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Godzilla

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Everything posted by Godzilla

  1. Oh now you get upset "devs remove key feature of all strategy and tactical games like CTH" I sleep "Devs simplify inventory system and add squad inventory" 🤬 I unironically do not understand how some of you can defend cth being removed but then go like "ah you see but the MAGAZINES ah yes thats what really made JA2 a classic" 😆
  2. This is not unusual most big decisions are made behind closed doors without the meddling of customers or the userbase. That kind of influence can skew decision making. At the same time when your fan base is informed and not stupid or biased in a particularly knee jerky or histrionic way, then maybe it is good to get outside opinion especially if the people who are really making the decisions might be 4 people, brian langdon, I think thats his name, or brad langston, sorry brad, ian currie gets input and boian does as well. And everybody else doesnt really get input because theyre working for somebody up in the org so they may not want to criticize or ruffle any feathers as it were.
  3. The game is already feautre complete and unlikely to change they are now polishing it and debugging as well as balancing.
  4. 😆 No Those issues are small. CTH and CRPG elements are big.
  5. There are good reasons for the scrap system, but a lot of bad ones. On the plus side it makes all mods individual which is good, if you find one silencer and can just reattach it to any gun, well now you messed up progression by basically granting you an attachement to any weapon for the rest of the game. But if you have per weapon attachments then you still need to progress other weapons, just finding them isnt enough. On the downside if you have 100 parts you can just get any high level gun and get a silencer for it immediately.
  6. With cth or without Removing cth is a mistake, and as devs have themselves said it was done for the wrong reasons. The argument is flawed. They said they didnt like cth due to pixel hunting, which is neither an issue necessarily nor has to be solved in this way. Its like if devs realized their helmet defense points were overtuned so they just decided to get rid of all armor. Like wtf. lol. Just balance it instead. Again I am nit interested in arguing about this point, because there doesnt APPEAR to be an argument against cth which isnt "trust the developers". Most of what people have said here defending the decision was a version of that. Ive yet to hear a good argument against it anyways.
  7. You ideally want around 100 ap because then you can really see tiny differences between various weapons and other buffs and debuffs, otherwise theyre too small to see. There are others for a very small ap bar, but there are better reasons for a large ap bar that gives all ap costing actions a much greater amount of granularity.
  8. Adventure games sure, but I dont think thats what developers had in mind. Developers I suspect were just unhappy how players were moving up tile by tile to see where the highest cth was. I say, first, maybe thats a case of who your playerbase is, I never found myself following that strategy EVER in any game even when pixel hunting was incentivized And second there are ways to solve this problem by implementing a start up cost to movement like was implemented in JA2 where first run movement wasn1 or 2 ap higher than each subsequent one
  9. Accurate. The features that are used in JA3 dont make it a bad game, just not a jagged alliance or strategy genre game. It comes off a lot like a CRPG with guns. Unfortunately in order to make correct redesigns the entire game would have to be rebalanced and redesigned with the design choices in mind, everything from cth to larger maps with bigger encounters to more complex inventory and item stat systems.
  10. It will keep going on because removing cth is an extremely important and wrong design decision. Im not saying the discussion has to continue but as far as Im concerned this is an error alongside other out of character, non strategic design choices like XCOM style hunker down abilities etc special talents and grit. It will stay an error because it is a part of the strategy. (might not even call it a strategy anymore just a CRPG with guns).
  11. Not really, theres a huge difference between a 40% shot and a 70% or 80% shot, and this information will not be communicated. As far as I know the only form of cth is occassional vague replies from the mercs if the chances are close to zero. And any manual calculations you will do based on distance and cth formula you will not even know or be aware of. Removing cth turns jagged alliance into a completely different game, almost a different genre. It casualizes it and simplifies it HEAVILY, and turns it all into wishful thinking "hope it wont miss" simulator. And the way it plays will now be heavily luck based and will require you to always bring a full squad so even if your very well equipped and levelled merc misses then the back up merc wont, Wheres the minmaxing? Where are the ninja mercs that after 20 hours levelling have 100% cth, at least at a certain range with a given weapon (account for balancing). There are many problems here.
  12. No, I mean possibly if they support bad (or weird and unjustified) design decisions. Unless you memorize all ranges and constantly calculate CTH by hand your cth "by feel" will be off by anywhere from 20% to 40% in each direction which may as well make everything complete guesswork. (Or in reality the devs will just make all maps super small and all engagements localized which means youll already start off 2 feet away from the enemy).
  13. Not exactly the random information I had in mind but ok.
  14. I wish it was tropico 4, right now it has a lot of xcom and crpg elements instead of tactical strategy elements. Of course I understand that developers have a hard job, but I hope if they make a big dlc, theyll fundamentally redisgn core gameplay.
  15. Now who's being conspiratorial 😆 I dont know doug what are you saying, care to spell it out for us? 😊
  16. No reason 😊 Just curious.
  17. I already told you what my point was. Sigh. Talking to all kinds of people here.
  18. Confirmed that people are coming over from discord to vote just to say they voted, as Ive said. Theres at least one account on this very page who admitted to joining just to vote. You seem very upset Doug. We're going to need you to relax for a second 😆
  19. Oh yeah, such tension because you got no idea whats going on 10/10 👍
  20. Well its not exactly conspiratorial if Xeth Nyrrow confirmed it. And everybody else has been real quiet about it 😆
  21. Or, just implement % cth. Much simpler really 😊
  22. 😆 No Im good I think
  23. Disagree, and I dont know what modern developments have took place in JA2 modding (for last few years bears pit was pretty empty). Showing CTH doesnt make JA easier necessarily, you can just make better decisions more easily and avoid risk aversion such as putting 2 or more mercs to one enemy merc because you didnt know what the hit chances were, and could now reliably start putting 1 merc to 1 enemy unit. All of this can be balanced for with bigger maps and more enemies.
  24. Im sure 😊 Very little activity on forums for last few days, but a poll gets made and instsntly there are 20 votes some admitting to being new on the forum. Pardon my skepticism.
  25. Fake maybe not, flooding in from discord as Xeth Nyrrow has stated, entirely possible. How else would they even know about the poll. Option 1: they were here on another account Option 2: theres a secondary conversation going on in the discord, and they come in onto the forum already aware of everything on the forum, and immediately bee-line for the topic they're interested in. One or the other doesnt really matter, both are forms of manipulating the conversation. If theyre all coming in from discord theyre just using this forum to legitimize their point of view instead of discuss it, i.e. just here to proclaim it and leave, go back to discord. (Saw this a few times I think)
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