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Low_K

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Everything posted by Low_K

  1. You and everyone else on the forum methinks, @Gavs! Great times will hopefully be ahead!
  2. No I doubt it will be available at launch. However, if there are Mod tools to be released I am sure some crazy modder would fix it. Although truth be told, XCOM 2 has that option to play music from the first XCOM, but I never use it as the second soundtrack is excellent by itself.
  3. Thanks @Wigen! Great news! I don't have any social media stuff so I had hopes someone could reach out to some official channel. Thanks again for you Twitter-sleuthing!
  4. I disagree with the notion that the Devs wouldn't want to browse the forum in their lunch breaks or in their free time. I work in Security so I don't have any incentive to read up on forums as there really isn't much to tell about my job. I can imagine if you are part of creating something, you are interested in what other people think. Be it only to get new enthousiasm for your project. I think the Devs actually like their jobs so doubt they quit it the minute they get off. I know from other forums that Devs do read the forums and sometimes even reply. If not, the Community Managers will. No, I don't think the Community Manager here is Bulgarian. I suspect he is appointed by THQ but I highly doubt that he has not any contact with the Devs. But without any official confirmation of anything it is all guess-work.
  5. I don't know the Dev team, but I can imagine if I were in their shoes, I'd frequent the forum on my lunch breaks or when I have some time for myself during the day. Just to browse. But they have a Community Manager who does frequently visit the forum. Some official input would mean a lot, at least for me. And maybe Brad can reach out to the Devs that there are some people here with some fresh new ideas which will make this game a great success(or). 😉
  6. I find the lack of official input a bit worrying. I get flashbacks of "End State", a very promising Jagged Alliance remake which was unfortunately abandoned by the Dev team. I noticed that the community manager Brad was last seen visiting these forums last Friday, but I don't know if there even are Dev accounts on this forum. I enjoy bantering between us fans, but some official input would be welcome, some confirmation that they are aware 🙂 Maybe Brad could shed some light on this? Us die-hard fans need some official straws 😄
  7. The Gears of War game you refer to is Gears of War: Tactics. It is also available on Steam and personally it is a lot of fun! A bit short but great graphics, gore galore and a 3-point movement system. Based on XCOM (what else), but much slicker presentation and the execution moves never get old! Customisation of everyone except the story characters. Never played RS:Siege as it really didn't appeal to me. Small map and the action is all too fast for my liking. I rather stick to turn-based games as my reaction speed is not that of Younglings nowadays. The only shooters I play are coop ones against the AI (see next point). Wildlands was, and is, light years ahead of Breaking Point. You could draw parallels with JA2, be it squad based and overthrowing a ruler (with a lot of minion rulers). The game really shined in multiplayer with helicopter antics and more fun stuff! JA:Rage was just a simple cash grab using the name. I bought it in the sale for a few euros, but even then it was not worth it. Didn't return it though, I like having a Steam Library with a lot of games starting with Jagged Alliance 😄
  8. I am with Swi74, if they could implement a rep system of some sorts, that would be great. Hicks won't return in the African setting of JA3 methinks 😄 .
  9. I voted for static vehicles, other than transportation by the player using helicaopters or trucks. The static tanks were prone to bug out, but I had fun with them.
  10. I always like to create my character in games. So I'll go for the questionaire. But only for nostalgic reasons. I would like that they also add the option of skipping that and just build your character using predetermined skill points.
  11. I now am wondering where you from? 😄 The piracy here in Holland is there but not on a great scale as in the Commodre 64 and Amiga 500 times. I recall having not one orignal game back then in a library of 300+. Shame that this was also the downfall of the system. Man, that was a great system with no installation probs (you just put a disk in in, it loads and you can play). No installation of hardware, and a massive memory of 1 MB!! Great games too. Okay, sorry, back to topic 🙂 I think it will really depend on the reception on PC, if the game will be ported. I don't think I read anywhere that the Devs plan on releasing on consoles? Or did I miss something? Releasing a game like this on consoles is dependant on the complexity methinks. XCOM (yes, I use it again) did port to consoles and was a success if I recall correctly, but was a more mainstream game than Jagged Alliance will be. It is hard to say really, and is depending on the funding and manpower of the Devs if a port is in the future. For me, I would like them to finish the game on PC, and then look onto porting. No need to dedicate resources towards console development while PC development is lacking 😉 But I agree if the game is a succes, and will be ported, cross-platform coop would be a great feature!
  12. I enjoyed all versions, and like Kordanor said, 1.13 is a niche market. Personally I prefer JA2:Wildfire over vanilla JA2. If you haven't played that one, give it a shot. It's the same game story wise but they added some stuff in sectors etc.
  13. Polls would be great, so that's a +1. Furthermore, although this is a rather new forum, I have not seen any input from Devs in the various topics. I take it you are the community manager, Brad? It would be great to have some Devs reply on some questions us fanatics have, and maybe, as Godspeed stated, some input in the development timeline. I think most Forumites like me are really excited for the release of this game, as it looks way better than previous attempts to refeul the Jagged Alliance franchise, so some Dev input would be most welcome!
  14. I am with Godspeed on this one. Like I said in another thread, JA2 1.13 is in a niche market. this Developer needs the game to speak to the masses. Making it super detailed will only scare away casual gamers, which hurt sales. While I enjoyed the mods (cannot remember if I played 1.12 or 1.13), I also doubt they will implement all those features. But maybe the Devs add Modding Tools and the community can go berserk.
