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Image Miroir

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Everything posted by Image Miroir

  1. I won't blame THQ before seeing the definitive version of the game, it would be unfair. I agree with you considering the potential of Africa, but you're too rough expressing it. And that's a pity because what you say is right, but what matters is not what you say, what matters is to improve the game with your ideas. Change your tone Lunokhod, not the meaning of what you say, but the way you say it. We all want the game to be the best, maybe we're demanding but we know it's possible even with the budget THQ awarded to the project. We have to persuade, to convince; I afraid there's no other way.
  2. @Lunokhod is it putting bears in Africa, or bears in SciFi mode that is more awkward? Martin, bears, wildlife, gangs, etc. do exist! Really! I think I guessed your real name Martin, it's: Truman Burbank.
  3. I agree with you saying zombies are quite unidimensional, but war is manichaeism. Besides zombies are mindless, tacticless opponents; matter against mind. It's horrific because you don't expect negotiation with zombies, you don't expect surrender from them. To stop them, only a bullet in the head! Which means you can't just shoot at them, you need to aim also. Moreso, you know that wounded, you'll become one of them. So, all in all it's quite a nasty antagonist. Mindless they don't need either to have an agenda, what intelligent creative will need. But, tell me what you'd like to have in SciFi mode...
  4. Even in chess you have genders... Again, as I said, without enough personnalisation they'll loose players like me. Even in JA1 you had differences between men and women, we can't be back to Atari 2600! Concerning voice, I'm sure no one would see the difference of a voice recorded with a mobile phone in a good environment. If they can't adapt, if they're not creative, they'll die. It reminds me wargamer a long time ago who told me: "German troops were better and better equipped, they wouldn't be defeated". I just answered him, reality had a different point of view.
  5. It would be great to have the store to get some unusual/rare guns, or equipments.
  6. @Hongweibing it's not ego here in posting proposal. Through our interactions we alert Google, and someway help people not yet knowing about JA3 to hear about it. Second, most of us know quite well JA, still we have different approaches and developers should be well inspired to understand our expectations. I don't believe JA3 being able to challenge X-Com without listening to former gamers. They don't have the money of X-Com, therefore it's not with developers they can beat the aliens, it's by being creative and smart. I'm sure they consider us insignificant buzzers, but they should remember there are more failed and unsuccessful projects in Arulco's cemeteries than dead mercs.
  7. ◼︎ Attack on precinct 13 Mercs have to capture a narco traff Mercs bring him to prison The prison is attacked and you have to survive x number of rounds before getting help and succeeding the mission For sure such mission would me much more interesting in a game where you're accountable of ammunitions. ◼︎ Bloodsport Mercs enter a clandestine street fight competition They can fight and get money They can even loose on purpose to cheat on bet (some mercs can refuse to loose on purpose) ◼︎ Missing in action Mercs must infiltrate an embassy without harming anyone Mercs have to open some safe and find a map of secret camp of POW Mercs must attack the prisonners' camp and save as many of them as possible ◼︎ Full MEtal Jacket Mercs must defuse explosives and mines to enter an abandoned village to recover some document/information Mercs are confronted to a smart sniper they need to neutralized while being surrounded by IED
  8. So, if all of us remember these airborne missions quite positively, I think the development team should think about it. Again, it's not for all mission, but at least one like should raise the positive feed-backs on JA3. The proof, if one needed, that old gamers can bring something positive!
  9. A collector edition is more expensive and must include additional material. At the same time, it shouldn't affect balance, and shouldn't be too demanding to developing teams. If we take as an example Blizzard, we observe they often offer a book with graphics, and sometime some additional goodie. The book would need design and printing management and I don't think it'll be possible for THQ. Here are some ideas : A Solid Snake's style camo suit (designed for the IMP personalized character) A Sam Fisher's style camo suit (designed for the IMP personalized character) A Total Overdose's style suit with 2 sawed-off shotguns (designed for the IMP personalized character) Barret XM-109 sniper rifle Rambo compound bow (with some explosive arrow-heads) A USB key with previous games could be difficult and not constructive to add; so why not a dog tag with JA's logo? A steel case for the game could also make the difference with the standard edition (considering it's not all dematerialized). What else...
  10. I wonder if a collector edition is planned for JA3. If so, what would you like to have inside?
  11. It seems to me gore was an option you could activate in JA2. @trueman11 I think you're painting the past brighter than it was...
  12. Instead of mafia, maybe a drug cartel would be fun to confront. Central and South American cartels use Africa to convoy cocaine to Europe, so it could be "logical" to have some of them.
  13. This will be a little bit unbalanced, except if they integrate T-800 in the game!
  14. @chr_isso it seems to me the last time Germans were so proud, it ended with them feeling too much at home in other's countries... Vae victis! The only way to be sure you'll win a war is not to start one.
