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GODSPEED

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Posts posted by GODSPEED

  1. 1 hour ago, Raeven said:

    Map size... Big maps are good, but for some reason, these maps don't "feel" all that small to me. I think from a number of tiles perspective they are smaller than JA2, but when playing the game, it doesn't really feel that way. Anyone else have this experience?

    The maps are perfectly sized for the size of encounters. So far, on all the maps I've played (15-20), I've had way enough room to navigate around the entire map to choose where I want to start my engagement.

    I can't see the issue with the size of the maps. They are concise, straight to the point and all have some little detail that can make a combat in them challenging but also interesting.
     

    1 hour ago, Raeven said:

    As for the UI.... it does feel like it needs some polish somehow, but I can't put my finger on why. I think it will get better as I get used to it. One annoying aspect of it is the flood of tooltips everywhere. Sometimes its like half my screen is various tooltips. I can probably tune that down in the options, not sure, but then I'm worried I will miss something. I think this games UI makes a strong case for the thick game manuals of old 🙂 Not that anyone would read them in this day and age, but.... they had their advantages.

    The UI is my biggest pet-peeve so far. It's borderline horrible in design and the constant immediate pop-ups when simply mousing over stuff is not just a "little" annoying.

    The UI needs huge work, we need options for smaller windows and windows that are less intrusive. And to time how long we keep our mouse over an item for a pop-up (or even the ability to disable pop-ups and get info with a right-click). Even the weapon modding page, often the entire gun can't even be viewed. Part of the barrel is outside the window, even fully zoomed-out, and mousing over the mods actually hide the nice visuals of the mods.

    The game is beautiful, but an eyesore in the UI department.

    While it isn't a HUGE issue, even the placement of the AIMBOT text covers merc profile images. Like they never tested it or something.

  2. 1 hour ago, Chillin said:

    However, the issues mentioned above make it impossible for me to develop any affection for this game even keep playing it.

    I'm a pretty heavy 1.13 nutjob fanboy.

    JA2 was a game about freedom. You were in a sandbox. It could be pretty easy to mess up a run, end up with a few dead mercs and then unable to hire decent mercs. Or run into money problems and ammunition issues very early on. Naturally, after you play that game a few times, we know the ways to get around it. But how many JA2 players ran a flawless game the first time... I highly doubt it. I remember uninstalling that game the frist time I played it. Felt my mercs couldn't hit a building at point blank.

    Get through that initial frustration. Learn to conserve ammo, hire recruit mercs that offer incredible value for money (Buns, my love... I had to kick Grunty out of my team.. 🤣), and I already hit $98,000 after 4 weeks of in-game time. (2 full 14-day contracts with 5 mercs and my imp).

    On my end, I'm actually thinking I should have gone with Commando (Medium) difficulty, because so far I've been floating in money. The only thing I have learnt I must do, is work on my ammo conservation. I equipped 3 AK-47's on my team very early on, and would always use burst. So now, I'm paying the price. Ran through my supply of 7.62 WP. But, that's my mistake, not game balancing. Same for the M-14 my IMP was using. I kept using it in burst. And on top of it, it had a mod to fire extra rounds on burst. I'm paying the price now, as I ran my supply of 7.62 NATO almost dry.

    Honestly, I love this challenge. I love being able to resort to "survival" tactics. This actualyl works incredibly well for a game of this nature. This ISN'T xcom. I don't have a base of operations. I'm kind of a freeroaming band of mercs and I've yet to even acquire a town with a repair shop. (That's actualyl my own self-imposed main quest at the moment) I need to 'craft' some ammo now.

    Yes, many game mechanics are different from JA2, but after a dozen hours of resetting my brain from 15+ years of 1.13... I'm quite enjoying this game and the surprises I'm getting.


    The balance in the firefights, the tactics and the overall balance so far is quite forgiving. I've had my own imp be downed twice, but managed to save him from death twice. In JA2, he'd be dead. Game is a touch easier than I initially thought it would be.

