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Povok

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Everything posted by Povok

  1. Nah, i'd say it just needs adjusting and it would be much beter. For example: 1. Remove the option of them being wounded. Instead just have them retreat with less intel and info why they retreated. 2. Use cumulative value of more attributes to determine proficiency of a scout (hp + dex + agi + wis) or at least 2 (agi + wis). On this point I must add that including more attributes in the fomula to determine proficiency in other operations would also give more "balance" to the game. Examples of (not so) more complex fomulas: Repairing: (DEX + 2xMEC)/3, Training: (WIS + 2xLDR)/3, Crafting (WIS + DEX + 3xEXP)/5...
  2. 5 > 2 > 6 > 4 > 1 > . . . > 3
  3. This. It's quite annoying when I try to coordinate/synchronize/optimize activities/operations and then this rather lenghty process causes more wounds to my mercenaries than actual firefights. This is why I usually send scouting those mercenaries that have more of a supporting role and are usually staying back (if they are at all included) in firefights due to ther inefficiency/fragility.
  4. It's not to damage enemies, it's to get grazing shots and prevent your mercs to get full damage. ;-)
  5. Take out a couple of nearest enemies then use smoke/tear/mustard gas grenades to provide cover.
  6. Sometimes the origin of a problem is quite obvious...
  7. I think it's better to use FAMAS for spare parts rather than long range shooting.
  8. Nicely put. A patch every week for a TBS game? Ridiculous. Weekly info about what is going to be in the upcoming patch - even that is a maybe. Surely there are issues that need adressing and some features changed/added/removed to improve gameplay experience but far from needing an immediate patch to "fix" the game.
  9. I agree this perk should be nerfed at first opportunity. It should just stay with the extra intel for scouting/hacking and that's more than a good enough bonus. Especially if you consider she's a support merc and that fits perfectly to that role. Because of her combiantion of OP perk, stats and price, she's probably the first pick you should make in a squad assembly (of course disregarding the fact it's immersion-breaking and unrealistic to have real time vision of all enemies in the sector). Her only drawback is only the fact she can be "quite annoying". But we put up with Ira too and she was only moderately useful, not a character that drastically ease conflicts like no other...
  10. I noticed this happens (not always) when I try to quick load during a "cutscene" when I get detected and enemies are in the reposition phase.
  11. I'm missing that too. There's a lot of different types of ammunition but they are not recognizable when they load info weapons. Hopefully this is going to be in some future patch.
  12. 15.749.556.387 Bytes (seconds after install) Now I gotta go... I have some important bussiness to do.
  13. It does sound like good news to me. More action points means more flexibility and balance/variety when it comes to using different firearms and such.
  14. It does go nice together with his too short camo vest so his abs can be seen... Only thing missing is a nice shiny belly button piercing and the look would be perfect. 🙈
  15. This would probably be the best compromise in the given time. Have shared inventory before combat, make it unavailable during combat. Not great, not terrible...
  16. This is an issue where IMO many developers fail. And unfortunatelly it is likely it is going to happen here too. When a feature is likely to appeal to a larger audience but the vocal minority is against it, it comes down to whom this actually matters. Larger audience doesn't realy care how this is going to be implemented - they do care however, what reviews the game is going to get - and these are going to come from the vocal community. Here is a very nice () example: https://www.metacritic.com/game/pc/company-of-heroes-3
  17. There are several issues with this statement... Let's assusme it's true you hired a packmule - there was still limitation, how much you could load there. If you had large pack - it was still related to space and especially weight. No penalty? Cost off maintaining a "mule", number of items you can load, and especially weight of items which directly affects stamina (even while traveling). Disregarding all this - the items you "conveniently" drop at start of the combat are still not available. A big part of a battle is being prepared for combat. If you have everything available and don't need think what to take with you before combat beggins, this is eliminated and a big part of planing is just gone. FFS we have an option to scout a sector (which is great) to better prepare for what avaits - now why would you scout a sector if you don't need to plan what to take with you? So having inventory shared and non restricting is quite unrealistic and overly simplified. I agree. Mercenaries are however not using exoskeletons to help them carry stuff around, not traveling with dropships and not using weapons with endless fuel-cells.
  18. If that is actualy true it's a thing that is going to have a BIG negative impact on... everything...
  19. I see no problem in roll for sucess (even if the item is going to be damaged in the process). I see a problem in destroying the item if unsucsessful. IMO destroying the item is just going to increase the number of "loads per try".
  20. Arms dealers are definitely something I'm missing in what I saw until now. I actually prefered Tony to Bobby Rays: Selling off "useless" weapons and supplies for stuff that is needed on the field and getting extra funds to keep/hire more/better mercenaries? Yes please.
  21. I'm quite interested to see how this is going to be implemented in the game. How about PvP? Certain amount od cash, select mercenaries, buy weapons, get thrown onto a map.
  22. I'd say no. You paid in advance, and immersing into the fact that communication/transactions of hiring mercenaries is reasonably encrypted/secretive i'd say you can only get back medical insurance from the hired merc himself (if he is "well" upon contract expiration).
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