 14, 2023 10 hours ago, Xeth Nyrrow said: Nice list, could you add a column (and thus a sorting option) for, "AIM Category" please? Recruit, Veteran, Elite, and Legendary are the groups they are in. Thanks! Done. 😉 1
Remi1987 Posted May 20, 2023 Posted May 20, 2023 Would love to have an edible copy of the file, for the following reasons: Get some formulas for skills per dollar (ratio = skill / cost), so: What's the best ratio for let's see Medic, Leadership, Explosives and for what price. Assuming 80+ skills. I am thinking about deploying a "Hire, Train-Team, Fire"-Strategy. This for leadership, medic and explosive skills. Make small all-star teams, 3 people only; 1 pro Medic, 1 pro marksman, 1 pro explosive guy. Squads w 3 ppl only. Then have 2-3-4 teams running around and scouting the map.
Remi1987 Posted May 20, 2023 Posted May 20, 2023 Looking at the spreadsheet, let's give this example. I want to have a team with Scope and Scully. Current Leadership max is Scully with 70. Then Raider has Leadership 91, he can be temporarily hired, train Scully to 90, then Raider is fired, from then on Scully can train all team members to 89 correct. And doing this for all specs.
Povok Posted May 22, 2023 Posted May 22, 2023 Nice job. It adds optimism that this game is (finally) going to be the game we have been waiting for. 2 months before the release and starting teams are already being created. 1
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