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Godzilla

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Everything posted by Godzilla

  1. Sounds like you're just scared to get blown out again while not talking about any specifics. So far both of your replies lacked any real specifics or arguments. All you're capable of doing is repeating the same version of "theres no point in talking with you". In a way you are right, to somebody like you who never gad any arguments or points in the first place, there is little point in talking to me πŸ˜‚
  2. "exactly like anon" Interesting brand new account, can you tell us exactly how you know about an account that hasnt posted here for 2+ weeks? πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚
  3. No conspiracies, just interesting observations. Whats the matter pal, dont like people noticing things? πŸ˜†
  4. I dont read about conversation tactics since I dont need to engage in tactics to win my arguments. Are you so weak that you do?☺️ Your point is beaten. You dont respond because you know this. Sit back down.
  5. Im less interested in the three number than the 40 number. Theres been barely 5 active posters in last week on this forum yet somehow theres been an avalanche of users who showed up to vote against cth, some of them within the first hour of this post being posted. Im sure theres no reason at all why mods would allow anti cth and pro dev alts as long as they more or less support the devs decisions, no reason at all πŸ˜‰πŸ‘
  6. Oh ISNT THAT INTERESTING, the brand new account claiming other people are on alts, how peculiar MOST peculiar in fact πŸ˜‰
  7. Or a prime example of a rabid fanbase seething that somebody showed reality to them. Take your pick πŸ˜‚
  8. Damn sis you still replying to me, still mad? I really made you upset by pointing out your grammatical errors huh.
  9. πŸ˜†πŸ˜†πŸ˜†πŸ˜† "to see and understand the other side" nahhhh fam time for you to do a bit of listening and understsnding. You having nothing to offer to me or any intelligent individual aside from "dont take my game that Ive been waiting for so long away from me!" type energy. You're emotionally attached to JA3 and cannot see clearly. It takes people like me to begin showing you the error of your emotional attachment and irrationality. You can thank me for me helping you when you grow up and stop thinking like a 10 year old πŸ‘
  10. The best way to solve this wouldve been how they did it in ja2, heavy accuracy oenalty with maybe a slight damage reduction and the accuracy gets worse over time until i5 plateus out at a minimum accuracy. The devs said they didnt want to follow this route because it looked like a wiley cotote cartoon when all bullets were tracing an outline behind the target. They also said that the meta became to run up to enemies point blank and full auto fire them. But theres a 100 ways to respond to that like reducing the amount by which proximity bonus can help you or capping that bonus. etc. Also reducing the mobility of mercs or increasing the ap of full auto fire or making maps larger or making the enemy count larger.
  11. Hello brand new account πŸ˜‰ Yes yes Ive seen the "youll get annoyed if you miss at 90%" argument. Nobody gets annoyed by missing at 90%. They either reload or accept the bad RNG. Sometimes the RNG is bad, which is fine. Getting annoyed by that is not an argument. And dont forget youll get even more annoyed without cth because youll nw have encounters where you 1 think youre close enough for a good cth but you arent and you miss not understanding why, and youll also put all your points in aiming and this will have a similar effect if you miss because yiu wouldve thought outting all your ap in aiming will guarantee a good cth but it mightnt because you dont see the cth change, as far as you know for the ENTIRE PLAYTHROUGH youll be outting in tons of ap into aiming and all itll be doing is adding 5% max to cth. at the end of the day cth was removed to disincentivize a certain playstyle byt will have the unintended effect of causing many more poor decisions, not being able to see the difference between weaponsvand mercs at the same range in terms of cth, and not being able to learn which weapon is better which perks are better did a attachment cause a difference in cth etc.
  12. You keep on being upset but you know Im right
  13. This topic will never be over because a key feature has been removed and theres been no effort to reimplement it.
  14. Good way of putting it. I understand the reasons for squad inventory like convinience, but I also understand the appeal of WYSIWYG style 100% realistic ish inventory management. (And understand that inventory management was a part of 5he gameplay in 1.13). JA3 wont die due to a lack of WYSIWYG inventory as there are larger issues like the fact that JA3 has a lot of CRPG elements vs strategy elements but if the devs do at some point want to recreate a vanilla ja2 or 1.13 style if strategy experience they will seek to make inventory more complicated in a good way.