    Just push through it... you'll be fine!

    • Like 2
  3. 11 hours ago, marcinl0 said:
    in some moments poor optimization, sometimes it can lag, especially with zooms, //Any new game needs a little optimization after release
     
    the graphic design is standard, it does not delight the eye, //Design and art direction, they will never change it
     
    no chance to hit in the official version, even as a choice, //JA never had CtH, we don't want it. Download the mod if you want it.
     
    no all JA JA2 JA2.5 mercenaries, //New game. JA2 had new faces and not all faces from JA1. This is normal.
     
    the faces of some of our heroes are quite different from the original,  //Design choice. They will never change that.
     
    the characters always have one outfit, you can't see any changes when we mix their wardrobe, //Design choice. I actually like this after playing for many hours. Mercs actually feel more unique this way. Although, having a few outfits to choose could be fun.
     
    mercenaries always follow a marked path, even if there is a visible mine on it, //autopause features need to be added, I agree.
     
    Shadow is not wearing such a strong and distinctive camouflage as in JA2, //Design choice?
     
    no camouflage skill or camouflage kits, //Design choice?
     
    stealth mode not working properly, enemies will see you anyway, //There is even a timer to give you plenty of time to move away from enemy when in stealth.
     
    not very intuitive interface, //It's not as fleshed out as it could be, I agree. It feels too big and could be made way smaller. Too obstructive.
     
    no possibility to change the camera angle while zooming, //Totally agree! See my [REQUEST] FREECAM ...topic
     
    inability to switch to turn-based mode at any time when the enemy is in the sector, //Very valid request!!
     
    the ability to turn a mercenary standing still has not been implemented during combat, //Design choice. There is no use for body position in the game.
     
    grenade explosion does not knock down enemies, they take damage while standing still, //I hope this gets reworked!
     
    the game does not have simple mechanics, it is a bit complicated because the dependency system is large and you have to learn it and spend a good few hours on it, //Design choice. It has taken me a good 10-12 hours to brush off my JA2 1.13 experience... once you get the hang of it, it's like JA + D&D 5E had a child. It has more like RPG boardgame rules. This will never change. They have made the entire game on those mechanics. You do not like? Unbfortunately, either you refund, or don't buy. Sorry...
     
    small maps, //Design choice, also, you complain about performance.. the game has ultra detail and graphics, larger maps = bigger performance hit. Be happy they are small, or else you would need a $5000 PC to play. They will never change that for the current tech level they are able to optimize with their engine.
     
    no minimap //Map is small, minimap is pointless.
     
    no tactical break // ??
     
    no Bobby's Ray lack of ammunitions //Design choice. This is part of how they create a "survival" atmosphere, difficulty control and theme. I would also like a website to order, but I understand the choice.

    See my "notes" on your list ^

    And ignore the people who call your 'wishlist' stupid. This forum has always been about members who are a little more mature than that who don't need to resort to insult.

    You bring up some good points, but many of them are choices that were made long ago... and it is too late to make such changes. Again, I hate to sound like this... but if you cannot agree with those things, it is your choice to play the game or not at this point.

    I am a pretty hardcore fanatic of 1.13, played it 15+ years, at least 1x /year. It has taken me some hours of playing JA3 to adapt, and while this game cannot replace JA2 (I find some parts worse, but some parts better than base JA2)... it is still a very good Tactical game with some natural flaws like any game.

    But it just came out 2 days ago. Naturally, once they acquired enough feedback on things they CAN tweak, I'm sure Haemimont will.

  4. Max Zoom... I just want to zoom in more... get a different angle here... I see detail on the MP5, but I feel too far away to really see it. It's just far enough that Aliasing gets in the way of the detail.. being able to zoom in a little more would help clear it up.

