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Raeven

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Everything posted by Raeven

  1. JA2 doesn't let you drop leadership below 35.
  2. These are the perks that are available for IMP... I recognize the icons because I'm the one that added these perks to the spreadsheet by scrubbing through streams like this one and writing down the tooltips. Therefore, I'll walk you through what they all are 🙂 you should be able to find definitions for all of them on the spreadsheet. Top row is "personality" - psycho, scoundrel, and negotiator Next sections is "perks": auto weapons, CQC training, heavy weapons, martial arts, h2h (in JA3 this includes knives and melee weapons), Mr. Fixit, night ops, stealthy, teaching, and throwing. You get one personality and two perks. Check spreadsheet for details.
  3. Most of the streamers were too unfamiliar with jagged alliance to even know what the imp website is, which is funny, but I found one guy who did it, you should be able to add these numbers up and figure out how many points you have to spend. Looks like the main stats cap at 85 and don't go lower than 35. Unlike JA2, you can adjust the med / exp / mech stats all the way down and get points the whole way instead of jumping from 35 to 0 and only getting like half the points. Source is here: https://youtu.be/b-Fbi0d3nqY
  4. Mmmm there's some streams that show it, I don't remember exactly how many points you get etc, but it works similarly, a quiz and then you move sliders around.
  5. Don't listen to him. Here is the info you want: https://docs.google.com/spreadsheets/d/1VZeP0p0tT_7ntRGN_tmciLt6gcgZtWNhd4OBzeD9eic/edit?usp=drivesdk
  6. YOU SAID IT WOULD BE FUN IF HE DIED!!! Not "funny". Not "ironic". "Fun"!!! That's the first three rules right there!
  7. Time to make a post about CtH 🤣
  8. I just read the steam rules. You violated the first rule. The first one! You could *maybe* argue otherwise if you had said "funny" instead of "fun". Maybe. But as it is? It's no question dude. THAT'S WHY THREE SEPARATE NON MODERATORS REPORTED YOU IMMEDIATELY Learn!!
  9. Dude there is no large scale platform on the planet that would let that slide. No *way*. It's like, the first rule.
  10. You all are being far too nice. Three people in that thread separately reported you. I know this because they said, "I reported them". Any well designed platform will auto ban you straight away if that happens, until a human can take a look at what was said. These are random steam users, not even moderators. I get that English is not your first language but here's the thing, if you have to explain why a joke isn't wishing someone dead, maybe it's not appropriate. There is a big difference between the word "fun" and the word "funny". This is one of those "listen to what people are telling you" moments. Your ban was justified. Not because of what you meant to say, but because of what you did say. It does not read like a joke to me. Grow up and do better.
  11. I saw a message about this somewhere... IIRC it was 6am PDT, which is my time zone, so convert to your own and you should know.
  12. Also you were reported by multiple people in that thread, steam users, not mods. And rightly so. I doubt Brad or anyone was up early enough to see that message. Either way, it's very much justified.
  13. Hooolllly sh*t, dude, that is a horrible thing for you to say. Banning was 100% the right choice. It's not even close, tbh. That's so far over the line you can't even see it from where you are. Make kinder choices!
  14. Yes let's not make any rash decisions, after all, there are two review points at stake!! 🤣🤣🤣
  15. They're in the game though! Was mentioned at one point.
  16. The difference between multiplayer with 3+ players vs just 2 means you will spend 100x more hours in the game?? Yeah that's just you
  17. Yeah, it's all unknown. That said, that relationships that we've confirmed thus far, also exist in JA2. Which is not many, but still. They're being tracked on @DougS2K's spreadsheet.
  18. Hey, I get you. I was there too. I don't even know what my username on the bears pit was, but I was on the threads while the community was going back and forth on whether to back the project. Then Ian Currie chimed in and was basically like, 'if not now, when?', and then everyone (including me) backed it. I still remember staying up into the wee hours to see if it would reach its kickstarter goal, and it squeaked above its goal with mere hours to spare in the campaign. I remember that one guy on the forum being like, "Relax - it's gonna happen". And then we were all so excited, and yeah the game was so bad I honestly never even bothered installing it despite being a backer, haha. After it was all over, the dev was posting butthurt comments about people leaving bad steam reviews for the game. So yeah. I get it. The trauma is real! haha
  19. I think it is the characterization of design decisions as being drug induced that tends to leave a negative impression. For example.
  20. I'd be shocked if there's no fog of war in a sector at all. I *highly* doubt that is that case, but would defer to the devs to answer that. Perhaps it is just not as tight and small as JA2.
  21. I don't understand what this refers to. Are you referring to the ability see the battlefield from the perspective of your Merc in JA3? Because I'm pretty sure there is still fog of war in JA3...
  22. I mean I love the tactical depth of JA2 as well, obviously. But if you were to ask me, for example, "would you be willing to trade a simplified inventory system for actual branching dialogue and choices that felt meaningful", I'd probably opt for the latter, because I love those kinds of RPGs and wanted more of that in JA2. The strategic layer is also way more involved in this game. JA2 was very shallow in this regard. I'm very excited for this part. So to say it is streamlined is not accurate in my mind. In some areas it is, and in some it is not. It varies. Another way to think about it is like, JA2 went super, super deep in one area, the tactical combat and inventory / item management, but very shallow in others (dialogue, questing, choices, strategic layer, etc). 1.13 quadrupled down on this depth. This game feels more "even" overall, simpler in some areas, but with more depth in the ones that were previously lacking. I like those other elements, therefore I'm excited about it. Obviously the bears pit crowd went in a different direction. For all the mechanics added in JA3, no one has wanted to add stuff like dialogue trees, faction alliances, meaningful choices etc. It's been more like, let's add a rust mechanic to your guns if you leave them out in the rain 🤣🤣🤣 sorry if that was mean to 1.13, but it's not an inaccurate description I don't think 😉
  23. Yes, dialogue system is much improved, there is branching questing now, choices n consequences, skill checks, way more complex rpg elements than either earlier JA game had. I don't think we know for certain how each stat influences each mechanic. I will say that in JA2 it could be awfully opaque sometimes.
  24. Life's just full of surprises innit 😘
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