  15. You cant learn or understand them. You are not going to be busting iut a ruler and running the calculation for cth from stats+ attachments + perks every time you make a shot and I challenge you to. The point of removing cth is to turn the entire battlefield into a very casual arcade type experience where you dont have certainty of a shot being a hit or not so you can dedicate more or less resources (AP). And Im not even sure its a good solution for that, because its not like youre dedicating more or less ap resources to a certain kind of action and can see what the result will be like an increase in cth, youre just dedicating more resources to an action and guessing hoping that it will work. at the end of the day the devs made this decision to disincentivize a certain kind of play style, which im not even sure is common or bad.
  16. Cool story, unpredictability isnt an argument, and its not even the argument the developers used. They specifically stated that the only reason why they disabled cth which they did have initially (because how do you not have a core feature of all strategies since 2000) was to prevent a certain playstyle. If you like unpredictability so much then go wear a hankerchief over your eyes, and then things will be truly unpredictable. Plus you dont gain unpredictability by removing cth, you remove the quality of decisions youre capable of. You will constantly make mistakes you will constantly spend too much AP on a shot that was already high CTH, you will basically fumble every combat encounter. If I dont see you wearing a hankerchief over your eyes come release time Ill assume youve eaten your words and have agreed with me that not knowing vital information about the combat encounter is extremely stupid and cth is arguably the most important piece of information that you'lleverbhave in JA3. You're literally saying you want your decisions to be of much worse quality by having no idea what your cth is. And that is the only thing that happens when cth is removed, instead of making good quality choices you end up making terrible choices consistently.
  17. I wouldnt say its the biggest thing since the moon landing I would just say its obviously a mistake and a very costly mistake that changes JA3 significantly away from strategy to a much more simpler casual affair.
  18. Yeah that must be why its included in every other strategy game lol Its good for multiple reasons such as seeing the immediate impact of stats perks and different weapons at same ish range like when you can see that merc 1 has better cth than merc 2 at the same ish range. Its also good to make sure you arent firing at 20% or 40% chances when you should be moving in closer.
  19. Clearly, that must be why LoboNocturno also took it semi seriously...
  20. Im not sure thats a good idea... You make everything realistic a 308 gun will 1 hit kill almost anything and will knock people out if not kill them. 308 is about the upper limit of armor, and the reason why is because the kinetic impact of a round that large is itself enough to disable any combatant even if it doesnt penetrate the armor.
  21. Oh no, how will I live without the support of a less than smart person. The same person who btw thinks a simplified inventory is the biggest problem in JA3 (probably because he doesnt see any other points of difference between JA3 and JA2 other than the inventory, thats his level of perception and cognition) This is the problem folks. You only see the simplified inventory and think the rest is equivalent. I see how there are now tons of xcom like actions like hunker down shield action and the talent abilities and some kind of suppression fire type action. I see CTH missing I see grit and free move AP being introduced. Thats why its not an equal debate: some of us can see the nuanced and less than obvious changes the devs made, and others are still stuck at the "what, we no longer have pockets??" type level.
  22. Yes. Firstly Im just as much of a vet as much as you are, if not more. Secondly sometimes even heroes make mistakes, or make a decision that seems correct but ends up being wrong. JA2 and ian currie did a lot of things right but not everything. Its very important to remember that. Treating any product as a collection of perfect decisions would be extremely inaccurate in almost all cases. Most great projects end up doing a few things really right and those few core correct decisions outshine the mishaps or misses that hsppen elsewhere in the product.
  23. Its not just larger maps its what is the average range of engagement. So far it seems like a lot of engagements can be started with a conversation or by staging an ambush from very nearby. Thats why I said this JA reminds me significantly of CRPGs. A lot of CRPG philosophies like an open world based around mostly free travel snd then interaction and only then theres combat that you usually have to trigger with a conversation or by setting up your characters in close vincinity and attacking.
  24. Accurate, contrary to popular belief bullets are small, the target is far, and its very easy to miss. Even a big gun still has a tiny bullet going at a target that might be 5% or 1% of your field of view?
  25. LBE and inventory management (within reason it can get a bit tedious in 1.13 and shortcuts and other QOL aids should be added) is a part of the game but its not what made JA2 great and it does exist its just simplified very heavily. Again its clear the game is made for a mass appeal audience and is designed to go to consoles at some point thats why all the UI is console friendly.
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