    The M14, with the folded bipod and scope... it looks awesome. This is what my wet dreams for JA2 were!

    image.thumb.png.d6b66f06f982531b7a403c8b999404ad.png

    • Like 1
  5. 14 hours ago, Raeven said:

    Hey there, 

    There is a sector inventory. It's a lil confusing though. You have to go to satellite view first, then click the sector, click the "items" filter, and there should be an option to see the inventory there, or just press I. Then you get a sector inventory screen that works like JA2 did. I've also tested it and found that it works for scooping up items that you haven't put into the sector inventory yourself but are just sitting in their original location in the sector.

    Thanks @Raeven!! 💯

    I actually went back in with THAT in mind, and now get it. When in Tactical view, you can't access sector inventory, only squad stash. When in satellite view, you can access sector inventory. I'm guessing it's an oversight.

    As when not in combat, I don't see why I should leave the tactical view to then get sector inventory.

    Thanks for the help... at least now I can hire new mercs!!!

  6. @Haemimont_Boian@Haemimont_Boyan

    As another member put it..

    9 hours ago, BossWeapons said:

    The game just doesn't let me zoom in on them enough. The camera should be able to zoom in all the way into Buns's buns if I so desire.

    I would also like to zoom in to Buns buns please. 😅


    You guys modeled the mercs and the guns so well!! They are absolutely beautiful, especially that we can see the mods on the guns; this feels like such a huge upgrade to any of the previous Jagged Alliance games. Finally some detail!

    But the camera feels extremely RESTRICTIVE. Often the furthest zoom level feels claustrophobic and very restrictive. I feel I can never see enough to get a good view of battlefield. On the other end of the spectrum, you put in so much beautiful detail, but I can't zoom in enough to appreciate that work.

    The angle on the cam doesn't provide a very good take on the "height" of the terrain either (not talking when mercs climb and extra height, talking about subtle elevation changes on terrain). On a few occasions, while having mercs in tall grass and bushes near a tree, it was near impossible to tell where the merc was and where he could actually go or not.

     

    • Like 3
    • Thanks 1
  7. 50 minutes ago, D13 said:

    My disappointment stems not from the requirement of having to get used to something new, which is to be expected from a new game, but from the nature of the change and its effects. One now has to be able to click fast an precisely like in a real-time tactics game, or suffer a tactical disadvantage. It's just too much action for my liking, hence my disappointment.

    For myself, as I've said in another post somewhere on this forum.. I've been praying at the 1.13 altar for about 15 years.

    I don't care if some think 1.3 isn't JA2, it has everything JA2 is about, the mercs, the money, the guns. It simply added so many Quality of Life fixes and many options that we're originally removed (but are in the game) as toggles so you can raise the game's difficulty a notch or 10 when you've already beaten JA2 many times (it's too easy really). Some seem to think 1.13 is a complete "change" or an overhaul... when it really isn't. If you play with Tons of Guns... well.. you get A SHITLOAD tons of guns. Just play with less to have JA2's original Gun selection.

    1.13 is JA2, but with added QoL & difficulty options. Nothing more, nothing less.


    So... for me, it took me a good 10 hours to get into a completely different beat. I'm not used to having to rely on reading about buffs/debuffs, or having to make use of skills and abilities with buttons. That said, I like JA3 as a tactical game. It clearly has many awesome ideas and twists on the Xcom gameplay. I would never even look at Xcom with JA3. Because, it feels like an Xcom game that has been tweaked and worked and modified to approach a game like JA2 in terms of what the game is and how it's played. I don't feel the same level of freedom in some aspects, but do in others.

    I don't like the real-time thing. 1.13 added the option to play with real-time sneaking on.. but also the option to pause when in real-time.

    image.png.2a084273963d34f71068dac257c3c3de.png

    I would like them to add such an option in JA3. After all, many who play JA3, play it because of their affinity for turn-based, not for the real-time strategy.

    • Like 3
  8. 9 hours ago, BossWeapons said:

    Unrelated to the gear visuals, but I like oggling at my mercs up close. The game just doesn't let me zoom in on them enough. The camera should be able to zoom in all the way into Buns's buns if I so desire. I've seen people complaining about not being able to zoom out far enough to get a good look at the action. I'm complaining about not being able to zoom in close enough unless I have my mercs sitting on a higher elevation while the camera sits on a lower elevation and is not focused on the mercs. I'm also a weirdo who thinks the camera tends to zoom out too far when the enemy is taking shots at you.