  15. Ah now I understand. Yeah I think the answer will be the same; I think it is a trivial feature for the masses. But again, if the Devs read this, they might be temnpted to add this feature.
  16. @Hendrix I don't think you need to worry about the interaction and personalities lacking from the game. Other thna the fact this was one of the greatest features of the game, if we trust on the trailer, mercs will react to each other. Take a look at the reaction of Ivan and Vicki, after Fidel throws his grenades. I too am cautiously optimistic about this game.
  17. Modding Tools are almost mandatory nowadays. I hope so too. If you see what the community did to Ja2 without modding tools, this will going to be great!
  18. @Sarin@KordanorOn closer inspection, that really isn't Vicki 😄 I am Dutch, so don't actually know what I was smoking at the time. Could be the main antagist, but it also could be Blood, I agree. Regarding the continuation; It could be but in JA2 tehere was no mention of a year, right? The date was just in Day 1, Day 2, etc. I can't remember that ingame there was mentioning of a certain date. But Kordanor is right that if you base the ingame-time on the release of the game, it could be a continuation of the story. Still, you wouldn't be able to import your merc into the new game methinks. I don;t think the two games would share some code. But like I said, I think the only option is to use the I.M.P. to generate a new merc.
  19. Julian Gollop got some credit from me when I backed his Phoenix Point Kickstarter, after which he suddenly decided to screw every Steam backer by going exclusively to Epic. The credit quickly was gone afterwards 😄
  20. Another great (albeit short) game is Gears:Tactics. A lot of gore, but really enjoayble. Huge AAA company so excellent graphics, voice acting and story. Wasteland 3 is also great. Xenonauts 2 is in development but is the modern X-Com clone. I second the recommendation of Project Haven.
  21. 1. Looking at the screenies, I doubt it will be heavy on the laptop. The requirements on the Steam page state that you can run it on a potato on minimal settings. Ofcourse that might change near development, but I doubt it will be an unplayable hog of computer resources. 2. I believe this game will be a reboot of the franchise, and not a continuation of the story. I hope, and I think they are foolish if not, they add a new I.M.P. webpage, where you can start a new character. Maybe using the same mechanics with the multiple choices, maybe just a stat edit system. I highly doubt you can import your old character into JA3. But I am sure you can mimic him/her using JA3's new I.M.P. system (again, if they add it) 3. Top left is Vicki (the Jamaican merc (also in the trailer)). The bottom one Kordanor already identified for you; Fauda.
  22. I misread and though you talked about Space Marine Boltguns 😄 ("Space Marine" and "Boltgun" are (c) by Games Workshop Ltd. All rights recerved, (tm), (R) etc., etc.) I doubt it. There is a reason for that I think as it is so trivial for the masses, why bother with it. Only gun-fanatics know how many bullets fit in a certain gun and know to add one in the chamber, the majority of players just look at the amount of bullets the Devs gave them and say; "Great, I have 23 bullets left". I think we can blame Hollywood; there magazines are endless and they only need to reload when there is a plot twist. I highly doubt they will detail weapons that much, but you stating it here might get picked up by the Devs (if they read the Forum, as I haven't seen a Dev around here), so they might add it. You never know!
  23. I absolutely loved XCOM, XCOM2 even more. Netted 800+ hours in both games (900+ in XCOM2). I think the Firaxis system works, as this is a mainstream game. If you dissect the combat system with LOS and such, sure it is sometimes ridiculous. But that was also the charm of XCOM/XCOM2; If you miss a 95% shot it would be just that; "That's XCOM, baby!". Jagged Alliance 2 was never a huge game nor was the original X-Com. They cater the niche gamers as XCOM caters for more mainstream players because of the simplification of the combat. The combat works in XCOM, and is brutal but totally not compareable to JA2 or any other Action Point game. I never played Phoenix Point as that developer is a lying piece of *beep*, but I highly doubt it had the same exposure, and player numbers, as the XCOM games did. Firaxis boosted the turn-based genre with their games, as after the release of XCOM, turn-based games popped up everywhere and every turn-based release gets compared to XCOM. Not with Jagged Alliance. Simplifying the combat by Firaxis has triggered the development of Jagged Alliance 3 in its current form, imho. Companies see that turn-based strategy RPG's are back on the menu, boys! (and girls, and non-binary, and X, and who knows what else to satisfy the SJW crowd), and actively develop them to profit of Firaxis' reboot. Most younglings probably haven't even heard of Jagged Alliance, the original X-Com, or the game where the X-Com/XCOM franchise started with; Laser Squad. Mainstream players nowadays want simple to understand mechanics and great graphics. Furthermore, the XCOM games really stick (with me that is) with the customisation of your soldiers. This is the same with JA2; you get to love (and hate) certain characters which makes bonding with your team better as opposed to generic names which you don't care about. This adds to the startegy part as you are much more careful to not let them die. This is why I hope they add the I.M.P. customisation in Jagged Alliance 3, so that you can "bond" with the main character as well as the familiar faces.
  24. As you see in the included screenie taken from the original trailer, as your video pauses a lot, rewinds, etc., you can see a puff of smoke when the bullet hits the bushes (the red circle). I also added the timestamp so that you can watch it in slow-mo. My reasoning was, that if this missed shot wouldn't do anything, why not just let it disappear in thin air and not having it impact on the first thing it hits? Why animate an impact graphic, if missed shots cannot hit anything else. Maybe they did it for the eye candy, but I found it interesting.
  25. Quoted for truth. If they fail to implement this, this ain't no JA2 successor!
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