Solaris_Wave Posted January 31 Share Posted January 31 (edited) The second photo is a lot clearer to see you, not just because it is zoomed in but because of the better resolution. I was struggling to spot you in the first photo and I think the low res played a part in that. Also, I wasn't sure of the scale of yourself when compared to the trees. I wasn't too far off your actual location because I saw what looked like a face. However, I couldn't tell precisely and wasn't sure if you were kneeling down or had your head lowered. All of that would be plenty of time for a sniper to take me down. I enjoyed looking through the photos of the links you posted. The camo patterns are excellent and remind me of a mix of Canadian pattern (CADPAT) and German Flecktarn. The first link's winter pattern has got some great examples of it blending in with the terrain. On a games and entertainment level, it does make me wish for more combat games that are set in a winter environment. It doesn't matter whether it was an FPS or a tactical scale turn-based strategy. Due to the cold temperatures, there could be some survival mechanics in there but not so it dominates the entire game. I find that with strict survival games, you are constantly hungry and thirsty. Nothing seems to sustain you for more than five minutes. The game doesn't even have to be in a modern day setting. It could be set on Earth during a new ice age or be on another planet altogether. Saying all of that also reminds me when I used to play Call Of Duty, over ten years ago and never to the level of mania that others have played it (I always thought it was overrated). There was one map set in the snow and I was laying prone with certain perks that made me harder to detect. I was near the edge of the map and underneath some trees. I was so busy looking towards the main building, and due to my position, I didn't think anybody would end up behind me. An enemy player actually crawled right past me, got up and sprinted off towards the building. They must have thought I was a mound of snow that couldn't be climbed over. I deliberately didn't kill the player as soon as I saw him, because that would have revealed my position (especially if I used a knife). Not only that but the game often respawned an enemy player you killed, behind you for a cheap revenge kill, particularly if your team had all moved up and the sides were swapped over. I waited until they were about to go inside the building before I took the shot. With it being hardcore mode, there was no kill camera either, so the shot could have come from anywhere. Sniping was too easy in the Call Of Duty games though. All bullets had instantaneous travel and no drop in velocity at any range. Edited January 31 by Solaris_Wave Quote Link to comment Share on other sites More sharing options...
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