    This has gone off the rails though on my part, turning into a personal list of complaints and unrelated to the discussion at hand about top priority needs.

    Buuunnnn's!! 😍

    😅

    On a more serious note. A simple toggle option like Atom RPG has: Isometric Mode.

    If you check that box, the game has the camera stuck in a typical isometric view with 4 cardinal angles. Otherwise it has more a freecam style view, with limitations naturally.

    JA3 seems to be detailed enough, that we should have a freecam. I always zoom in to see the mercs "unique" looks (not just the buns, but mostly for the buns), and the weapon models with visual mods on them are insanely good looking.


    And then, the camera doesn't let us zoom out enough. It feels claustrophobic and restrictive.

    • Like 1
  9. 4 hours ago, LXant said:

    What do you mean, "not true"? Have you even played the game? A shot to the head can kill, but will not always do so. Play the game and you'll see for yourself.

    Just a few minutes back I encountered a "Veteran Brute" with a shotgun. Shot him right in the head with a M24 sniper rifle for 90 dmg. You know what he did? He turned towards me and shot back, hit me and put a bleeding debuff on me. Then I took took a 2nd shot from an Anaconda revolver to his arms for 20 dmg, you know what he did? He turned towards me and returned fire, hitting me again and once more with a bleeding debuff.

    Believe me or don't, but I know what I see and it's getting ridiculous.

    @LXant Honestly, ignore the rose-tinted glasses some members seem to have.

    If you were to say ANYTHING that THEY feel is "negative" towards the game they like, they will simply bring you down a loophole of arguments that have no footing, just for the sake of arguing. They'll tell you how the game isn't to simulate real-life, or how it isn't a milsim... then another person will go to explain that in real-life, some have survived headshots.

    Go figure. Both defending the same game, with arguments that contradict one another.


    Needless to say, I'm having fun with the game; but as any new game, a few things need tweaking as well. I've also encountered the headshot problem.

    Actually, I got a head blown off early in the game (quite the surprise). But, just in my last hours of play yesterday, I've had a guy come right up to me and end his turn adjacent to Igor (Igor has an AK-47). I took a burst at his head, point blank. Max aim. All 3 bullets hits. The next turn, the bad guy simply shrugged it off and shot at me.

    No, I didn't go into fetal position, I didn't cry and I didn't get mad or close the game, as some here seem to imply that you're going way overboard just for mentionning balancing issues... but just like you, it kind of took me out of the game in terms of immersion. Kind of like a "wtf" moment that makes no sense. The guy did NOT have armor on his head. There was no fog, or no buffs to damage reduction (only the damage reduction from burst fire and damage bonus from headshot).

    It's a head-scratcher all right.

    Those who try to make you feel like an idiot because you're "scratching" your head about it... best just ignore them.

    • Like 3
  10. 4 hours ago, BossWeapons said:

    I also kind of agree about not seeing the gear on enemies. I know we didn't see gear on them in the older games either, but one user here pointed out that so many times you're taking a shot at a guy who is only wearing shorts and a scraggly t-shirt on the avatar, but if you don't look at the stats, which you might not always do, you can miss out he's actually wearing a state of the art full body ballistic protection which your piddly gun is not posed to compete with. It's not too bad, but it is kind of annoying.


    I remember HG explaining their design choices for unique-looking mercs vs mercs with full gear. Whether that was to make the game simpler to make, or really an art choice, I have my suspicions.

    I had understood they made that choice because they said our mercs would just blend in too much and we'd confuse them with the enemy. So, my brain thought: "ok, that means, enemies will show their gear and equipment, but our mercs will look unique!"

    Now... I actually kind of like the unique-looking mercs to be honest! Honestly, I thought I was going to hate it, 'cause I'm a bit of a "equipment/gun nerd" and like seeing it.


