Carmine Posted April 22, 2023 Share Posted April 22, 2023 @Haemimont_Boian https://youtu.be/VO__ZwlZy_c 4:00 2 Link to comment Share on other sites More sharing options...
LoboNocturno Posted April 23, 2023 Share Posted April 23, 2023 I showed even my reached under this YouTube video, the butcher must be really blind that he is not seeing from 10 meters in bright day light, OMG! But its not only this scene, i witnessed lots of scenes like that. They seriously need to fix the sight distance of the enemies, otherwise it will be a kindergarten game sorry. Link to comment Share on other sites More sharing options...
scope112 Posted April 23, 2023 Share Posted April 23, 2023 Enemy line of sight is truly flawed. Also, enemy reaction (total lack of any response) to getting shot or hit by explosions is another major flaw. How can enemies just walk around like nothing happened while a massive explosion almost caused their full HP to deplete? How come enemies don't make any sound when being hit by a critical shot? Link to comment Share on other sites More sharing options...
Carmine Posted April 24, 2023 Author Share Posted April 24, 2023 Actually, I think this sight distance can be used for night combat, and needs to be doubled during the day. 1 Link to comment Share on other sites More sharing options...
Ivan Dolvich Posted April 24, 2023 Share Posted April 24, 2023 I noticed this too and it really bothers me. I noticed that the opponent was wounded with a "nearly dead" rating and was still moving like it was nothing. Apparently, opponents only have two states - alive and dead. In JA2 they could be unconscious, critically wounded with no way to run, etc. So far, this looks to me like a very dumbed-down version of the JA series with the addition of nicer graphics. Link to comment Share on other sites More sharing options...
LoboNocturno Posted April 24, 2023 Share Posted April 24, 2023 @Haemimont_Boian I really hope you will fix this sight distance, enemies not seeing from 10 meters in bright day? Also more death animations and once the enemies or our mercs get hit they should do agony sounds. @CarmineThe distance must be "AT LEAST" tripled at day times. 2 Link to comment Share on other sites More sharing options...
chr_isso Posted April 24, 2023 Share Posted April 24, 2023 3 hours ago, LoboNocturno said: @Haemimont_Boian I really hope you will fix this sight distance, enemies not seeing from 10 meters in bright day? Also more death animations and once the enemies or our mercs get hit they should do agony sounds. @CarmineThe distance must be "AT LEAST" tripled at day times. Yeah, looking forward to an answer from the DEVs, too. I would make the distance depending on the equipment of the Enemy/MERC. E.g. sunglasses will make you see more during day, but less during night. But i guess, when my Mercs are not behind cover and can see the enemy, the enemy should be able to see my mercs as well. But that would it make very hard to play a stealthy way, so i guess they will have to find some way to balance it. Link to comment Share on other sites More sharing options...
elenhil Posted April 24, 2023 Share Posted April 24, 2023 There's only so much tweaking you could do if the map itself is tiny. Anyone seen surprize out-of-sight-range grenade attacks yet? Link to comment Share on other sites More sharing options...
WILDFIRE Posted April 24, 2023 Share Posted April 24, 2023 More animations for a wounded status are definitely needed also more sound and voice feedback when a merc/enemy got hit. 1 Link to comment Share on other sites More sharing options...
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