LoboNocturno Posted March 23 Share Posted March 23 This doesnt look bad at all, have a look : 5 Quote Link to comment Share on other sites More sharing options...
Hendrix Posted March 24 Share Posted March 24 Hey! I saw it first! 😂 I mentioned the game over in the "While we wait...what's there to scratch the itch?" thread. But I agree it looks promising! I also said that maybe a "JA: Alien vs Predator" spinoff could be cool. 2 Quote Link to comment Share on other sites More sharing options...
Grim Posted March 24 Share Posted March 24 Yes, it's promising. I'm looking forward to play this game too. Quote Link to comment Share on other sites More sharing options...
LoboNocturno Posted March 24 Author Share Posted March 24 The atmosphere looks surely interesting, a lil XCom vybes here & there but the main issue is it will be a real time game (with which i dont have good experiences), wish it could be turn based. 1 Quote Link to comment Share on other sites More sharing options...
Wigen Posted March 24 Share Posted March 24 It looks inviting, but everything will come out in the wash (or rather in playing). 🙂 Quote Link to comment Share on other sites More sharing options...
Taurean Posted March 24 Share Posted March 24 Well there are elements in there that i like, and yes it seems to have elements that would fit with JA3. It does look very decent. But i think JA3 should be even 10 times better because of all the extra game mechanics it has. Quote Link to comment Share on other sites More sharing options...
Solaris_Wave Posted March 24 Share Posted March 24 (edited) One thing I often find with RTS games is that I always tend to use the same method of grouping everybody, moving them along a little until enemy contact is made and then waiting for combat to finish as I try to get everyone involved. When combat is over, I'll move the group a little more until more enemies appear. Turn-based for me means I will separate my units into various positions while still being able to cover one another. I can utilise tactics and plan things out. Real-time tends to see tactical variety fall in favour of group move, inch forward and clear the current lot of foes. If there is lots of micro-management, I find it even worse. My unit losses tend to come from units at the back, idling around and not always helping out (slightly out of range and not moving forward). I tend to have lots of units jostling for position while only a handful are doing the fighting. I was never any good at RTS multiplayer. I once tried Starcraft 1 and got easily wiped out every time by gamers who knew each map spawn point and what units to build straight away. Meanwhile, I would be still setting up my base and trying to build an army. If you are looking for a turn-based Aliens game, I played a Flash version of the old board game several years ago. It has only three levels and is bastard hard. It is a game to be replayed due to the difficulty. If you make it through the first level, where the marines get jumped by the waking Xenomorphs, your characters carry over to the medbay assault. What makes that level truly hard is your M41's 30mm grenade launcher. If you use it, you need to aim it as far away from any of your marines. The blast radius is ridiculous and can easily kill or wound your people. You have to fend off the Aliens and then crawl through the air vents with them in pursuit. I had to search for the game again but I can't tell if it works as I am on my iPad currently and it doesn't support embedded Shockwave Flash. Maybe you might have luck on your PCs. It doesn't need a powerful machine by any standards: https://www.newgrounds.com/portal/view/408816 Edited March 24 by Solaris_Wave 2 Quote Link to comment Share on other sites More sharing options...
LoboNocturno Posted April 29 Author Share Posted April 29 Quote Link to comment Share on other sites More sharing options...
Solaris_Wave Posted April 29 Share Posted April 29 That does look good although I have to say that the storyline of Weyland Yutani wanting the Xenomorphs for themselves and considering humans expendable to achieve that process is a little overdone by now. It isn't really a surprise anymore. It has been a staple for the majority of the films, computer games and some of the novels. 1 Quote Link to comment Share on other sites More sharing options...
Lunokhod Posted May 1 Share Posted May 1 Haemimont's have something to learn from this "Tindalos Interactive" guys. 😉 2 Quote Link to comment Share on other sites More sharing options...
Lunokhod Posted May 1 Share Posted May 1 Quote Link to comment Share on other sites More sharing options...
Stuurminator Posted May 4 Share Posted May 4 They can sure put together a slick trailer, but I just don't see a lot of tactical depth on display. For some reason, the gameplay reminds of an old game, Abomination: The Nemesis Project. That game provided some tactical options in the form of special abilities, explosives, and turrets, but most of the time, you just moved your squad around overwhelming groups of enemies (whose AI was just "charge and attack") with massed fire. This game looks like the same thing, except with better graphics and a familiar IP. Quote Link to comment Share on other sites More sharing options...
Lunokhod Posted Friday at 07:37 PM Share Posted Friday at 07:37 PM Quote Link to comment Share on other sites More sharing options...
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