    But, with that said, their explanation that the mercs blended-in too much with everything if they had equipment... 😤 Put your mercs next to enemies.. and the enemies look nearly as funky, so they blend in anyways!!


    +1 to wanting  visible equipment on enemies at least, it would look better than having to rely on the UI to tell you. That was one of the "major" limitations of Jagged Alliance 2 (1.13), having to rely on ALT to see the enemy equipped gear.

  11. 8 hours ago, VidarNL said:

    Is it me or are the shops (gun shop, explosives shop/stall on market, etc) really lackluster? I mean, just a table with ONE VERY SPECIFIC GUN on it. Take it or leave it. And you can't see which modifications are on the gun just that there are modifications. Would it have killed them in those YEARS that they spent on the game to actually create a working shop interface that updates on a regular interval where you have a choice of items you can buy and inspect before you buy? Even a few funny extra voice lines like Tony? 

    Do you even get new items after you've bought the one that's on the table/shelf or is that literally it?

    I'm not a programmer/game designer, but I've worked at a game studio, and I'm sure that just having a static object that never changes in appearance come up with a "buy <object X" prompt and give you a certain item when you click on it can't be much work at all. Maybe a few day's worth.

    Hope the devs decide to update this, or someone will mod it in. (but I really hope the devs do it, and they don't leave it up to the modding community to add features that really should have been in from the beginning. No, not talking about CtH% or showing gear on character models. Those were gameplay/design choices and I for one think the game is more fun that way)


    It's kind of basic, yes. I think they were aiming to have more control over the progression this way. Pseudo-Survival choice maybe?

     

    8 hours ago, VidarNL said:

    Oh and why can't I sell guns anywhere? Or does is that possible further on in the game?


    No, guns you find are for scraps, for parts to craft mods. 💩

    "Crafting" in the video game industry has gone WAY overboard. It seems as though it's among the most "checked boxes" in game devs list of "must-haves" if they want to market and sell a game.

     

    11 minutes ago, Xeth Nyrrow said:

    I think not selling guns was an intentional design decision to make sure you don't get too much money. On the buying side, it's more of a control to make sure you don't get better weapons too early for progression purposes.

     

    My thoughts as well...

    I would have figured they could have had shops with very worn-out firearms, extravagant prices.. but, this was maybe a part they felt they could cut out of the game and save on some dev time. That, or it's thematic; small villages like these wouldn't have gun markets.. these are fishermen, villagers.. etc..


    I get it, but it feels a little cheap, especially for the JA2 crowd who's grown quite fond of the idea of ordering a gun online. 😁


    I would have liked to see something like an used guns e-store, like some kind of "play" on ebay for guns. 'Cause in 2001, I used to buy stuff from ebay regularly.

    image.png.4a242cf20900e4d13a6fef2c7bc23477.png

  12. 23 minutes ago, D13 said:

    Inventory is badly done and has many issues.

    • During turn-based combat you can often exchange items between personal inventories of mercs who are far away from each other (even  on different floors). (Then what is the purpose of squad inventory? Or of separate inventories?)
    • After battle in real-time mode you cannot always exchange items between all mercs in the sector due (error: "too far away"). Then if you put the item into squad inventory and from there to the other merc, it works. Sure I get the logic, but it's 2023.
    • Sometimes merc inventories are greyed out to indicate inaccessibility, but when you put an item on it, it is transferred anyway.
    2 minutes ago, Solaris_Wave said:

    Even before release I could tell that the shared inventory system was a bad idea. After reading the above comments, not only is it a bad idea but actually seems inconsistent.


    You'd expect the shared inventory to be the most simple and seamless thing.. simplicity at its core!

    Huhhhh.. JA2's inventory system is way simpler to use.

  13. So I'm at the stage where I've captured a mine, done a quest or two... I've had my initial "Recruit" 5 Mercs (+ IMP) for 2-3 full 14-day contracts and I want to switch them around for new mercs. Should be pretty darn easy if you ask me.

