scope112 Posted February 1 Share Posted February 1 (edited) I have looked forward to a great successor to the Jagged Alliance series for many years. Jagged Alliance 1, DG, 2, and UB are my favorite games, and they still bring great memories. I still replay them every year, which is a testament to the series' quality. Jagged Alliance 3 shows great promise with the involvement of Ian Currie and the fact that the creators appear to be fans of the original series. The shared content and screenshot show promise, especially since it does not look like a cheap or hastened production. The devs are putting love and dedication into the game. However, I do have a few key concerns that relate to game immersiveness and design, which for me and many fans of the series, can be dealbreakers: 1) Art Direction: The chosen art direction looks cartoonish and tailored to young teenagers. A dead giveaway for this is the design of enemies. I cannot take the enemies seriously with the colorful face paint and masks; it looks like a Halloween dress-up party. Also, the mercs' outfits are too colorful; they don't look like mercenaries but rather like a few retired guys enjoying their retirement in the Caribbean. 2) Mercenary Portraits: The portraits lack any real character; they look rather generic. JA1 and JA2 portraits gave you an impression of the character. Moreover, the current portraits do not show any emotional cues; their mouths don't move. This lack of detail and expression inhibits you as a player from having any real attachment to characters like we did in the original series. 3) Voice Overs: Although we have heard limited voice-overs from characters, the person doing the voice-over for the new merc LiveWire sounds terrible; it sounds like a teen. 4) XCOM 2 Copy Cat: The UI and battle mechanics give the impression that this is more an XCOM 2 copycat than a Jagged Alliance game. I did not enjoy XCOM 2 at all, because the battle system and level design are very restrictive; it limits creativity. Also, the characters in XCOM 2 are highly generic; there needs to be more atmosphere. 5) Combat Range: In the video footage and screenshot, all combat is focused on close combat. Where are the long-range shootouts? JA2 allowed you to engage up close, in long-range, go guns blasting, or use stealth/night ops. For the longevity and tactical depth of the game, the level design must encourage different approaches. It would be severely limiting only to have short-distance shootouts. I hope that the developers can consider these feedback points in their continued efforts to bring a true successor in the Jagged Alliance series to life. Thank you. Edited February 1 by scope112 6 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.