  15. @Hongweibing I'm not into gaming industry but into e-learning industry. I'm in western Europe, and for sure I can find some native english speaking doing all of it for 150€-300€. You take some student who have a singing or theatre background and you'll get what you want, quickly. Concerning studio, you don't need one for barely a dozen sentences. Project managers should remind that: "Improvise, adapt, overcome!"
  16. @Solaris_Wave I'm not giving an ultimatum, I'm just explaining my purchase motivations. Maybe I'm part of an ultra-minority, and I accept it. If they sell a million copy without it, I'll praise them and be happy for the team. But I won't buy it. It's what happened for me with the previous Jagged Alliance iteration. If I can't personalize it, I don't play it. This extend to most video games I play. And many video games I don't play are huge success. There's a RPG part inside JA, and it's why I like it. On the other hand I don't care much for the price 30€, 50€, 70€, 100€. I don't care much. If JA3 is as re-playable as JA2. If I can personalize it, I don't care the price. Am I rich? No, I'm just waiting for the game for the past 20 years, and I played it for at least 10 or 15 years. So, 100€ for countless hours of gaming over the decade or more, seems to me acceptable. Again, I don't expect to be a reference, I just explain my purchase motivations.
  17. A dozen voices is merely a day of work... For sure, between having ammo management and more voices, I'd choose ammo management!
  18. I think to have tons of different guns shouldn't be that difficult in JA, and therefore they should do it to enforce the difference with other games. Among exotic guns I'd love to get: .44 magnum Mare's Leg (most probably I'm under the influence of Wanted TV serie with Steve McQueen Mauser C96 (an old but very stylish gun) PPSh-41 (with its 71 round drum) Sawed-off shotgun (one in each hand could make a funny character) Compound bow (Rambo...?!)
  19. I fully agree for voices, but actors are needed to inject some emotion into it. Considering gender, I think embracing more than two options has more advantages than disadvantages.
  20. @Hendrix I was afraid to be the only one knowing about that game! It's why I wasn't mentioning it. :-)) You see, over 20 years later you still remember it. For sure not for every mission, but a few like that could be memorable for people who weren't as lucky as we were playing Wages of War.
  21. @Hongweibing I agree about the presence (so far) of IMP, and I wanted people against to understand it's important for some players (how representative they are, I don't know). Considering the number of portraits, I proceeded like this: 3 ethnicities (asian, black, white) 3 genders (male, female, non-binary) 3 portraits for each (even if 4 would be better) As you can see we're easily at 25. Why that many portraits? To cover a maximum of player interests and versatility. Considering voices, if you provide 3 or 4 for each gender we're around 10 voices. A much simpler option would be for players to be able to add a voice or portrait by themselves.
  22. What about airborne operations in JA? It could be fun and structured that way: Each merc is lightly equiped (just one weapon, and few gears) Other equipments for the mission are gathered into a canister that will also be dropped The player decides where each merc and the canister will land (according to objective/chosen tactic) Merc (and canister) land more or less close to their landing target according to Agility (canister gets a default ability) Weather could also affect precision (you decide if you keep the mission going on, or abort) Once landed mercs have to recover their equipment (could be a race against enemies) Gather/deploy your troop "according to" to your initial strategy (or what you can do from now) Fulfill your mission objective
  23. @Martin I never played JA in the hardest difficulties, but like you I liked this ammo management. It had an influence on you tactics, especially at the beginning. With sleep and healing management it was giving the feeling of "campaign stress". They officially want to distinguish JA from X-Com but little by little remove all the differences. Strange. Someway, firefight was not 100% of JA, it's why I liked it most.
  24. Actually, without IMP/personalized character, I will not play the game, even if provided for free, even if it's tactically great. I know many don't care, but for me it's decisive in purchasing it or not. Am I significant or not, I don't know. I will not blame developers not including the option, but they have to know sales will be lower. Again if it's 1%, who cares; but if it's 10% or 15%, it's to consider it. I think a dozen voices, 25 portraits or so are the minimum (considering genders and ethical origins). Nationality is nothing to add; and for the same for the military unit. Someway the simplest would be to have an optional character sheet (like in RPG). You could associate origin with some weapons to have "kind of influence" your character starts with. I think it's not that difficult to do, and making it optional will satisfy everyone.
  25. Nationalities would require voices, which means people speaking the language. I'm afraid it can be "complex" to have more than a couple of different nationalities I fully agree, it cool to personnalise characters. It was that RPG dimension that made me love JA2. Creation, and personnalisation of your merc is important. If it pleases some people to call it Sims, I so much don't care.
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