    🤬
    The inventory management is so contrived and un-intuitive. This isn't even funny!

    When I'm on my inventory page, the only thing I see, is my mercs personal inventory on the right, their equipped items on the left and the squad "stash" in the middle....
    ...but the squad stash is only for ammunition! You can't put weapons, armor, etc..

    I've been trying to figure out how the heck to put equipment somewhere while I transition mercs; I don't have room in the mercs individual slots because they are all full. I managed to see the sector inventory at one point, but for some reason, I don't seem to be able to see it again. I feel like the biggest dimwit who can't figure out something as simple as inventory management.

    Where and how do we get a sector inventory?

    The inventory is kind of an eyesore. I'm playing at 2560x1440, but feel like I'm playing a game from 1993 on DOS at 320x240. Why are the inventory squares so big? I can't even see the basic inventory for 6 mercs without having to scroll!!



    Sorry if those comments sound a little harsh.. but I'm scratching my head as to how such a modern and beautiful game still has what feels like a placeholder inventory system that is in ALPHA stage.

    As much as I have some criticism on some aspects of the game; I'm slowly getting my mind to reset after 15+ years of religiously praying at the 1.13 altar here. Actually enjoying many things you implemented and changed, but also feeling like it's a huge step back in some aspects (like this one).

    • Like 1
  14. 5 hours ago, MoreGuns said:

    So can you consider to develop anti-Russian invasion DLC? thanks.

    Jagged Alliance, a series on fictitious situations and locations, we don't need modern politics interjected here.

    You're in the wrong place.

    • Like 4
  15. 1 hour ago, LXant said:

    - Headshots should count for much more damage. When I shoot someone with an AK into the unprotected head with a burst of 3 hits at point blank, I expect them to die, not just to take 70% dmg

    - Show armor on characters. The amount of half-naked people fighting me, only to find out that they're armored, is kind of annoying. You rely on visual cues when planning your attack, i.e. who holds what weapon etc. The same should also go for armor, I want to see who wears what, so I can plan ahead.

    That ^

    With ALL those ui windows, all those games rules and stats constantly pushed in our face...

     

    A mod (1.13) for JA2, a game made to run at 640x480, managed to give information more precisely, and concisely, in such a well-hidden way.

    Pressing ALT while your cursor over an enemy to display what your merc sees; armor pieces, weapon, etc... A 20+ year-old game with 2D sprites for characters, with little visual cues, still manages to provide more info than a new game, with a ui that has the space of modern resolutions to display so much info.

    *facepalm*

     

    • Thanks 1
  16. 20 minutes ago, D13 said:

    There is one message on the Steam forum that resonated strongly with me: https://steamcommunity.com/app/1084160/discussions/0/7405656898321245175/?ctp=3#c7405656898321656321 (not sure if the author is "our" @GODSPEED )

    Yes, that is me. 🤝

     

    Even after some more hours in, I've put it down a bit. I really don't hate it.. but too many things piss me off.

     

    The things that piss me off, well apart from the teenage mercs trying real hard to sound funny, ate the very arbitrary "rules".

     

    Example being something rain, fog or a dust storm map.

    Reality: weather will affect your vision, movement, energy and whatever tools you use.

    JA2: weather affects visibility range, stamina/breath. 1.13 added such things as weapon reliability, jamming.

    JA3: weather barely affects vision, you see the enemies, but the weather gives a debuff to your shooting distance. Weather creates a debuff so that all hits can only be grazing hits. Grazing hits are forced low damage hits.

     

    Jagged Alliance 3 is like the bastard child of JA's stat system combined with Dungeons & Dragons 5e.

    The stats are all there, but the translation of the information to the gamer is not logical or grounded in something I can "naturally" comprehend. I have to learn the games arbitrary rules; meaning I am constantly bogged down by overwhelming ui windows with buff/debuff info.

     

    That's fine for some. Not what I've come to expect from a Jagged Alliance title though.

     

     

    • Like 3
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