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Enemies will not be blown away from their original positions by explosives


Carmine

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3 hours ago, ShadowMagic said:

They just used a very limited engine; basically not suitable to build a true JA game with it seems.

Ergo you will get all the goofyness you see in the trailer. 

This project was just too much of a challenge i believe.

I think it came down to too many hands in the pot, so to speak. It sounds like there were too many conflicting personalities in the studio and it's led to specific things making it into the final cut of the game. The UI, the graphical animation choices, the inventory system being a clown show, constant awareness in a sector without line of sight, etc.

I want a passionate team but I think there was a lot of agenda's in that office when everyone walked in and all of them clearly had a vision for what they wanted to game to be and now it's a bit of a mish-mash of things. I'm holding my breath and just hoping the game is fun regardless of some of these glaring gameplay flaws. If it isn't, well, fortunately $35 isn't bank breaking and we always have a passionate modding community.

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