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LoboNocturno

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Posts posted by LoboNocturno

  1. In the gameplay were the streamer decided to kill Pierre it gained him loyalty points for Ernie Island but i also noticed even much later after you decide to kill Pierre the Legion rebels still mentions Pierre name quiet often as it seems he was a important commander for them.

     

    I highly assume Pierre plays a important role in the game if you dont kill him and i got a feeling may he even decide to join us later on in the game, dont you think so ?

    JA3 - Legion quote.jpg

  2. 1 minute ago, Lunokhod said:

    Why u think they dont show these faces anymore? Where is Dev's streams? Nothing. Cos they know that what they doing now to Jagged Alliance - shame. And other ppl see it.

    There suppose to be the 2. Dev Stream for 20th April or not ?

  3. 4 hours ago, Hendrix said:

    Speaking of merc changes. While I think Grizzly looks OK overall, is it just me that thinks he now sounds and acts like Hurk from the Farcry games, instead of the pure badass he was in JA2?

    Grizzly looks really good to me too, and i do agree his voice is not what it used to be like in JA2.

     

    BTW i like the way how Raider looks, a bit like Alejandro Glick from the Sicario movie. At least now we got several battle ready mercs with Fauda, Wolf, Raven, Grizzly and Fidel from what i have seen so far.

    Jagged Alliance 3 - Raider Outfit.jpg

  4. @WILDFIRE Agree with you once again as my opinion is pretty similar like yours.

    Of course animated portraits would be way way better (if they also would do it correctly without bugs etc.) but am giving up slowly with my hopes for that sadly.

     

    We all saw the raw game (Beta version) already so if they could balance and add up to this base like more death & wound animations, much better enemy sight and more tactical AI, to our mercs & enemies more agony, pain sounds (and not just saying "it hurts" like a hornet sting or @nal intercourse) , balancing the cover system a lil, our mercs getting hit too easy even when they are laying down almost every turn, it should be harder to get hit when we are laying down especially from distance.

     

    To your final fact "snipers are too strong" yes sniper shots should make a serious impact which is not wrong, i liked it in Jagged Alliance RAGE once a enemy sniper hit you with a headshot you were directly nailed down so am expecting the enemies MUST HAVE BETTER SIGHT, it should be really hard for us to deal with a sniper, to eliminate a sniper we should do lots of crouching & hiding (taking cover) so we can try to come close as possible to hunt the sniper down from closer range. 

    But if you mean sniping is a lil too easy, i do agree with you. It seems like with every decent long range weapon with a high skilled marksman we find the target almost each and every time. I mean if sniping is so easy then nearly nobody would be going for torso or groin shots you know so it must be more balanced.

  5. @Haemimont_Boian

     

    Giving my very honest opinion so far what i have seen from Jagged Alliance 3 Beta Version :

     

    Pros 

    The map design seems neat but the sectors are a lil too small imo like in XCOM2, its not end of the world but if they could made a lil bigger it would be much better. I mean once you deploy your mercs in a sector within seconds you will able to find the enemies, back in JA2 and even JA1 you had to search for some minutes to locate where the enemies are but thats not the case in JA3 anymore, since the maps are so small. But the design is nice overall with the different weather conditions and also when you do the single aiming (from closer view) you can see the environment well.

     

    The weapon modding is also nice imo but simplified which isnt bad, but we dont find single parts anymore like scope, silencer, bipod etc... but find parts (like in The Last of Us) or turn weapons into parts and then we can choice automatically what we want to upgrade to our weapons.

     

    Cons

    The enemy sights are extremely poor, just like they are blinded, this needs a serious fix or we can really forget about exciting tactical battles. The AI must be more alerted so we have to play more carefully. Hope the enemies will also be more tactical in the final version, as from the gameplay i saw they just coming forward to you like brainless sheeps without any tactics. Wish the enemies would at least try to flank us too or wait sometimes just in cover (especially snipers).

     

    So far the death animations are dull, once you hit them to death they fall slowly to the ground like they are going slowly to sleep (caught some Zs). Hope its cause of the Beta Version, you really need to fix and add up more animations so each kill will be different and more realistic (you said it yourself that there will be brutal kills, so far the only thing i saw was the head exploding but once a while). Not only kill animations but also when you shoot a enemy as example to his leg, he should be lame walking or in a bomb explosion damage his both legs and crawling on the ground. Have also noticed the enemies do strange stuff sometimes like when they see you, they go automatically to cover and turn they back to you (it looks totally retarded) you really need to fix those bugs.

    Also the explosions arent well animated in the Beta Version, this needs to be fixed.

     

    As i know in the Beta Version its said only the %50 of voicing was done, so hopefully you will add the agony sounds as well to the enemies and our mercs once they get hit they should make different agony voices and not just say "it hurts" just like a hornet stinged you.

     

    Other then that the covering system can be more balanced, from the gameplay i saw our mercs gets nearly all the time hit even when they are laying down in the ground just like that in almost every turn, it should be much harder to shoot or get hit once we are laying down.

     

    Then the resting issue confused me, will we able to rest only in certain sectors ? From what i saw also sometimes even well rested mercs can get suddenly tired (which will make us more vulnerable in battles).

     

    Overall if you can fix those mentioned cons, it would be really a fun game without a doubt.

    • Like 1
  6. I showed even my reached under this YouTube video, the butcher must be really blind that he is not seeing from 10 meters in bright day light, OMG!

     

    But its not only this scene, i witnessed lots of scenes like that. They seriously need to fix the sight distance of the enemies, otherwise it will be a kindergarten game sorry.

  7. @WILDFIRE Oppps i also wanted to post this here, yea Extraction is 1 of the best recent action movies imo, against a Pakistani drug lord as villain, have watched this movie several times. Its somehow Jagged Alliance like. Cant wait for part 2 (hope he will not become a unreal super hero like John Wick in part 2).

  8. 7 hours ago, WILDFIRE said:

    I also think the release date could be end of august or autumn. But sadly that maybe means we will not see many changes for the game I guess. Some stuff like the portraits, conversations, characters, combat and AI definitely need some improvements. I hope the game will get better until august and that the devs not only do bug fixing and balancing from now on.

    Totally agree with you %100.

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