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Stuurminator

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Everything posted by Stuurminator

  1. JA3 already has this. Watch some footage and you'll occasionally hear mercenaries say things like "I feel confident about this shot" and "I don't think I'm going to make this". As far as I know, there's no official description of this, but I'm pretty sure those indicate a markedly high or low chance to hit.
  2. I'm fine with having those they're static values that would be hard to eyeball during gameplay and may be unintuitive. I would like the ability to hide them eventually, after I memorize the modifiers, but that's just to declutter the interface.
  3. I think you may be misinterpreting an element that's wider than Sal. Some mercenaries refuse to fire on any innocent civilians, while others will shoot anyone except for people they like (which includes mercenaries they work well with and, IIRC, NPCs that prompt an "I like this person!" voice line during conversation).
  4. It was not. Are you referring to a light machine gun? There were three of those, IIRC. One of them had "mini" in its name (the Minimi), which is about as close as any got to a minigun.
  5. Yes, you got numbers shown when you selected the fire mode, but not when you selected the target. I'm not sure how those numbers were calculated, but I imagine they were just based off the soldier's firing accuracy adjusted for the modifiers applied by the firing mode. They didn't (and couldn't) account for the target's distance or cover. Then there's no conversation, because there's no impasse. They've chosen not to show CtH% and they're not changing their mind. They've studied the effects of having it and not having it and they prefer the latter. They don't want a way out of it, and even if they did, your OP proposes changing a fundamental game design element that can't possibly be changed at this stage.
  6. The lack of CtH% is not to create difficulty. It is to enhance the gameplay. Including it in some difficulties only punishes players for using those difficulties.
  7. I don't think there's a single poster here that couldn't name a concern about what they've seen of JA3 if you asked. You are mistaking disagreement with you for blind, unilateral support for the devs when the latter does not exist. You fail to understand this because you refuse to believe opinions other than your own can have a legitimate basis and that anyone who disagrees with you actually agrees with you but refuses to admit it. I'm pretty sure I'm wasting my time telling you this, but I figure I ought to try.
  8. I'm sure anyone on this board has checked out at least a few JA3 videos and have some idea what mercenaries are coming to JA3. Given that, I'm sure many of us already have our starting team in mind. Who is everyone planning to field? I'm thinking of checking out the more affordable new faces - Omryn, Livewire, and Kalyna - but I've also got an eye on Mouse, since a dedicated sneak might be fun. I'm also flirting with a strange for my IMP. In JA1, the first local recruit you're offered is Elio, who can't shoot worth a damn but has impressive physical stats and is pretty handy with a knife. I might do something similar with my IMP, dropping marksmanship to build a dedicated melee character, since no one in AIM seems to fill that role. How about all of you?
  9. No, but what you're doing is erasure. You're telling Russian players that their existence and the existence of their nation should no longer be acknowledged. Oh, come off it. First of all, what you're suggesting does nothing for the Ukrainian civilians. It's not going to influence anyone to take a stand against the war and it's sure as hell not going to prevent any death or damage. It's an empty gesture you can take to feel like you're helping without actually making a difference. If you take the money you were going to spend on JA3 and donate it to a charity or other organization dedicated to helping Ukrainian civilians, I guarantee even that amount will do more good than this suggestion would. Secondly, you can't possibly be so naive as to think no other flag in JA3 is tainted with war crimes, let alone other violations of human rights. If you want to erase the representation of any nation with innocent blood on its hands, then I hope you like sci-fi and fantasy, because you sure as hell aren't depicting anyone on earth.
  10. Not everyone cares about Star Wars, especially enough to follow or care about the furor among its fanbase that happened a quarter of a century ago. I'm starting to see a pattern of you not understanding that people have perspectives different from your own.
  11. I'm no fan of Russia actions, but trying to erase it from fiction isn't the solution. Also, if you're angry at Russia's political decisions, I think you should reserve your anger for its political leaders, not its entire populace. What you're proposing is a symbolic attack on the latter, not the former.
  12. Has it occurred to you that maybe people who enable CtH in 1.13, or people who play 1.13 at all, are the outlier? 1.13 isn't what sold JA2 back in the day, nor is it what made it one of the biggest names in the tactical combat genre. It was vanilla JA2 that earned that reputation, and it did it without visible CtH. Do you hear yourself? You're saying that it doesn't matter whether people like the game or not, it'll still be a mistake because you declared it so. I think there already is something like that. From what I've seen of the preview footage, mercs sometimes comment things like "I don't think I can hit this" or "I feel confident about this shot". I think these are indicators of a shot with a markedly low or high chance of success. No, "everybody" doesn't. It's a handful of people complaining about it. I'd advise you to go back and count the number of people actually speaking out against it and reconsidering whether "everybody" knows it's a mistake. If it's optional, everybody will use it, and suffer for it. "Given the opportunity, players will optimize the fun out of a game." - Soren Johnson
  13. They're not hiding the CtH to make the game more challenging. They're doing it to make the gameplay more fun.
  14. Has it occurred to you that there may be a difference between the community that visits this forum and the Steam forums? Has it occurred to you that maybe this community has more longtime Jagged Alliance fans, the ones that played the original games with no chance-to-hit?
  15. I agree. I have no problem with flamboyantly dressed enemies, but they have to be generic at the same time. The basic Marauder enemies are great. Face paint, bandana, no shirt - sure, totally believable, especially if Grand Chien has a history of warrior paint in its culture. Colours seem to vary from enemy to enemy, too, which helps a lot. Other enemy types? Not so much. One of them has an artificial leg, which means all enemies of that type have the same artificial leg. Quite a coincidence!
  16. The narrowness of the circle doesn't indicate the chance to hit, just the number of AP you've spent aiming. If you aim to the maximum extent, the circle will be the same size whether you have 99% chance to hit or 1%. JA2 did not have a chance-to-hit bar. You may be thinking of a 1.13 feature.
  17. I blame on small maps. If characters could see as far as in JA2, enemies would spot you as soon as you deployed, assuming nothing was in the way.
  18. I don't remember where, but the developers have said JA3 takes place almost immediately after JA2. JA2 takes place in 1999, the year it released, and JA3 takes place in 2001.
  19. I'm not being aggressive, I'm telling you: you'll get more feedback on your concept if you post it in the General Discussion forum. You're not going to get anywhere posting it somewhere that has nothing to do with it.
  20. I think it's too late to add new characters to the base game at this point. Maybe DLC. You may also have more luck posting this in the General Discussion forum instead of in the comments on an unrelated dev diary.
  21. The CtH debate is a contentious one. If you explore the forum you'll find a lot of conflicting opinions regarding a lot of design decisions. Obviously everyone has their own side, but it's important to respect each others' opinions and the reasons for those opinions (and even if those reasons are "but I like it this way", that's entirely legitimate for a video game). There was also a recent kerfuffle wherein some users assumed that anyone who disagreed with them must be a conspiracy of sock-puppet accounts. Don't worry about those.
  22. I respectfully disagree. In fact, I recommend the developers stick to their guns. I suspect many players coming from other games may feel they'll be crippled without an explicit change-to-hit percentage, but only because they've never tried playing without it. I think many of those players will come around once they have a bit of experience under their belt.
  23. Yeah, that's why I've contradicted Solaris multiple times, because it's my alt account. Uh-oh, I'm disagreeing with you now! I guess that means you're my alt account, too!
  24. Jagged Alliance 2 allowed you to set up a firing arc for your burst fire. Don't feel bad for forgetting it. It was never useful.
  25. Good catch. If so, that would be a radical modification. Then again, the game is still in progress. It may just be there for testing purposes and not intended to go live.
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