Jump to content

DonBilbo

Members
  • Posts

    68
  • Joined

  • Last visited

Everything posted by DonBilbo

  1. It will launch with a 20% discount. So 36 bucks seems reasonable.
  2. Ok if you say so. I don’t think this leads anywhere. Lets get back to topic.
  3. And having a different opinion about gun laws makes me being Anti-American? I don’t think that’s how that works.
  4. That’s a very interesting view on the matter. Thank you for that.
  5. My comment was an answer on what Potok wrote: I have nothing against guns. Especially not in video games. I don't want to start a discussion about it here, because it's pointless anyway. And that's a good thing because...?
  6. I see your point. This could (maybe even should) be changed for balancing reasons later on. But basically, I don't think these options are generally bad or that it dumbs it down right away. Ultimately, you have more tactical options in combat to choose from in stead. Of course, the AP costs should be balanced. I see it more like an addition not like that it was changed how combat generally works.
  7. Ok I see, but is this really bad as you still have the option to just move and shoot how you want to?
  8. That’s not meant offensive. But come on you know they are easy on the guns and strict on sex and booth.
  9. I hope that’s true and it gets fixed. This is an atmosphere killer.
  10. Why do the extended motion animations (when moving the merc from point A to point B) make the game arcadey? I think it just adds to the atmosphere. What is meant by grit mechanic? I just watched 1 English preview stream so I can't really compare that to the German ones. I watched like 4 different German streamers a video preview by GameStar (Martin Deppe) and read one extended written German preview (by Jörg Langer a veteran gaming journalist). Here is a translated version of that: https://www.gamingdeputy.com/jagged-alliance-3-preview-p-1/ One streamer (AldemarHD) also commented that he is wondering about the XCOM comparisons, as especially the action point system is a very distinct difference between the two and allows for much more tactical flexibility.
  11. I thought it might be helpful for the developers as feedback to create a list of points that were mentioned by German streamers and magazine previews as needing improvement. However, I would like to focus only on points that can probably still be adjusted until the release and which are only improvements of already implemented mechanics and do not represent innovations / changes (story and humor, for example, was also mentioned by one, but is firstly unrealistic to change until the release and also a very subjective point. Most liked the humor and story.). I did not keep a tally while watching the streams, because the idea came to me later, so no claim to completeness. So feel free to name your own points that fit. 1. pause mode can be activated manually, to have more control over the start of the fight, especially when trying to perform stealth attacks. Possibly this is also intended by the developers to create more stress, chaos and tension at the beginning of the fight. However, this point was mentioned by almost everyone and some even desperately searched for the corresponding key in the keyboard menu. This should be very easy to implement. 2. No inventory sorting functionality like type, object class. Already after a few hours of collecting stuff it becomes a tedious task to change equipment of the mercs 3. Sometimes the mercs cover blocks the bullets even though the hit marker for head/body did not show the wall/obstructed symbol. Also depending on aiming angle there was a situation in the bunker where one merc didn't lean out of cover but always shot the pillar (even though target system tells the player he can hit the enemy) while other mercs did lean out to shoot. 4. Job trainers cannot be changed or added with more trainers after a job has been started to speed it up, e.g. the best leader was still at the doctor's office when starting to train the militia, but is now urgently needed to support the training of the militia. You can now only cancel or have to wait the job is finished. 5. often illogical starting positions at the beginning of the fight. You have yet to guide the mercenaries to logical defensive positions. Trained militia roam solo. Position specification for these would also be desirable or commands such as stay together should be given. Enemies like to stand in a crowd directly in front of the player's entry position on a map. Additional point: Enemy AI only seems intelligent on first glance, they seek cover when wounded etc. But they seem to lack strategic overview as they don’t work as a team just as single individuals without memory. So you can pile up bodies at door entrances e.g. Since I don't know how the AI is implemented and whether it is easy or difficult to make adjustments, I wanted to mention this point anyway. It could also be further optimized after the release. I just wanted to add that the overall feedback from the German community was very positive.
  12. I just read about a 20% discount on launch, but not on a few days earlier access.
  13. Hopefully they have some surprises and variations in activities in the later part of the game for us which we haven’t seen anything of in the streams yet.
  14. I like that idea. So +1 from me.
  15. You have the option to scout in operations. This only reveals additional info about the sector. The number and type of enemies is always shown when entering the sector no matter if previous scouting is done or not AFAIK.
  16. I think that would be really cool as the AI has the ability to adapt to your playstyle so that you still might have a chance. Like a classic DM. I don’t mean you should always win if you play like a moron, but at least it could help create some memorable close call encounters that you barely survived.
  17. Funny there is someone else knowing this game. I still have Fond and vivid memories of playing it as a kid on my Atari ST.
  18. I found that strange as well when reading it. But I also I remember that one of the leading devs said they will consider changing that. So there’s hope.
  19. This. Or running is too strong. Sounds weird but just imagine how often you can pull the trigger or run 10 meters. I get that you need your mercs to be able to change position during one turn and not just do 2 or 3 steps, but it would be more realistic. Seems like a realistic depiction is not always the most enjoyable way to play a game and then the balancing starts. I can totally understand that it’s not easy, but hope they find a solution for this (or a good idea from the community). The problem with the current solution might be that it renders burst/Auto almost useless. Is the hit chance better for 3 bullets than only with 1 aimed bullet or is the hit or miss calculation the same?
  20. Some characters look a little bit over the top, but some are quite ok like Fauda or Grizzly. The JA2 portraits weren’t realistic either imo, grittier but had a certain artistic style also. Maybe they can tone down the colors or clothing choices a little on some mercs (but still keep individuality) and it would already be better.
  21. He is on my ignore list already. I can only recommend it. Makes staying here much more pleasant.
  22. 6 mercs for 42000 $. 6x marksmanship 85, 1x explosives 85, 1x mechanical 85, 1x medical 85. all money earned afterwards going into the best equipment money can buy (as soon as available). This is a game breaking power fantasy. And you miss out on all the unique characters. Could be fun on the second run possibly. More an idea for a mod imo.
×
×
  • Create New...